After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 60 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 7 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 175 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

FoK Map Pack

FoK Map Pack

Sep 14, 2009 Full Version 8 comments

This is a collection of maps you can use with FoK's 3.5 release. Enjoy!

Post comment Comments  (30 - 40 of 2,926)
Dracses
Dracses Jan 3 2015, 6:36am says:

Brightlances are insanely OP. I can look past minor glitches here and there but the Eldar have insane capabilities that are blatantly unbalanced. I was flabbergasted when 2 wraithlords wiped my entire army. They mulched a Land Raider in mere seconds.Chaos is fun to play against, Space Marines are, even Tau. But Eldar is an absolute no-win scenario on higher difficulties. A single pair of Brightlances will wipe entire armies.

+1 vote     reply to comment
Balgeron
Balgeron Jan 12 2015, 4:39am replied:

Fluffwise it seems ok.

+1 vote     reply to comment
Dracses
Dracses Jan 4 2015, 7:33pm replied:

I was looking at Eldar again, and yes. Brightlances deal between 600-1200 damage. With something like that being the average health of all units and vehicles and the fact that brightlances fire much more quickly than the base game make them unstoppable against anything.

+1 vote     reply to comment
onard
onard Jan 6 2015, 1:09pm replied:

As said earlier here, I messed up and left Brightlances with a 0 firing cooldown, which is what makes them deal such insane damage. We've fixed it on the internal along several other minor bugs along adding some new units. However the dev team would rather have a decent working AI for all factions before we make a new release, and that is taking longer than expected.

+3 votes     reply to comment
Dracses
Dracses Jan 15 2015, 5:39pm replied:

I understand. I apologize for sounding so angry and whatnot in the comment, because at the time I was. I was playing with a kinda-sorta friend and he was being a bit of a **** about winning when he brightlanced my entire army to dust by accident. I'm not normally so flustered over losing, it was just the way in which I lost was infuriating. Watching a land raider and squad of termies go down like they did was almost tear-jerking.

+1 vote     reply to comment
chairmanme0w
chairmanme0w Jan 1 2015, 10:51pm says:

I cant seem to make any units?? Wtf is going on?

+1 vote     reply to comment
Doom-Marine
Doom-Marine Jan 1 2015, 11:26pm replied:

Supposedly you have to attach a generator to some buildings to produce units

+1 vote     reply to comment
InquisitorChaotic
InquisitorChaotic Jan 1 2015, 5:21pm says:

Is anyone else unable to get Chaos Imperial Guard with the most recent release? I research the tech as Chaos, but I don't get my Basilisks.

+1 vote     reply to comment
Guest
Guest Dec 9 2014, 8:12pm says:

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bluetank55555
bluetank55555 Dec 4 2014, 12:50am says:

Does this mod work with the steam version of the game?

+1 vote     reply to comment
Guest
Guest Nov 27 2014, 3:16pm says:

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Guest
Guest Nov 14 2014, 7:56pm says:

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redar2013
redar2013 Nov 8 2014, 9:37am says:

Эх( А у меня со временем досадный баг при игре за космодесант появился. Юниты в казармах просто ни с то не с сего перестали строиться и все тут(

+1 vote     reply to comment
Genoa239
Genoa239 Nov 6 2014, 4:40am says:

I know its a beta version so i wont rant about, would just like to inform you guys that there is really something wrong with AI allies, doesnt matter difficulty im in but it seems that my allies has the wits of Hodor. Enemy AI builds a lot of things and a very large army, they still build LPs with upgrades which is all very great. However again im stuck with Hodor. Ally AIs only build one thing barracks. Which doesnt even have a powerplant. All through out the game they just send scouts, and commanders. I tried sending requisitions and well... The scouts now have sniper guns..

+1 vote     reply to comment
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