Central DarthMod logo

Improves Rome: Total War in every aspect!
It offers innovative AI enhancements, original gameplay improvements,
new maps & campaigns, new units, new graphics & textures,
new historical battles...
in fact, everything needed for maximizing
challenge, realism and fun for this game.

 
DarthMod Rome


Main Mod

 (For Rome: Total War & Barbarian Invasion)
DarthMod Rome v9.0

Addon

 (For Alexander)
DarthMod Rome v9.0 (Alexander Addon)

If you have problems downloading try the following mirrors:
DarthMod Rome v9.0.1 (Strategy Informer Mirror)
DarthMod Rome v9.0.1 Alexander Addon (Strategy Informer Mirror)

Read the following before installation:
Installation Instructions & Troubleshooting

Visit the TWCenter Forum
Twcenter.net

Join the official pages
Facebook.com
Twitter.com
 


Look at some features
DarthMod Rome gameplay pictures
DarthMod Rome gameplay pictures
Some of the special DarthMod formations that, with other innovative techniques,
 make the AI smarter in battle

DarthMod Rome gameplay pictures
Pictures showing some special features of the mod
such as the new unit textures and the new historical battles

DarthMod Rome gameplay pictures
Shaggy's REALLY big modified map of Ice torque, available in 2 campaigns: "4 roman Houses" and "Unified Rome-single Campaign"

DarthMod Rome gameplay pictures
Torgill's small "Risk" type game for faster campaigns, available in 3 campaigns: "4 roman houses", "Unified Rome" and "Punic Wars" (the 4 Roman Houses and Punic Wars campaign do not have Julli available for the human player to prevent a persistent bug)


CREDITS

Texture Creators

Many many thanks to the following guys who have allowed me to use their wonderful work:

DARTHMOD_RTW_Version
(In alphabetical order)
----AnastasioTheGreat---- (for his ATG bronze spartans-only to be used by other modders with his permission) Twcenter.net
----Augustus21---- (for his AUG_Phalangites skin mod) Twcenter.net
----Burebista---- (for his skins set for Carthage army) Twcenter.net
----KALI---- (for his skins set for Parthian army) Twcenter.net
----LAca---- (for his phalanx_pikemen, seleucid_legionaries, Numidian_Legionaries skin mods) Twcenter.net
----meh_cd---- (for his macedonian hypaspist skin) Twcenter.net
---- SpartanWarrior---- (for use of his skin for macedonian heavy phalanx p.s Vlad told me it is his work and I tried to contact him but failed.
Still I mention him.)
----Titus Andronicus & sleighr---- (for use of some skins in their ptolemaic egypt mod = hellenic light cavalry, greek standard, machimoi) Twcenter.net
----Warspite---- (for his wspite_armenians_v1.0, wspite_mercs_2.1, wspite_numidia_v1.0, wspite_pontics_1.0 skins mods) Twcenter.net
----Webbird---- (almost 70% of skins are of webbird's Copyright of Artwork and Files within this Package: U.Erdmann -skinXess- 2005 ) Twcenter.net
----Vrabac and Alcibiades---- (for their skin of Seleucid silvershields Twcenter.net)

DARTHMOD_BI_Version
(In alphabetical order)
----Atilla_Reloaded & Ramon Gonzales y Gracia---- (for the gigantic wonderful offer of all their unit graphics of their personal BI mod "Invasio Barbarorum-Flagellum Dei" Twcenter.net)
----Archer---- (for some re-colored sassanids used Twcenter.net)
---- Lusted---- (for his full set of Roman new unit graphics Twcenter.net)

If I accidentally use material from persons I have not mentioned above, please notify me immediately so as to update the text file.

Special Additions

Many thanks to “ngr”, “khelvan” and the whole “Europa Barbarorum” team for allowing me to use the great and enormous map of Mundus_Magnus 2 in DarthMod_5.8 and some mercenary units of them now transferred to 8.0.

