Dawn of Darkness was an excellent RPG/adventure/action game that was dumped by Ward Six Entertainment in 1999. It's not well-known, but it is a real gem, so make sure you play it.

Dawn Of Darkness takes place in a long vanished world of mighty forgotten empires and magic. It is the tale of a once revered Lucitanian warlord, Roarke The Merciless, caught between his obligations to his family, his empire and his honor.

You are Roarke the Merciless, imprisoned in the captured Manawyd monastary by an army from the Cheitan Empire who have attacked the village you have lived in. Roarke is an elite fighter, if perhaps a little out of practice since his days as one of Lucitan's greatest warlords. You begin playing armed with only the dagger Roarke had hidden in his boot, you must escape and find Sylmaril. How you do this is up to you. The game is played with basically the most of the same controls as Quake 2, except for the new commands and items bindings we've added.

Dawn of Darkness is a complete Total Conversion, including all-new weapons, bad guys, maps, textures, models, etc. There is even a new inventory system, and a character dialogue system where you can talk to anyone.

Weapons include a dagger and sword which you use by attacking while moving the mouse in the direction you wish to swing. Each weapon also has an alternate attack mode which do things like punch, block, etc. You can also get a bow, crossbow, pistol, blunderbuss, even a shovel. Some weapons have magical properties, like the sword which goes into Bloodlust mode when you're particularily lethal, and you can decapitate enemies.

Quake II 3.20 is required.

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QuArK editor Dawn of Darkness.qrk file

QuArK editor Dawn of Darkness.qrk file

Mar 19, 2014 Models Pack 1 comment

Credits go to my brother and me. "History, tale and story of Dawn of Darkness" text is the work of Dawn of Darkness developer team. I have added monsters...

Dawn of Darkness enhanced graphics v. 1

Dawn of Darkness enhanced graphics v. 1

Mar 17, 2014 Effects GFX 4 comments

Enjoy my and my brother's modified QeffectsGL. All thanks go to made by XaeroX, the maker of QeffectsGL. Copy the files from the archive (QeffectsGL_readme.txt...

Dawn of Darkness working player sounds v. 2

Dawn of Darkness working player sounds v. 2

Feb 14, 2014 Players Audio 0 comments

Credits go to my brother and me. This version contains the players folder and a pak3.pak file. Add them in your "roarke" folder. Added : Modified inventory...

Dawn of Darkness working player sounds v. 1

Dawn of Darkness working player sounds v. 1

Feb 3, 2014 Players Audio 0 comments

Made by me, Roarkes and my brother. Because pak0.pak has the files, but Dawn of Darkness still uses the Quake 2 player sounds, i made a folder "players...

Dawn of Darkness menu replacement sounds

Dawn of Darkness menu replacement sounds

Jan 28, 2014 Audio Pack 1 comment

Credits go to my brother and me. Just add pak2.pak in your mod roarke folder. This changes the sounds, so the sword sound when you enter the menus is...

Dawn of Darkness 1.1 patch

Dawn of Darkness 1.1 patch

Dec 21, 2005 Patch 0 comments

===================== CONTENTS OF THE PATCH ===================== The patch includes a file called "PAK1.PAK". I fixed some content, more specifically...

Post comment Comments  (10 - 20 of 46)
EricBoyce1
EricBoyce1 Mar 5 2013, 6:36pm says:

New Dawn of Darkness Wallpapers and Gameplay Video have been posted for your viewing pleasure. Please check them out - the project is not dead!

Dawn of Darkness 3.0: MW Total Conversion - is forthcoming soon! A Total Conversion of Dawn of Darkness for the X-ngine based upon the Morrowind Game. I am not going to settle for anything less than doing a professional MOD. A free download ... which should be released within a month or two.

Time really does have a lot to do with this project. And the state of the Gaming Industry, finding the right engine/project. What I've developed for the story of DOD v3.0 and the Fantasy Setting completely blows away what WardSix Entertainment originally did with the Quake II Tech Engine for DOD Episode 1. All I can say is it's on the same level as a Full RPG! Like Morrowind, Baldur's Gate II, DragonLance, Lord of the Rings, and Conan! The old-style game play is gone - no longer will it be dark, demonic, or disturbing, the game will have a pure Fantasy Setting with Custom Races and Multiple Classes. No longer will it be a Lone Knight escaping a Castle Dungeon. I can also say that King Roarkic (formally known as Roarke!) is now a much more complex NPC Character with a tragic story with social, political, and personal problems to deal with. I will work on the world building process right now, and I think Dawn of Darkness: MW Total Conversion will make a lot of things out of the original story.

