After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava 2

Beta Firestorm over Kaurava 2

Mar 18, 2015 Full Version 29 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 60 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 8 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 175 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

Post comment Comments  (20 - 30 of 2,988)
Kaedus
Kaedus Mar 24 2015, 3:19pm says:

Grey Knight Paladins are ******* immortal, I just recently won a game with 2 squads of those guys decimating CSM armies like they were Imperial Guardsmen or something

Is this intended?

+1 vote     reply to comment
onard
onard Mar 25 2015, 6:03pm replied:

Well, GK Paladins have power weapons and a bonus in melee against Daemons, so yes they should kill most of chaos forces pretty quickly, specially in melee. GK paladins also have lots of HP and terminator armor plus Feel No Pain as long as their apothecary is alive, so they're some of the toughest infantry in the whole game.

However they're also pretty expensive. Two full squads of GK paladins should cost you as much as a basic army for other factions. If you can get such a force in the field, you should have a pretty significant economic advantage.

+2 votes     reply to comment
kerndaddy
kerndaddy Mar 23 2015, 1:30am says:

Is this playable in the campaign?

+1 vote     reply to comment
shadowemote
shadowemote Mar 24 2015, 3:47am replied:

Sadly, No.

+2 votes     reply to comment
kerndaddy
kerndaddy Mar 24 2015, 9:53am replied:

Thanks shadowemote.

+1 vote     reply to comment
Skeetles
Skeetles Mar 22 2015, 3:57pm says:

Flash Gitz, Scouts, and Chaos Termies are pretty ridiculous right now.
(Namely the Nurgle Ones with their laser-guided autocannons)

Otherwise very happy to see this released finally, and with dark eldar to boot. My god they are a horrifying hit-and-run faction.

+2 votes     reply to comment
caiusbingerus
caiusbingerus Mar 22 2015, 3:56am says:

a huge thx to all involved in this project...this mod has a great status among DOW community and it never failed the expectations, although in beta status...i can just repeat myself, thank you

+3 votes     reply to comment
ComeradeStalin
ComeradeStalin Mar 21 2015, 11:42am says:

Some bug reports:
- When I recruit a commander for a plaguebearer squad, I can no longer buy any weaponry for a squad itself (didn't check for all the chaos factions yet);
- space marine scouts cause unnaturaly devastating damage: "pish" - and a dozen of marines from my squad is dead, "pish" - and 2/3 of my TERMINATOR squad is dead. They cause even more damage than any fully upgraded space marine unit with a high tech weaponry!
- pink icons for some Death Guard terminator weaponry;
- all 4 greater deamons are avaialble for recruitment at the same time... just as planned, or?

+3 votes     reply to comment
Doom-Marine
Doom-Marine Mar 20 2015, 11:35pm says:

Bug report? Maybe?

I know autocannons kick ***, but are Chaos Terminators' Twin-Linked autocannons supposed to do 280-280 damage? 0_o

+3 votes     reply to comment
ComeradeStalin
ComeradeStalin Mar 19 2015, 5:58pm says:

@Gorb @thudo
I've seen the mod where you can choose the AI for the chaos. Savepic.su

I think that it is rather important to see an appropriate gameplay from the exact chaos faction. Well, if it's a Death Guard, logically if they use mostly plage bearers, not raptors or berserkers for example. I am just asking if it's possible to make something like this with the AI here.

+1 vote     reply to comment
thudo
thudo Mar 20 2015, 11:33am replied:

If the Mod team wants to support that then for sure however when does it end if, say, IG, or IDH which also have multiple paths to consider?

Also, re: Death Guard branch and what the AI does: this is a staple FoK mechanic where some generic units are allowed in all branches so of course Nurgle will leverage Undivided or generic units on the battlefield. However, you should be far more upset why the heck does Nurgle get to build a Slaanesh KoS which would be utterly bollocks and should only get the GUO. ;) This was a design decision by the team in which I supported but you pick your battles, right?

The AI for any project works off the AE code it is supplied with so if the project allows Death Guard to build other non-Nurgle units it will build em but I can restrict such units if I wanted too but FoK AI needs all the help and bodies it can get.

+2 votes     reply to comment
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