After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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Blog RSS Feed Report abuse Latest News: Chaos Featurette! (01/02/2013)

9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava 2

Beta Firestorm over Kaurava 2

Mar 18, 2015 Full Version 63 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 61 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 8 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 177 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

Post comment Comments  (2640 - 2650 of 3,041)
Calgar
Calgar Jul 19 2009 says:

no i mean when you conquer a place the buildings you built when you conquered it are not there when you have to defended it.

+1 vote     reply to comment
Scott913 Creator
Scott913 Jul 19 2009 replied:

So the buildings aren't there? Sorry I'm not quite sure what you're trying to say. The heroes mod is in ours (I assume you mean the WC where you units rank up). LotD are kept out as we didn't feel they would be right to add since they show up randomly. If we can crate global abilities or something like that maybe we'll add them to the campaign.

+1 vote   reply to comment
carnrules
carnrules Jul 19 2009 replied:

i believe wat calgar is trying to say is that in soulstorm if u captured a point and built a listening post on it or built a say tactical control building for the imperial guard none of that would be there wen u ahve to defend there u would just start off with ur normal 1 hq and commander + honourguard

+1 vote     reply to comment
Calgar
Calgar Jul 20 2009 replied:

yeah, thats what i ment, so will you make it so that the buildings stay like in DC?

+1 vote     reply to comment
RoDNoX
RoDNoX Jul 19 2009 says:

I love this good damn mod for DoW.^^

+1 vote     reply to comment
like.dinosaurrrs
like.dinosaurrrs Jul 19 2009 says:

i am having a lag problem, and my comp far exedes the dow requirements. could u put up some recomended 'suff'(ram, prossesor etc).
Thanks :)

+1 vote     reply to comment
carnrules
carnrules Jul 18 2009 says:

will any of the other races suck as the black templars be included in the campaing or is that too much of an ardous task as i image it would be

+1 vote     reply to comment
Scott913 Creator
Scott913 Jul 18 2009 replied:

At the moment not a lot of campaign stuff is being done to my knowledge so I dont think you'll be seeing any new races in it.

+1 vote   reply to comment
carnrules
carnrules Jul 19 2009 replied:

alright thanks for letting me know

+1 vote     reply to comment
Gorb Creator
Gorb Jul 17 2009 says:

Why am I exempt from the blame, Ventris? Is it because I'm a FoK mod member or something? Us DoW2Comm mods work as a team. That said, I wasn't aware you had been banned until a while after it happened.

As for the Campaign, I have no idea. Haven't heard anything on that part of the mod for quite a while; I would assume we're just getting everything perfect MP-wise before we screw with the SP.

+1 vote   reply to comment
Calgar
Calgar Jul 18 2009 replied:

You are exempt because you helped me on a few matters and cos you are more 'relaxed' than the other mods, which makes you cool in my book.

In the campain for the SS release could you make it so that the bases stay the same on the different areas, like in DC. Cos I just dont see the point in attacking a place then packing up your bases.

+1 vote     reply to comment
Scott913 Creator
Scott913 Jul 18 2009 replied:

Not sure I follow you. I don't play SS much do to the note fokness of it yet. You can move your base?

+1 vote   reply to comment
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