Dawn of Darkness was an excellent RPG/adventure/action game that was dumped by Ward Six Entertainment in 1999. It's not well-known, but it is a real gem, so make sure you play it.

Dawn Of Darkness takes place in a long vanished world of mighty forgotten empires and magic. It is the tale of a once revered Lucitanian warlord, Roarke The Merciless, caught between his obligations to his family, his empire and his honor.

You are Roarke the Merciless, imprisoned in the captured Manawyd monastary by an army from the Cheitan Empire who have attacked the village you have lived in. Roarke is an elite fighter, if perhaps a little out of practice since his days as one of Lucitan's greatest warlords. You begin playing armed with only the dagger Roarke had hidden in his boot, you must escape and find Sylmaril. How you do this is up to you. The game is played with basically the most of the same controls as Quake 2, except for the new commands and items bindings we've added.

Dawn of Darkness is a complete Total Conversion, including all-new weapons, bad guys, maps, textures, models, etc. There is even a new inventory system, and a character dialogue system where you can talk to anyone.

Weapons include a dagger and sword which you use by attacking while moving the mouse in the direction you wish to swing. Each weapon also has an alternate attack mode which do things like punch, block, etc. You can also get a bow, crossbow, pistol, blunderbuss, even a shovel. Some weapons have magical properties, like the sword which goes into Bloodlust mode when you're particularily lethal, and you can decapitate enemies.

Quake II 3.20 is required.

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0 comments by Roarkes on Nov 9th, 2014

What to expect from the site content:
Modding : textures, prefabs, map making, tutorials.

I hope that it will grow and also have comments and critic sugestions about the content from the players or future players.

Quake2-dawn-of-darkness.blogspot.com

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QuArK editor Dawn of Darkness.qrk file

QuArK editor Dawn of Darkness.qrk file

Mar 19, 2014 Models Pack 1 comment

Credits go to my brother and me. "History, tale and story of Dawn of Darkness" text is the work of Dawn of Darkness developer team. I have added monsters...

Dawn of Darkness enhanced graphics v. 1

Dawn of Darkness enhanced graphics v. 1

Mar 17, 2014 Effects GFX 4 comments

Enjoy my and my brother's modified QeffectsGL. All thanks go to made by XaeroX, the maker of QeffectsGL. Copy the files from the archive (QeffectsGL_readme.txt...

Dawn of Darkness working player sounds v. 2

Dawn of Darkness working player sounds v. 2

Feb 14, 2014 Players Audio 0 comments

Credits go to my brother and me. This version contains the players folder and a pak3.pak file. Add them in your "roarke" folder. Added : Modified inventory...

Dawn of Darkness working player sounds v. 1

Dawn of Darkness working player sounds v. 1

Feb 3, 2014 Players Audio 0 comments

Made by me, Roarkes and my brother. Because pak0.pak has the files, but Dawn of Darkness still uses the Quake 2 player sounds, i made a folder "players...

Dawn of Darkness menu replacement sounds

Dawn of Darkness menu replacement sounds

Jan 28, 2014 Audio Pack 1 comment

Credits go to my brother and me. Just add pak2.pak in your mod roarke folder. This changes the sounds, so the sword sound when you enter the menus is...

Dawn of Darkness 1.1 patch

Dawn of Darkness 1.1 patch

Dec 21, 2005 Patch 0 comments

===================== CONTENTS OF THE PATCH ===================== The patch includes a file called "PAK1.PAK". I fixed some content, more specifically...

Post comment Comments  (20 - 30 of 46)
Toadeater Creator
Toadeater Jun 29 2011, 4:02pm says:

Game of Thrones. The intrigue, and the ruthlessness. That's a lot like what we tried to do with DoD. Sean Bean would be great as Roarke from DoD 1.0. DoD 2.0 is going to be a little different. "Little" being an understatement. Maybe in another ten years or so it will get done. LOL. Hey, look Duke Nukem was finally released, never say never!

