After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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Chaos Featurette! (01/02/2013) Chaos Featurette! (01/02/2013) Chaos Featurette! (01/02/2013)
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9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava 2

Beta Firestorm over Kaurava 2

Mar 18, 2015 Full Version 53 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 61 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 8 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 176 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

Post comment Comments  (30 - 40 of 3,006)
RoXorGlorius
RoXorGlorius Mar 25 2015, 7:10pm says:

Hi creators of this mod, i have an idea for a nwe mod, pleas read me :) !!

AFTER you finish this mod, could you make a mod for the vanilla campaign mod ? I mean by that, in dark crusade in the campaign we are in one territory and we build our base right ? Then whene we left the territory and thene come again, all the buildings still there :) !!! But not in soulstorm :'( !

I faught to myself that it should be a nice idae for a mod to let in Soulstorm the same systeme than in dark crusade :D !!

Can you make it one day ? Pleas don't say no :S at least try to convince other moders :) !

I hope you will one day, take your time for it :) !

-4 votes     reply to comment
JurisDocta
JurisDocta Mar 24 2015, 10:26pm says:

Pretty neat mod. A couple of critiques from my gameplay so far
1. Necrons don't seem all that improved. Deathmarks and Ghost barges and nnihilation barges are nice but these guys need a tad more love. Not really sure about the building system either for them. Maybe I'm a bit biased tho since I tried them in UA first :D.

2. Like what you've done with the IG. Took me a second to figure out the new system Suggestion tho: other mods have a female LT so you may wanna ask for those. Also, bring back the Maurader and add the Vulture too.

3. BUG: Inquisitor Lord can only use Hammerfist and not his other spells.

4. Clever thing you've done with the Inquisition.

+3 votes     reply to comment
zagy20
zagy20 Mar 25 2015, 12:13am replied:

Inquisitor lord does other spells when u attach him to one of his retinue.. The first one actually.

+2 votes     reply to comment
JurisDocta
JurisDocta Mar 26 2015, 9:58am replied:

I see now. You have to get the retinue maxed out in order to get all spells. New players take note

+2 votes     reply to comment
JurisDocta
JurisDocta Mar 24 2015, 11:32pm replied:

5. Space Marine Land raider won't do reinforcements and leaders.

6. Warboss only gets access to one wargear (the pole one).

+2 votes     reply to comment
JurisDocta
JurisDocta Mar 26 2015, 10:06pm replied:

7. IQ Acolytes have servitor string

8. Veteran Superior power sword upgrade works but the icon greys and says 0

9. 'Eavy Armour isn't required for 'ard boyz despite string

10. Ork artillery pieces don't have proper name or icons.

11. IMHO Hereticus Spells are a bit nerfed. I think you should bring back the one with the shooting yellow rays.

12. You should start a forum here for bug reporting.

+2 votes     reply to comment
JurisDocta
JurisDocta Mar 26 2015, 10:00am replied:

5. *Landspeeder Squadron*

+1 vote     reply to comment
Kaedus
Kaedus Mar 24 2015, 3:19pm says:

Grey Knight Paladins are ******* immortal, I just recently won a game with 2 squads of those guys decimating CSM armies like they were Imperial Guardsmen or something

Is this intended?

+1 vote     reply to comment
onard
onard Mar 25 2015, 6:03pm replied:

Well, GK Paladins have power weapons and a bonus in melee against Daemons, so yes they should kill most of chaos forces pretty quickly, specially in melee. GK paladins also have lots of HP and terminator armor plus Feel No Pain as long as their apothecary is alive, so they're some of the toughest infantry in the whole game.

However they're also pretty expensive. Two full squads of GK paladins should cost you as much as a basic army for other factions. If you can get such a force in the field, you should have a pretty significant economic advantage.

+2 votes     reply to comment
kerndaddy Online
kerndaddy Mar 23 2015, 1:30am says:

Is this playable in the campaign?

+1 vote     reply to comment
shadowemote
shadowemote Mar 24 2015, 3:47am replied:

Sadly, No.

+2 votes     reply to comment
kerndaddy Online
kerndaddy Mar 24 2015, 9:53am replied:

Thanks shadowemote.

+1 vote     reply to comment
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