This is a T.C for MAX PAYNE 1 that I'm working on that's based on the 1978 Zombie Horror classic DAWN OF THE DEAD ( & not the 2004 remake ). I'm trying to stick to the movie as closely as the MP1 engine will allow me & I'm also using a DIRECTORS CUT version of the movie for refferance. This T.C has the same story, weapons, characters, music & green skinned zombies as the original movie, & just like the movie you have to shoot the zombies in the head to kill them. Also any weapons that became avalible to characters in the movie will also become avalible to them in this T.C & at the same time & places in the plot.

Image RSS Feed Latest Screens
Zombie Cage Furnace Warhouse Trolley
Blog RSS Feed Report abuse Latest News: DAWN OF THE DEAD - New Screenshots

3 comments by Halloween4 on Nov 13th, 2007 digg this super bookmark


 

User Posted Image






Here's a few more screenshots taken from my work on this Total Conversion.







Basement Screenshot (1) Basement Screenshot (2) Old Industrial Sinks Unit Generator



* Also: If you would like to visit my official site for this mod please visit the following web address:
Maxpayne.levels4you.com

 



Media RSS Feed Latest Video

You need to have Flash and Javascript running in your browser to see this player.

Downloads RSS Feed Latest Downloads
DAWN OF THE DEAD - Main Video ( 1 )

DAWN OF THE DEAD - Main Video ( 1 )

Dec 11, 2007 Trailers 0 comments

This video is the first main/long video that I've made for my DAWN OF THE DEAD. The video contains footage of just some of the work that i've achieved...

DAWN OF THE DEAD - Teaser Video ( 2 )

DAWN OF THE DEAD - Teaser Video ( 2 )

Dec 11, 2007 Trailers 0 comments

This is the second teaser video that I've just recently made for my DAWN OF THE DEAD mod, but unlike the first video this one does contain some in game...

DAWN OF THE DEAD - Teaser Video ( 1 )

DAWN OF THE DEAD - Teaser Video ( 1 )

Dec 11, 2007 Movies 0 comments

This video's been on the web for some time now, but I've decided to post it up on ModDB also, just to have all my video's in one place. This teaser video...

DAWN OF THE DEAD - In Game Rolling Script Video

DAWN OF THE DEAD - In Game Rolling Script Video

Dec 11, 2007 Movies 0 comments

This is a video of the rolling script that I wrote for my mod, it appears just before you start the first level & it gives you a bit of background...

Comments  (30 - 40 of 216)
m_staticVoid
m_staticVoid Sep 11 2008, 7:22am says:

it will probaly 'lag' the most when you are in the main hall of the mall, maxed uses portals so if you place one on each shop window/door and are looking right down the main hall at a lot of shops then thats a lot of frustum clipping, it might be better using some other culling technique for that area, or just have a textured 'front' for each shop and make each shop door cull whatever sector its leading to, so that the player has to open the door to see/go inside, for outside the mall you could just create the shell of the building as a prefab and have the inside and (outside/roof) as two different maps which you could switch between when the player enters/exits the mall. but i'm not sure how flexible the maxed engine is (i've never used it), if it will allow you to do this.

just some ideas ;)

+1 vote     reply to comment
Halloween4
Halloween4 Sep 11 2008, 8:39am replied:

The reason why MP1 mods can lag so much is that the MP1 game engine is quite an old engine, ( although it's considerably more powerfull than the HL1 engine, & in fact it is closer to the HL2 engine then it is HL1 , although still some way off ), but it is still capable of doing some powerfull stuff which people don't seem to realise as they always seem to relate it as being only as capable as the HL1 engine as MP1 was only released 2 years after HL1. But believe me the diffrence in engines is massive, as Max Payne 1 was a ground breaking game engine when it came out, & it was the first game engine to throw slow motion gun play into the mix.

However, where this engine does fall down at times is when theres more then 8 characters on the screen at any one time as the engine is just not cut out to deal with this, but with a little trickery ( i.e spawning zombies & use of some dummy zombies in crowd scences ), & some very niffty camera work, I have made it seem like there is more animated zombies on show here then there realy is.

As, for large open maps, your right the MP1 gamming egine was also not designed to deal with this either, but that's where you have to be skilled in port holes & backface culling, so to take a much pressure off of the game engine, your graphics card & CPU as possible when dealing with these large maps.

But as I've already said before I will also not be recommending that this mod be played by gammers with lower end PC's.

Thanks for your comment....;)

+1 vote     reply to comment
m_staticVoid
m_staticVoid Sep 11 2008, 2:39pm replied:

when you create the characters/zombies, do you use multiple textures for different parts?

+1 vote     reply to comment
Halloween4
Halloween4 Sep 11 2008, 5:20pm replied:

Yes, in Max Payne there are different textures for diffrent parts of the body, i.e head, torso, legs, & also any accessories like glasses & hats & so on.

