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This MOD will add the mutants as playable sides in skirmish. A little bit of info we have. As we said before we will make the mutants as a playable side. In the future we will make more sides or even a complete single player campaign. The story is still undecided yet, we are concentrating on making the side fully playable. The mutant side will provide more tactical gameplay as they are not as powerfull or pack the same punch as the GDI or NOD. Features: * Mutants as playable sides. * Maybe even more sides in the future. * Single Player Campaign that will view the events from the mutants side(not sure about this feature yet) * New units (Napalm Grunt, Minigun Trooper, Tiberian Beast, GDI Commando,... ) * New Mech's and Hover vehicles for GDI * New superweapons * A couple of units will be upgraded (Cyborg Commando,...) * And many more... News Update: to put everyone's mind at ease, this maybe SOOO inovating news to all but this mod isn't dead and acctualy far from it time...

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theklink
theklink - - 9 comments

ok, feel totally free to use this idea (of flame it, either way is good)
I figure you should be albe to get massive fans as a tech uprgade, but whilst they're in use, you wouldnt be able to use your aircraft round your base. you should also direct which direction the "wind" travels; that'd sort out the tiberium gas problem!!!

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Joel_Yeah
Joel_Yeah - - 20 comments

Very nice, I will get this mod!, BTW; Any new tiberium gas mutations? other than visceroids? I would love to see them grow into those jellyfishes!

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Pre-Zenith Author
Pre-Zenith - - 50 comments

no sadly the mutantions are hard coded and just to add this screen was taken after a hunter-seeker destroyed the 2 tiberium refinery and 2 silos

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Description

This displays a new feature: when one of your
tiberium refineries or silos, they explode and
tiberium gas stored within them is released.