This is a T.C for MAX PAYNE 1 that I'm working on that's based on the 1978 Zombie Horror classic DAWN OF THE DEAD ( & not the 2004 remake ). I'm trying to stick to the movie as closely as the MP1 engine will allow me & I'm also using a DIRECTORS CUT version of the movie for refferance. This T.C has the same story, weapons, characters, music & green skinned zombies as the original movie, & just like the movie you have to shoot the zombies in the head to kill them. Also any weapons that became avalible to characters in the movie will also become avalible to them in this T.C & at the same time & places in the plot.

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DAWN OF THE DEAD - Map Screenshots DAWN OF THE DEAD - Map Screenshots DAWN OF THE DEAD - Map Screenshots
Blog RSS Feed Report abuse Latest News: DAWN OF THE DEAD - New Screenshots

8 comments by Halloween4 on Oct 24th, 2007 digg this super bookmark


Check out my Mod Information Profile for progress on this up & coming
Max Payne Total Coversion Mod of the original 1978 version of the cult horror movie

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There's a few more screenshots in my gallery taken from my work on this Total Conversion.......;)

DAWN OF THE DEAD - Map Screenshots (14) DAWN OF THE DEAD - Map Screenshots (15)
DAWN OF THE DEAD - Map Screenshots (16) DAWN OF THE DEAD - Map Screenshots (17)

* Also: A little while ago I was contacted by great gaming review site called Pariahs Guild, who approached me to do an interview for them to give some more indepth background info on my mod for their readers. Unfortunately the news item that contained the link to this interview never made it to the main news page of this site, so a lot of followers of my mod never got to read it.

So if you were unfortunate enough to miss this interview the first time around, you can read it now by clicking on the following link......Enjoy ;)
>>>> Pariahs Guild - Interview Link <<<<

* If you would also like to keep up to date with the latest information on this mod please visit my web pages at the following web address:
Maxpayne.levels4you.com

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DAWN OF THE DEAD - Main Video ( 1 )

DAWN OF THE DEAD - Main Video ( 1 )

Dec 11, 2007 Trailers 0 comments

This video is the first main/long video that I've made for my DAWN OF THE DEAD. The video contains footage of just some of the work that i've achieved...

DAWN OF THE DEAD - Teaser Video ( 2 )

DAWN OF THE DEAD - Teaser Video ( 2 )

Dec 11, 2007 Trailers 0 comments

This is the second teaser video that I've just recently made for my DAWN OF THE DEAD mod, but unlike the first video this one does contain some in game...

DAWN OF THE DEAD - Teaser Video ( 1 )

DAWN OF THE DEAD - Teaser Video ( 1 )

Dec 11, 2007 Movies 0 comments

This video's been on the web for some time now, but I've decided to post it up on ModDB also, just to have all my video's in one place. This teaser video...

DAWN OF THE DEAD - In Game Rolling Script Video

DAWN OF THE DEAD - In Game Rolling Script Video

Dec 11, 2007 Movies 0 comments

This is a video of the rolling script that I wrote for my mod, it appears just before you start the first level & it gives you a bit of background...

Comments  (50 - 60 of 216)
m_staticVoid
m_staticVoid Aug 17 2008, 3:38pm says:

did you have to script a lot of the a.i. or does the max payne engine give you a lot of support for that? also did you create every model, animation, texture?

the mall will be a nightmare to model, here's a good reference anyway:
www.mallofthedead.net
it gives you a few floor plans and a lot of pictures.

+1 vote     reply to comment
Halloween4
Halloween4 Aug 19 2008, 3:59am replied:

Hi, thanks for your interest,

Although Max Payne does have it's own resonable A.I network system, I have had to script most of A.I for my maps myself.

Also: 90% of the prefab models ( animated or otherwise ), are my own work, along with most of the texturing work, & the mapping is 100% my own work.

However, I have never confessed to be a character modeler so I just have to rely on my reskinning work to make new characters, which works rather well seeing that where only talking about zombies here & not monsters as normal character models can easily be reskinned to look like zombies.

Theres also 1 or 2 new character animations which I've programmed in & which i'm using along side some others that other Max Payne modders have kindly let me use.

Thanks once again for the interest, & thanks for the link, thoughs maps will come in very handy when I start on the mall levels.

+1 vote     reply to comment
Chabs
Chabs Aug 11 2008, 11:17am says:

I want this mod noowwwwww ='(

Hope you still working on it =)

When's it going to be released?

Keep it goin' man! Awsome work you've done! Just by watchin' the videos you can make your opinion about the mod : AWSOME BEST ZOMG ++++ 10/10 20/20!
=) -Chabs.

+1 vote     reply to comment
Halloween4
Halloween4 Aug 11 2008, 7:34pm replied:

Thanks for your kind words man, but sorry I can't give you a release date of yet......;)

+1 vote     reply to comment
david920
david920 Aug 7 2008, 8:01am says:

Yeah I'm still here, checking up everyday, We are with ya!! Good luck.

+1 vote     reply to comment
Halloween4
Halloween4 Aug 7 2008, 10:53am replied:

Cheers mate....;)

+1 vote     reply to comment
beretta
beretta Aug 6 2008, 1:01pm says:

Just so you know H4. Im still here supporting you :)

+1 vote     reply to comment
Halloween4
Halloween4 Aug 7 2008, 12:12am replied:

Cheers mate....;)

+1 vote     reply to comment
Kommando
Kommando Aug 2 2008, 11:37pm says:

hey hows this mod going man? its looking great and i cant wait to give it a whirl. :oD

+1 vote     reply to comment
Halloween4
Halloween4 Aug 3 2008, 4:20am replied:

Hi,

Nice to here from you again, & thanks for your continude interest & support for my mod.

As for progress, please reffer to my last post on this thread, which I posted yesterday.

Thanks again.

+1 vote     reply to comment
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Max Payne
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Halloween4
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