Special Thanks

(Alphabetically)
-Archer- (for the ddsconverter tool upload of this creator -Bluehair-, this is what I used to import all the graphics) Twcenter.net
-David Harrison from Mammoth Media (thanks for hosting) Ausgamers.com
-IceTorque- (for the big map of Shaggy) Twcenter.net
-lt1956- (for his new fort mod) Twcenter.net
-King Edward I- (thanks for hosting temporarily) Medievaltw.com
-NinjaCool- (for his Historic battle mod) Stratcommandcenter.com
-OrrieBoi- (for the vegetation mod Forums.rometotalrealism.org)
-Player1- (I used and adapted for my mod many of his bug fixes) Twcenter.net )
-SigniferOne- (for his animation sets) Twcenter.net
-The Border Reiver- (for his resource mod) Twcenter.net
-Vercingetorix- (even though I have not used directly his tools...everyone is using them so indirectly I did!) Twcenter.net
-To TWcenter.net stuff for their super support
-To Rome Total Realism team for their hosting of my forum to their site and their general support.
-To YOU the fans of my mod who support it with your appreciation
-CA & Activision & SEGA for the creation of this super game

Old DarthMod Team Members

(Alphabetically)
Grand Duke Vytautas (Beta tester and Darth guides creator)
JaggerMech (Exclusive BI unit card creator)
Kaweh K. (Unit card Creator of RTW, Screen + Banner creator, Symbol buttons creator for RTW/BI)
Marvius (DarthMod Website creator, Darth Vader voice advisor edits)
Angel (Darth Vader voice advisor edits)
Shaggy1973 (Creator of 2 modded campaigns using IceTorque's map)
StudUK (Intro screen creator + screens used in BI)
Torgill (Creator of 3 modded campaigns "Risk" type-small and quick)
Wipeout140 (General all around help and citi view fix)
Signifer One (animation adapting etc.+ moderator of my TWcenter forum)

My Indie project

Ultimate General: Gettysburg


Image RSS Feed Latest Screens
Central DarthMod logo DarthMod Rome gameplay pictures DarthMod Rome gameplay pictures
Blog RSS Feed Report abuse Latest News: DarthMod Rome v9.0 Released! (+New Hotfix)

11 comments by DARTH__VADER on Nov 13th, 2012

The modder behind the DarthMod series has retired, yet he has promised to support his current mods and offer some last updates. One of the most anticipated was for the old version of Rome: Total War, the one which started the DarthMod Saga. Although it had more than 6 years to get updated, it did deliver the gameplay and AI it promised, according to the widely accepted opinion of its players.
So here is finally what you were asking for!

Central DarthMod logo

Improves Rome: Total War in every aspect!
It offers innovative AI enhancements, original gameplay improvements,
new maps & campaigns, new units, new graphics & textures,
new historical battles...
in fact, everything needed for maximizing
challenge, realism and fun for this game.

(From 2006 the previous version got around 75.000 *unique* downloads)

DarthMod Rome


Main Mod

 (For Rome: Total War & Barbarian Invasion)
DarthMod Rome v9.0

Addon

 (For Alexander)
DarthMod Rome v9.0 (Alexander Addon)

Visit the TWCenter Forum

Twcenter.net

Join the official pages
Facebook.com
Twitter.com
 


Look at some features
DarthMod Rome gameplay pictures
DarthMod Rome gameplay pictures
Some of the special DarthMod formations that, with other innovative techniques,
 make the AI smarter in battle

DarthMod Rome gameplay pictures
Pictures showing some special features of the mod
such as the new unit textures and the new historical battles

DarthMod Rome gameplay pictures
Shaggy's REALLY big modified map of Ice torque, available in 2 campaigns: "4 roman Houses" and "Unified Rome-single Campaign"

DarthMod Rome gameplay pictures
Torgill's small "Risk" type game for faster campaigns, available in 3 campaigns: "4 roman houses", "Unified Rome" and "Punic Wars" (the 4 Roman Houses and Punic Wars campaign do not have Julli available for the human player to prevent a persistent bug)


Changelog (updated 19/11/2012)

DarthMod Rome old promotional pictures
It is impossible to remember and to write down all the vast changes that DarthMod Rome makes to the game so please, for the time being, just note the most important changes comparing to the older version of the mod. Now it has also support for the expansion Rome: Total War Alexander.


Version 9.0.1 Changes (19/11/2012)

  • New more dynamic fatigue system that changes (indirectly) how the hard coded fatigue affects the units. Before the units would tire too much, especially when the battles are long, and this made the troops to become too slow and ineffective (due to the very harsh hard coded penalties). For some very light troops you may watch them to never get tired but this is better than having an army of exhausted troops that run with -50% less speed (the hard coded parameter that is insane).
  • Movement modifiers balanced for the new fatigue system.
  • Better Arrow, Javelin, Pilum damage balance.
  • Roman units have now slightly more men and are balanced accordingly. They are very tough to win overall.