0 votes     reply to comment
turismozilla
turismozilla Nov 14 2013, 1:01am replied:

Have you got a list of modern engines this mod may run well on? I tried KMQuake2 0.20, no luck. Then I tried the Unofficial 3.24 Patch by the same author of KMQuake2, that did it, but it was too pretty vanillaish.

+1 vote     reply to comment
EricBoyce1
EricBoyce1 Nov 15 2013, 9:54pm replied:

I was using the X-Engine from Morrowind because of it's great swamp textures, but Oblivion is also a possibility with the Morroblivion Conversion. I will check out KMQuake 3.24 but have always felt that the Idtech engine from 2-4 to be limiting as blocked square levels. Unity 3D is also a good free engine. If KMQ is something you are considering, I would love to see your demo posted here! Alex still owns the copyright to DOD, so anything released would have to be done for free following the EULA rules. My mods for DOD were taken down but will be re-posted in 3 months with the text files for Quake and the new Morrowind-DOD Total Conversion.

+1 vote     reply to comment
EricBoyce1
EricBoyce1 Jun 24 2012, 4:13am says:

You can use the shovel at many places in the game... just look for a discolored texture in the groud and along one hill.

The flintlock pistol and the blunderbuss and Ancient Sword are available in the demo. Just add them using the console commands.

Please note that the Dialog Tree can be broken if not followed in a specific manner. Always talk to Busata first, then the Cook, and the Azna Priestess in the courtyard and study, and the Kids running around and in cells. Click on Characters multiple times as their is a random responce generator for up to 5 dialog responses.

I will be working on an updated new DOD 3.0 text file that will cut the dialog/scenery text in half ... as it is too long for many players. And I will be porting the game over to a New Engine ... either as a Mod for Skyrim or as a Unity 3D project. It will Freeware. Thank You Toadeater for creating such a great game and allowing fans to play and modifity it in new ways.

+1 vote     reply to comment
Chentzilla
Chentzilla Mar 15 2012, 9:12am says:

Great game, I especially enjoyed learning where to use the shovel.

Question: are the pistol and the blunderbuss available in the demo?

+3 votes     reply to comment
Roarkes
Roarkes Feb 18 2012, 2:07pm says:

Toadeater and EricBoyce1, can i contact you both for help ?

+2 votes     reply to comment
EricBoyce1
EricBoyce1 Nov 20 2011, 7:33pm says:

I remember this game from way back in the day... Quake II total conversion. Wow this game just blew me away when it first came out. I still have the altered text files, from where I changed the text dialog for this game and expanded the storyline. It was my first MOD! I think I sent a copy to Toadeater... back in 1998. Anyway I noticed the domain name Dawn of Darkness is up for sale, which means that the project is dead! Would Toadeater care if someone else took up this project? I would be interested in acquiring the rights to Dawn of Darkness.

+5 votes     reply to comment
Toadeater
Toadeater Jan 23 2012, 6:33am replied:

Nope, not dead. :)

+3 votes     reply to comment
roarkethe
roarkethe Oct 1 2011, 11:40am replied:

I can wait, not 10 years, but i can wait. You can gather some people from sourceforge, if you can, to help you. This game reminds me of Thief: The dark project. A tip, get Quake 2 s60v3, wich is free, but you must have the original files of Quake 2, and install the mod. In the "cmdline.q2" file from the main Quake 2 directory, write : +set game roarke
When you get in the Quake 2 s60v3, go to options, enter console and write : game roarke. Now play Dawn of Darkness on your mobile phone. See you around, Toadeater.

+2 votes     reply to comment
roarkethe
roarkethe Oct 1 2011, 11:47am replied:

It seems that that the mod doesen't work on Quake 2 s60v3.

+2 votes     reply to comment
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Platform
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Home.mindspring.com
Release Date
Released Jan 17, 1999
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