+2 votes   reply to comment
roarkethe
roarkethe Oct 1 2011, 11:40am replied:

I can wait, not 10 years, but i can wait. You can gather some people from sourceforge, if you can, to help you. This game reminds me of Thief: The dark project. A tip, get Quake 2 s60v3, wich is free, but you must have the original files of Quake 2, and install the mod. In the "cmdline.q2" file from the main Quake 2 directory, write : +set game roarke
When you get in the Quake 2 s60v3, go to options, enter console and write : game roarke. Now play Dawn of Darkness on your mobile phone. See you around, Toadeater.

+2 votes     reply to comment
roarkethe
roarkethe Oct 1 2011, 11:47am replied:

It seems that that the mod doesen't work on Quake 2 s60v3.

+2 votes     reply to comment
Toadeater Creator
Toadeater Jan 20 2011, 11:05pm says:

Wow, I am surprised anyone still remembers.

Luck doesn't really have anything to do with it. The state of the game industry does. What I've developed the story and setting into completely blows away what we originally did IMHO (all I can say is it's not quite so much LOTR and Conan anymore--it's even darker and more disturbing psychologically and visually, and more intriguing and unique. I can also say that Roarke is now a much more complex character with more complex tragic political, social and personal problems to deal with than merely fighting the obvious bad guys.), but putting together a professional team that can pull something like that off is not nearly as easy as it used to be.

I am not going to settle for less than doing this game professionally. I've thought about doing it as an iPhone game or something less demanding than a AAA PC game, but that would be a last resort. I'm even considering making it into a graphic novel first instead of a game. I work on the characters, the story, and setting mostly now. The gameplay could be either action or an RPG. I think with the setting developed I can make a lot of things out of it, I don't think of it as just a regular game.

+4 votes   reply to comment
Hendrich
Hendrich Dec 4 2008, 1:34am says:

Make this game stand-alone. =D

+3 votes     reply to comment
Toadeater Creator
Toadeater Feb 21 2009, 9:56pm replied:

I'm working on it.

+3 votes   reply to comment
roarkethe
roarkethe Oct 31 2010, 9:40am replied:

No luck yet or someone else ?

+2 votes     reply to comment
BinaryBetrayer
BinaryBetrayer Jun 12 2006, 11:03am says:

Me again. I searched for the level names in te pak files with a program called Winpak, so i would load them in the colsole. I always to that with new mods if there arent any level list. But there ARE NOT maps in the paks files of DoD, so i believe that there is a mising pak file or something.
Im using the Clasic Quake II engine, beacuse Q2Evolved and KMQuake2 Crash in my PC o_o'

+2 votes     reply to comment
Toadeater Creator
Toadeater Jun 11 2006, 8:28pm says:

You should have a \roarke\ subdirectory in your Q2 install, if you installed the mod correctly.

You have to start the game with this command line:

\Quake2\quake2.exe +set game roarke

The best way to do that is to use a shortcut with that command line.

It won't run if you start Q2 and use the console to load the maps or run the mod. If you have trouble with the graphics in XP, copy the latest opengl32.dll from your Windows dir to the Q2 dir. I haven't tested DoD with any recently enhanced Q2 engine mods yet. If you are using one of those, it may not work.

+2 votes   reply to comment
BinaryBetrayer
BinaryBetrayer Jun 7 2006, 2:54pm says:

I download it, but there aren?t maps, where can i get them? o_o
Anyway, the mod sounds great, with all those new functions and stuff, but i can?t it beacuse it don?t have the maps ._.?

+2 votes     reply to comment
ryno5660
ryno5660 Nov 23 2005, 1:43pm says:

hey, i downloaded dawn of darkness from here and when i type set game roarke in the console, the game works (i start with the dagger) but the problem is i am in a normal quake2 level and doors won't open, also there are no enemies. what's going on? can someone help me please?

+2 votes     reply to comment
Sajt
Sajt Aug 22 2005, 4:02pm says:

OK, i have transferred project control to you and it is now downloadable from the moddb mirror :)

+2 votes     reply to comment
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Released Jan 17, 1999
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