+1 vote     reply to comment
flippedoutkyrii
flippedoutkyrii Sep 10 2008, 7:39pm says:

Once again, more questions, JOY. :D

First. Will there be painkillers in the game to get hea;th or will one bite kill/turn you into a zombie sometime later on?

second. How fast will zombies walk? I've seen your videos and DAMN, can they move! much faster then any zombie in the movie. Are you planning on reducing the speed to decrease difficulty or are you keeping it that way?

+1 vote     reply to comment
Halloween4
Halloween4 Sep 11 2008, 7:58am replied:

Yes there are still pain killers in this mod for when you've been attacked by a zombie & survived ( which is not often ), but the painkillers in my mod are now in the form of Syringes & not pill bottles (see link).

Moddb.com

On another note, when the player gets killed by a zombie in this mod you will not in fact see the players character turn into a zombie, mainly because like in all games once you the players character is killed the game comes to a end. However, if any friendlys or N.C.P's get killed in this mod they will eventually rise from the dead with new zombie skins, & right in front of your very eyes if you stand around long enough.

As for the zombies speed, I did used to have my zombies walking a lot slower but they were just too dam easy to kill, but then I saw a poll on the web somewhere that was asking players of zombie games wiether they preffered their zombies to be slow walking zombies like in the original 1978 DOTD movie, or be fast moving, i.e running zombies, like in the 2004 remake, & 90% preffered the fast moving zombies because they found it a lot scarier to have a zombie running at you, which although that is not very realistic as these guys are meant to be stiffs, & shouldn't be walking at all let alone running, I can however still see their point.

Cont......

+1 vote     reply to comment
Halloween4
Halloween4 Sep 11 2008, 7:58am replied:

However, I have not gone the whole hog with my mod & made the zombies runners as I wanted to stick as closely I could to the original movie, so i've just made them slightly faster walkers.

They are still reasonably easy to kill though but its not how fast the zombies are moving that makes them easy or hard to kill in this mod, but its more to do with the situation that you find yourself in with them.

Example: If your in the middle of a field with some zombies comming at you from all angles, you can just run around & pick them off at your liesure, but if you in a small room with little space for manoover
( i.e run ), or if a zombie has just appeared from out of nowhere from arround a corner leaving you little time for reaction, well that's what makes things hard in this mod, so i've tried to put as many a situation like this into my mod in hope to keep the players on their toes, or just to make them jump....lol

Also, not all zombies are the same, as some do vary in difficulty, but this has nothing to do with their speed & is more to do with their VISUAL RADIUS, i.e harder zombies will spot you comming much further away so go into attack mode a lot faster, where as you might be able to get a lot closer to the easier zombies to get a shot in before they've seen you comming.

Thanks again for your interest again......;)

+1 vote     reply to comment
flippedoutkyrii
flippedoutkyrii Sep 9 2008, 8:24pm says:

Hmmm... SOrry if I'm bombarding you with questions, but I have another (And A few on the way maybe :P)

You've said you'll have mall levels and outdoor levels, won't that lag a tad bit?

I remember playing the outdoor level for MAx payne at University and the lag on the bridge was UNBEARABLE. Are you planning something on keeping the lag down on these heavy duty levels?

+1 vote     reply to comment
Halloween4
Halloween4 Sep 12 2008, 8:16am replied:

This mod dosen't lag on my PC & that's with all the game settings Maxed (forgive the pun), out, but then again my P.C has is pretty powerfull when it comes to system & graphics card memmory, & my PCU is pretty reasonable too.

Here's my system spec's:

Cpu: AMD Anthlon XP3000+ (2.17Ghz)
System Memory: 1500MB DDR PC2700
Graphics Card: XFX Geforce 6200 AGP8X TV/DVI,with 512MB DDR 400MHz

The again I was only going to recommend this mod to owners of higher end machines.

Also, take into account that I have not yet tested this mod out on a lower end PC with the game settings lowered.

Thanks again for your interest......;)

+1 vote     reply to comment
Halloween4
Halloween4 Sep 9 2008, 6:02pm replied:

Yes there will be dismemberment in this mod as the Max Payne engine (MaxED) is capable of it.

However, the dismemberment in this mod will not be on a grand scale, i.e bits flying off of every zombie you shoot because this just didn't happen in the movie & as I've mentioned before i'm trying to stick as closely as I can to the original 1978 movie, as I think of this mod as more my tribute to that movie rather then a mod based on a movie. So i've kept most of my dismemberment's down to a handfull of boss zombies or major cut scenes like the famous hellicopter decapation scence that I've also manage to reproduced in this mod.

However there is masses of blood in the mod which sprays out every time you shoot a zombie in the head, just like in the movie, which is & very satisfying for the player as it's pretty kool to see.

Thanks again for your interest......;)

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Max Payne Icon
Platform
PC
Game
Max Payne
Developed By
Halloween4
Contact
Send Message
Official Page
Maxpayne.levels4you.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
Statistics
Rank
467 of 8,351
Last Update
10 months ago
Watchers
150 members
Files
4
News
16