Dawn of Darkness was an excellent RPG/adventure/action game that was dumped by Ward Six Entertainment in 1999. It's not well-known, but it is a real gem, so make sure you play it.

Dawn Of Darkness takes place in a long vanished world of mighty forgotten empires and magic. It is the tale of a once revered Lucitanian warlord, Roarke The Merciless, caught between his obligations to his family, his empire and his honor.

You are Roarke the Merciless, imprisoned in the captured Manawyd monastary by an army from the Cheitan Empire who have attacked the village you have lived in. Roarke is an elite fighter, if perhaps a little out of practice since his days as one of Lucitan's greatest warlords. You begin playing armed with only the dagger Roarke had hidden in his boot, you must escape and find Sylmaril. How you do this is up to you. The game is played with basically the most of the same controls as Quake 2, except for the new commands and items bindings we've added.

Dawn of Darkness is a complete Total Conversion, including all-new weapons, bad guys, maps, textures, models, etc. There is even a new inventory system, and a character dialogue system where you can talk to anyone.

Weapons include a dagger and sword which you use by attacking while moving the mouse in the direction you wish to swing. Each weapon also has an alternate attack mode which do things like punch, block, etc. You can also get a bow, crossbow, pistol, blunderbuss, even a shovel. Some weapons have magical properties, like the sword which goes into Bloodlust mode when you're particularily lethal, and you can decapitate enemies.

Quake II 3.20 is required.

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Dawn of Darkness .qrk v.2 :

- Bounding boxes fixes.

- Prefabs included with screenshots and explained. Those prefabs that have a * on the end, are made by Anssi and are used with permission from him (they retain their original name). Those without, by me and my brother. Those who have a ** are extracted to from .map files too, but didn't have a name, so i put one. Some doesen't have textures, and you probally need to add and scale the textures to your own needs.
In some prefabs images, you can see the player have a line, which shows the angle he is looking. In some images, the player is without the angle, which happens if you click somewhere in the Quark 3d windows, but not on the player or some poly you made.

- Informations for many type of items etc. added.

-Edited the functions, items etc. in the Dawn of Darkness .qrk in a alphabeticall order.

Download from the addons page bellow :

Moddb.com

Dawn of darkness new version is coming

Dawn of darkness new version is coming

News 0 comments

I will release a new version of Dawn of darkness.qrk (as you know, the file which contains everything that you can make in Quark editor, maps, prefabs...

Dawn of Darkness industrial fantasy prefabs

Dawn of Darkness industrial fantasy prefabs

News 2 comments

Industrial fantasy prefabs for Dawn of Darkness are coming

Dawn of Darkness missing maps and tutorials etc. by Anssi Hyytiäinen

Dawn of Darkness missing maps and tutorials etc. by Anssi Hyytiäinen

News 3 comments

Dawn of Darkness missing maps and tutorials etc. by Anssi Hyytiäinen where received by me after talking by email with him. He is a nice guy, like Ben...

Dawn of Darkness multiplayer patch is coming

Dawn of Darkness multiplayer patch is coming

News 2 comments

We, the twins, decided to restore Dawn of Darkness multiplayer by fixing it.

Dawn of Darkness multiplayer

Dawn of Darkness multiplayer

Patch 4 comments

Hi, we are Roarke and Roarkes, we are two twin brothers, and we decided to restore the majority of the functionality for Dawn of Darkness multiplayer...

DoD Additional Editing Documentation

DoD Additional Editing Documentation

Tutorials 1 comment

This file is meant as a companion to the already released official documents and entity definition files, so it is recommended to download and read through...

DoD mood, scripts, GSM tutorials, fgd and def file

DoD mood, scripts, GSM tutorials, fgd and def file

Tutorials 1 comment

DoD mood tutorial, conversation files scripts, GSM tutorial, Worldcraft fgd file and QER def file for you to design and make maps, in conjuction with...

Anssi Hyytiäinen missing maps, env, sounds ...

Anssi Hyytiäinen missing maps, env, sounds ...

Other 5 comments

The files are free, but it is nice that you give Anssi Hyytiäinen credit if you use them for your own game project and release it for the public. I have...

Ben Glover Dawn of Darkness missing maps, env, ...

Ben Glover Dawn of Darkness missing maps, env, ...

Other 9 comments

The files are free, but it is nice that you give Ben Glover credit if you use them for your own game project and release it for the public. I have older...

Dawn of Darkness czech translation

Dawn of Darkness czech translation

Patch 0 comments

Czech version of the DoD conversation files. Thanks goes to czech author mrazik.

Post comment Comments  (30 - 40 of 67)
EricBoyceU Online
EricBoyceU

It will be another three months before I am available to return to this project! There will be more updates, a re-release of the text 2.0 Mod, DOD Full Demo, and the MW Total Conversion. My absence from Dawn of Darkness is due to a personal illness and the disappernce of my mods due to lack of support from the community! However it was wrong of me to delete those projects...

