After a long break due to a breakdown of the original team, we are merging the Purgation of Kaurava and Firestorm over Kaurava modifications. This modification is the result of that merge and will STILL be Firestorm over Kaurava.

Melooo/yooo has been very generous in allowing the two modifications to merge and baz4431 has been heading the recent team reorganisation!

Expect more news as we progress; a Soulstorm version of the modification isn't that long away!

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Blog RSS Feed Report abuse Latest News: Chaos Featurette! (01/02/2013)

9 comments by Gorb on Feb 1st, 2013

Today's news feature is bringing people up to speed on the Forces of Chaos in DoW40k: Firestorm over Kaurava!

The artwork, and a lot of the code behind it, comes directly from Melooo's efforts while involved with FoK and his own mod; Purgation of Kaurava. Squads gain visual upgrades as you unlock specific researches! What you see is here an Iron Warriors-themed force with not a lot of research unlocked!

Later on in the game, I chose the a siege-based Trait (Iron Warriors in all but name) over the Zealous Trait and my Chaos Lord and Chaos Marines changed to something more . . . Iron :) Conversely, the Zealous upgrade takes your Undivided force more in the direction of the Word Bearers . . . in all but name.

This allows you to create your own custom Chapters and warbands, but still get the great gameplay of the Traitor Legions of Chaos!

The current internal build is quite polished; Mirage Knight is doing excellent work behind the scenes. Our aim is to get it as refined as we can through internal testing, as the game mechanics aren't solid yet.

Check out our Images gallery for some previews! More screenshots to come when I get time!

Iron Within, Iron Without!

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Beta Firestorm over Kaurava 2

Beta Firestorm over Kaurava 2

Mar 18, 2015 Full Version 60 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Beta Firestorm over Kaurava Patch

Beta Firestorm over Kaurava Patch

Jun 28, 2014 Patch 44 comments

What I uploaded was actually an older version. This patch updates a bunch of unit stats and costs and also adds a few others. To install, simply extract...

Beta Firestorm over Kronus

Beta Firestorm over Kronus

Jun 27, 2014 Full Version 61 comments

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new...

Firestorm over Kaurava Beta

Firestorm over Kaurava Beta

Jun 27, 2014 Full Version 8 comments

How to install: -Extract the .rar inside your Dawn of War Soulstorm directory. -Open the new DoW40K_SS folder and then the for_root_dow_ss_directory folder...

DoW40K:FoK 3.6 - Release Candidate 4530

DoW40K:FoK 3.6 - Release Candidate 4530

Jun 3, 2010 Full Version 177 comments

This is a fairly recent internal build of the mod. Uploaded here cause some people are having trouble with the megaupload link, however it still requires...

FoK 3.5 .exe

FoK 3.5 .exe

Sep 19, 2009 Full Version 48 comments

For those of you having trouble installing the manual version/prefer .exes

Post comment Comments  (2580 - 2590 of 3,028)
bloodtitan Jul 31 2009, 10:32am says:

chapter master looking good :D hope you hvent got wrig of the wrist mounted bolter though ='[

+1 vote     reply to comment
Scott913 Creator
Scott913 Jul 31 2009, 2:27pm replied:

Nah its still there :P just a different weapon choice. Then he has combis (Flmaer,Metla etc etc, dual lightning claws (might make a vid for that since I dunno if people have really seen him use those)relic blade, thunder hammer,storm shield, hellfire rounds, then I think we gave him a plasma pistol. Beyond that it's digital weps, the honor guard and an optional jump pack ^^.

+1 vote   reply to comment
bloodtitan Aug 1 2009, 6:58am replied: basically you sent him back to scchool and now hes even more of a superhuman genius with state of the art god like weapons................ no wonder ork bos never stood a chance XD

+1 vote     reply to comment
Scott913 Creator
Scott913 Aug 2 2009, 10:40am replied:

Something like that yeah :P. You can always toggle bodies to stay by the way. The warboss is a hero unit so they are more pron to fading out. Normally though I would say a good 50% of corpses stay on the battlefield ^^

+1 vote   reply to comment
Warlock_23 Aug 1 2009, 8:21pm replied:


+1 vote     reply to comment
Karos Jul 31 2009, 8:28am says:

dude to make a race from scrach is proberly very hard. the tyranids would take ages to make.

+1 vote     reply to comment
Darth_Sauron Jul 30 2009, 8:16pm says:

you guys should add dark eldar,witch hunters,deamon hunters and tyranids for dc.but if not just deamon hunters or tyranids.

+1 vote     reply to comment
blablaaaaaaaa Jul 31 2009, 5:10am replied:

we are not gonna add darkeldar or witchhunters/inquisition to DC. they will be in SS release. already said. someday maybe.

+1 vote     reply to comment
Ekalbs Jul 30 2009, 4:27pm says:

Okay soo the mod one day will switch to SS, will this mod ever make trynids models? or do we have to use the trynid mod, i ask this because your work is a lot "better" by better i mean higher quality.

+1 vote     reply to comment
blablaaaaaaaa Jul 30 2009, 5:29pm replied:

tyranid models.... well honestly we don't know. we might use lokkees oder stryers models, but not the ones from tyranid mod probably.

+1 vote     reply to comment
Ekalbs Jul 30 2009, 7:38pm replied:

what i meant to say was a nid faction, aslo another question i have is will there be any appoc units, for example a necron pylon(which could functions a turrets for the necrons)?

+1 vote     reply to comment
blablaaaaaaaa Jul 31 2009, 5:07am replied:

no apocalypse units except for the ones already made by relic.
about the nids. yeah I know you were talking about nid faction. but we need models for it first. someday perhaps... just not anytime in the near future

+1 vote     reply to comment
Calgar Jul 30 2009, 12:26pm says:

my question was not answerd cos i explained it horibly....but will you make the buildings stay instead of dissapearing in SS.

what i mean is(and i will get it right this time) if (as sm) you build a chappel barracks then once you've won the battle in that territory, you may have to defend it and none of the buildings you built are not there.

so with that in mind will make the buildings stay like in DC please

+1 vote     reply to comment
blablaaaaaaaa Jul 30 2009, 5:28pm replied:

that should indeed be part of our plan. though I am not sure whether it is possible. I sure hope so.

+1 vote     reply to comment
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