We, the twins, decided to restore Dawn of Darkness multiplayer by fixing it.
Dawn of Darkness was an excellent RPG/adventure/action game that was dumped by Ward Six Entertainment in 1999. It's not well-known, but it is a real gem, so make sure you play it.
Dawn Of Darkness takes place in a long vanished world of mighty forgotten empires and magic. It is the tale of a once revered Lucitanian warlord, Roarke The Merciless, caught between his obligations to his family, his empire and his honor.
You are Roarke the Merciless, imprisoned in the captured Manawyd monastary by an army from the Cheitan Empire who have attacked the village you have lived in. Roarke is an elite fighter, if perhaps a little out of practice since his days as one of Lucitan's greatest warlords. You begin playing armed with only the dagger Roarke had hidden in his boot, you must escape and find Sylmaril. How you do this is up to you. The game is played with basically the most of the same controls as Quake 2, except for the new commands and items bindings we've added.
Dawn of Darkness is a complete Total Conversion, including all-new weapons, bad guys, maps, textures, models, etc. There is even a new inventory system, and a character dialogue system where you can talk to anyone.
Weapons include a dagger and sword which you use by attacking while moving the mouse in the direction you wish to swing. Each weapon also has an alternate attack mode which do things like punch, block, etc. You can also get a bow, crossbow, pistol, blunderbuss, even a shovel. Some weapons have magical properties, like the sword which goes into Bloodlust mode when you're particularily lethal, and you can decapitate enemies.
Quake II 3.20 is required.
I will post in a few days the files, because i wanted to test and arrange them, because some maps are near empty, but still have something interesting. Others are for testing. Sound and textures must be checked to see if they are repeating themselfs and if they are already in the demo files we already have here in moddb. Some interesting .cfg files are in there to. I leave you to some screenshots :)
QeffectsGL as of 2015, have problems, hard fix applied. QeffectsGL reverts to a no QeffectsGL state.
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The files are free, but it is nice that you give Ben Glover credit if you use them for your own game project and release it for the public. I have older...
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