Changes from old version 8.1

  • New easy installer which includes everything in one package.
  • Great deal of unit balances all around.
  • New more historic balance for Romans. They have smaller units to reflect their unique maniple system and their stats/cost are balanced accordingly. If you play against them you will fear them more than ever because they can beat you with much smaller numbers. If you play with them you will appreciate their power but you must be more careful when the enemy army is too big... it will frequently be bigger as it was in history.
  • Macedon became more unique as it can built bigger cavalry units.
  • The mass system is greatly enhanced and reflects better the violence/tension/ferocity of the hellenistic era melees. In fact the melees and havoc is better than newer unmodded Total War games as there is much more action everywhere.
  • Corrected a bug in Briton formations, appearing when the AI had a lot of chariots.
  • Some projectile physics improvements.
  • Even more realistic unit battle movement speed (only when a unit routs can become very slow. This is a hard coded error of the game that lowers, mysteriously the unit speed when it routs).
  • Elephants balanced better (they were too strong). 
  • Added support for the Rome: Total War Alexander expansion (you need to download & install separately).

Features of DarthMod Rome v9.0 (Alexander Addon)

  • For the first time the DarthMod unique gameplay experience is offered for Rome: Total War Alexander as many times requested.
  • Unit balances according to DarthMod philosophy.
  • DarthMod Formations that make the AI fight smarter.
  • Realistic Mass System and Unit Movements for realistic battle experience.
  • Peasants removed from recruiting queue.
  • The ridiculous Indian female archers are removed.
  • Many other gameplay improvements that are offered by default in the original version of DarthMod Rome v9.0 (http://www.moddb.com/mods/darthmod-rome/downloads/darthmod-rome-v90 )
DarthMod Rome old promotional pictures

 

Enjoy the old classic DarthMod Rome... forever!


Downloads RSS Feed Latest Downloads
DarthMod Rome v9.0.1 (Alexander Addon)

DarthMod Rome v9.0.1 (Alexander Addon)

Nov 13, 2012 Full Version 3 comments

Enhances only the Alexander expansion with DarthMod Gameplay and AI.

DarthMod Rome v9.0.1

DarthMod Rome v9.0.1

Nov 13, 2012 Full Version 62 comments

Improves Rome: Total War in every aspect! It offers innovative AI enhancements, original gameplay improvements, new maps & campaigns, new units, new...

Post comment Comments  (60 - 70 of 110)
Guest
Guest Feb 19 2013, 7:09am says:

This comment is currently awaiting admin approval, join now to view.

TheMetalfreak360
TheMetalfreak360 Apr 14 2013, 5:13am replied:

So in other words, the map didn't expand?

+1 vote     reply to comment
Guest
Guest Feb 14 2013, 1:40pm says:

This comment is currently awaiting admin approval, join now to view.

ArchitectOfHate
ArchitectOfHate Feb 13 2013, 11:15am says:

I have used your mods for every Total War game I've played and thanks for all the hundreds of hours of enjoyment, but it's time to go back and update Medieval 2. She's calling for you, go to her.

+1 vote     reply to comment
ravennn
ravennn Jan 22 2013, 6:24pm says:

haha i never realised there was a darthmod for this =) awesome

+2 votes     reply to comment
Ishaan1010
Ishaan1010 Jan 14 2013, 11:16am says:

hey when i try to play imperial campaign it says select one from the list what does it mean please help...

+1 vote     reply to comment
DARTH__VADER
DARTH__VADER Jan 16 2013, 2:25pm replied:

It means you have to patch correctly your game. Please read www.twcenter.net/forums/showthread.php?t=573487

+2 votes     reply to comment
Hiatus
Hiatus Dec 20 2012, 4:15pm says:

hey guys

is there a way to get more than 243 men in a unit because i was searching so long to get this. your mod is awesome like the roma surrectum series :D
i heard its hardcoded and "impossible" but i think there is always a way to get the goal.

+1 vote     reply to comment
DARTH__VADER
DARTH__VADER Jan 7 2013, 2:16pm replied:

No unfortunately. I wish there was. If someone knows tell me the way to update the mod.

+1 vote     reply to comment
friedjacob
friedjacob Jun 18 2013, 7:23am replied:

you need to patch

+1 vote     reply to comment
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Rome: Total War Icon
Platform
Windows
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Release Date
Released Nov 12, 2012
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9.5

60 votes submitted.

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Highest Rated (2 agree) 10/10

Rome best mod makes the game 10x more replayble then it already is Darth is a modding genius.

Mar 4 2013, 11:57pm by Thedoge

Style
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Real Time Tactics
Theme
History
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Single & Multiplayer
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