This mod is open to anyone who wishes to take it up! I would love see what others could do with it, post you mods here for download. Alex Kurztan (Toadeater) still owns the copyright to DOD and as far as I know is planning a graphic novel comic based upon the storyline. This mod is freeware, just follow the EULA rules.

Eric

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EricBoyceU Online
EricBoyceU

Alex Kazhdan (Toadeater) misspelled above. Doh!

Eric

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EricBoyceU Online
EricBoyceU

New Dawn of Darkness Wallpapers and Gameplay Video have been posted for your viewing pleasure. Please check them out - the project is not dead!

Dawn of Darkness 3.0: MW Total Conversion - is forthcoming soon! A Total Conversion of Dawn of Darkness for the X-ngine based upon the Morrowind Game. I am not going to settle for anything less than doing a professional MOD. A free download ... which should be released within a month or two.

Time really does have a lot to do with this project. And the state of the Gaming Industry, finding the right engine/project. What I've developed for the story of DOD v3.0 and the Fantasy Setting completely blows away what WardSix Entertainment originally did with the Quake II Tech Engine for DOD Episode 1. All I can say is it's on the same level as a Full RPG! Like Morrowind, Baldur's Gate II, DragonLance, Lord of the Rings, and Conan! The old-style game play is gone - no longer will it be dark, demonic, or disturbing, the game will have a pure Fantasy Setting with Custom Races and Multiple Classes. No longer will it be a Lone Knight escaping a Castle Dungeon. I can also say that King Roarkic (formally known as Roarke!) is now a much more complex NPC Character with a tragic story with social, political, and personal problems to deal with. I will work on the world building process right now, and I think Dawn of Darkness: MW Total Conversion will make a lot of things out of the original story.

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turismozilla
turismozilla

Have you got a list of modern engines this mod may run well on? I tried KMQuake2 0.20, no luck. Then I tried the Unofficial 3.24 Patch by the same author of KMQuake2, that did it, but it was too pretty vanillaish.

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EricBoyceU Online
EricBoyceU

I was using the X-Engine from Morrowind because of it's great swamp textures, but Oblivion is also a possibility with the Morroblivion Conversion. I will check out KMQuake 3.24 but have always felt that the Idtech engine from 2-4 to be limiting as blocked square levels. Unity 3D is also a good free engine. If KMQ is something you are considering, I would love to see your demo posted here! Alex still owns the copyright to DOD, so anything released would have to be done for free following the EULA rules. My mods for DOD were taken down but will be re-posted in 3 months with the text files for Quake and the new Morrowind-DOD Total Conversion.

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EricBoyceU Online
EricBoyceU

You can use the shovel at many places in the game... just look for a discolored texture in the groud and along one hill.

The flintlock pistol and the blunderbuss and Ancient Sword are available in the demo. Just add them using the console commands.

Please note that the Dialog Tree can be broken if not followed in a specific manner. Always talk to Busata first, then the Cook, and the Azna Priestess in the courtyard and study, and the Kids running around and in cells. Click on Characters multiple times as their is a random responce generator for up to 5 dialog responses.

I will be working on an updated new DOD 3.0 text file that will cut the dialog/scenery text in half ... as it is too long for many players. And I will be porting the game over to a New Engine ... either as a Mod for Skyrim or as a Unity 3D project. It will Freeware. Thank You Toadeater for creating such a great game and allowing fans to play and modifity it in new ways.

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Chentzilla
Chentzilla

Great game, I especially enjoyed learning where to use the shovel.

Question: are the pistol and the blunderbuss available in the demo?

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Roarkes
Roarkes

Toadeater and EricBoyce1, can i contact you both for help ?

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EricBoyceU Online
EricBoyceU

I remember this game from way back in the day... Quake II total conversion. Wow this game just blew me away when it first came out. I still have the altered text files, from where I changed the text dialog for this game and expanded the storyline. It was my first MOD! I think I sent a copy to Toadeater... back in 1998. Anyway I noticed the domain name Dawn of Darkness is up for sale, which means that the project is dead! Would Toadeater care if someone else took up this project? I would be interested in acquiring the rights to Dawn of Darkness.

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Toadeater Creator
Toadeater

Nope, not dead. :)

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Toadeater Creator
Toadeater

Game of Thrones. The intrigue, and the ruthlessness. That's a lot like what we tried to do with DoD. Sean Bean would be great as Roarke from DoD 1.0. DoD 2.0 is going to be a little different. "Little" being an understatement. Maybe in another ten years or so it will get done. LOL. Hey, look Duke Nukem was finally released, never say never!

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roarkethe
roarkethe

I can wait, not 10 years, but i can wait. You can gather some people from sourceforge, if you can, to help you. This game reminds me of Thief: The dark project. A tip, get Quake 2 s60v3, wich is free, but you must have the original files of Quake 2, and install the mod. In the "cmdline.q2" file from the main Quake 2 directory, write : +set game roarke
When you get in the Quake 2 s60v3, go to options, enter console and write : game roarke. Now play Dawn of Darkness on your mobile phone. See you around, Toadeater.

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roarkethe
roarkethe

It seems that that the mod doesen't work on Quake 2 s60v3.

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