After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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Chaos Featurette! (01/02/2013) Chaos Featurette! (01/02/2013) Chaos Featurette! (01/02/2013)
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9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava 2

Beta Firestorm over Kaurava 2

Mar 18, 2015 Full Version 49 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 60 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 8 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 176 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

Post comment Comments  (20 - 30 of 3,002)
DisolZZ
DisolZZ Mar 28 2015, 11:41am says:

2nd part of bugs:

6)GK paladins have no description of upgrades in upper row;
7)is it me or GK have some requisition upkeep as vehicles do? Cause it seems that their req income is somewhat slow compared to other races (i had 2 stormtroopers squad and 1 gk squad only);
8)is it intended for atramentars, annointed, laerans and iron claw termies to have 9 members in the squad? Also no HQ unit(CL, Apostle or Sorc) can be attached to them;
9) Comissar Lord chameleon cloak upgrade doesn't work - he doesn't infiltrate with ability turn on.
10)Khorne butcher termie model loose its arms beneath the elbow after you upgrade it with claws or fist(one of this);
11)assault termie stromshield and lightning claws gauntlets have no textures;
12) you can't build basilisks and other mentioned in description vehicles when you take Siege Masters trait for your Undivided CSM army(maybe this is not developed yet?).
You can totally ignore what i have wrote above=)) Still you rock and thanks for this great mod, which brings people TT in W40K video game!!
PS. Sorry for my english, it's not my native language..

+1 vote     reply to comment
UnrealDirektor
UnrealDirektor Apr 2 2015, 5:04am replied:

9. Commissar Lord does not Infiltrate. Chameleon Cloak merely gives him a 15% ranged damage reduction.

+1 vote     reply to comment
DisolZZ
DisolZZ Mar 28 2015, 6:33pm replied:

13) GK termies have about 2.4-2.8k hp while regular SM termies have more than 3.5(dont remember exact number, is it 4k?). GK paladins have also more than 3.5. Is it intended for GK termies to have lower hp?

+1 vote     reply to comment
DisolZZ
DisolZZ Mar 28 2015, 11:39am says:

Hi, mod team. I want to thank you for this glorious mod. I am following its development since alpha of FoKronus (with pwning assault cannons if you remember=), was it 2007??).
Just want to point your attention to some bugs in recent beta:
1) after upgrading regular CSM squad with Aspiring Champ upper row of squad upgrades (flamer, heavy bolter) became replaced with Champ upgrades, so you became unable to upgrade your squad with mentioned weapons;
2) chaos termies, plague termies, annointed termies, iron claws termies have 9 autocannons upgrades;
3)pls check weapon dmg and weapon reload times and armor penetration of chaos termies autocannons- it seems they have same problem as wraithlord brighlance in previous beta - they oneshot barracks and armories if every member of squad is upgraded with AC. Even one termie with AC deals rediculous dmg compared to other autocannons;
4)for some reason if i have 2 squads of TSM (starting ones)and upgrade one of the sarges with combiplasma i cannot upgrade with it sarge of the second squad. Is it intended dat way?
5)grey knights champion(hero, single model unit) has 240hp and no upgrades(intended?);

+2 votes     reply to comment
DisolZZ
DisolZZ Mar 28 2015, 6:29pm replied:

I have retested issue N4 and the problem is with sargeant's melee upgrade not with ranged, sorry.

Example: if i have upgraded my tac's sarge with combiplasma first and wanted to save melee slot for powerfist in tier 2, and later game i've build machine circle --> the powerfist icon is still grey. I still can perfectly upgrade my devs and assaults and HQ but tacs i can't. Happens only if combiplasma was taken prior to powerfist.

+1 vote     reply to comment
toyebo
toyebo Mar 27 2015, 11:10am says:

hey how can i get the vehicle pop cap higher it maxes out at 4

+4 votes     reply to comment
onard
onard Mar 27 2015, 6:39pm replied:

This mod seeks to replicate the Tabletop Force Organization chart, meaning there's actually multiple smaller populations caps: 2 HQ(leader units), 3 elites (terminators, nobz, etc), 6 troops (basic infantry, etc), 3 fast attack (vypers, assault marines, etc) and 3 heavy support (predators, leman russes, etc). Transports like rhinos and chimeras have their own population cap. Massive battles special rule increases the caps.

However currently only troops and heavy support are shown on the UI.

So, for example, if you're playing space marines with massive battles turned on, you can get a maximum of 4 heavy support vehicles, say 4 predators. But then you could also grab 4 land speeder squadrons with your fast attack slots, and then some rhinos and razorbacks, which would result in a lot more than 4 vehicles.

+2 votes     reply to comment
RoXorGlorius
RoXorGlorius Mar 25 2015, 7:10pm says:

Hi creators of this mod, i have an idea for a nwe mod, pleas read me :) !!

AFTER you finish this mod, could you make a mod for the vanilla campaign mod ? I mean by that, in dark crusade in the campaign we are in one territory and we build our base right ? Then whene we left the territory and thene come again, all the buildings still there :) !!! But not in soulstorm :'( !

I faught to myself that it should be a nice idae for a mod to let in Soulstorm the same systeme than in dark crusade :D !!

Can you make it one day ? Pleas don't say no :S at least try to convince other moders :) !

I hope you will one day, take your time for it :) !

-4 votes     reply to comment
JurisDocta
JurisDocta Mar 24 2015, 10:26pm says:

Pretty neat mod. A couple of critiques from my gameplay so far
1. Necrons don't seem all that improved. Deathmarks and Ghost barges and nnihilation barges are nice but these guys need a tad more love. Not really sure about the building system either for them. Maybe I'm a bit biased tho since I tried them in UA first :D.

2. Like what you've done with the IG. Took me a second to figure out the new system Suggestion tho: other mods have a female LT so you may wanna ask for those. Also, bring back the Maurader and add the Vulture too.

3. BUG: Inquisitor Lord can only use Hammerfist and not his other spells.

4. Clever thing you've done with the Inquisition.

+3 votes     reply to comment
zagy20
zagy20 Mar 25 2015, 12:13am replied:

Inquisitor lord does other spells when u attach him to one of his retinue.. The first one actually.

+2 votes     reply to comment
JurisDocta
JurisDocta Mar 26 2015, 9:58am replied:

I see now. You have to get the retinue maxed out in order to get all spells. New players take note

+2 votes     reply to comment
JurisDocta
JurisDocta Mar 24 2015, 11:32pm replied:

5. Space Marine Land raider won't do reinforcements and leaders.

6. Warboss only gets access to one wargear (the pole one).

+2 votes     reply to comment
JurisDocta
JurisDocta Mar 26 2015, 10:06pm replied:

7. IQ Acolytes have servitor string

8. Veteran Superior power sword upgrade works but the icon greys and says 0

9. 'Eavy Armour isn't required for 'ard boyz despite string

10. Ork artillery pieces don't have proper name or icons.

11. IMHO Hereticus Spells are a bit nerfed. I think you should bring back the one with the shooting yellow rays.

12. You should start a forum here for bug reporting.

+2 votes     reply to comment
JurisDocta
JurisDocta Mar 26 2015, 10:00am replied:

5. *Landspeeder Squadron*

+1 vote     reply to comment
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