The popular mod series now for Napoleon: Total War! Play realistic napoleonic battles against a challenging AI. The gameplay is vastly improved, the arcade feeling of the official game is removed and not only that... You will witness the full power of the new DarthMod Formations, which make the Battle AI to attack you without hesitations and weak plans. Join the Dark Side and you will be crushed! Satisfaction -> Guaranteed!
By definition, what is Napoleon Total War? It is the trimming down and refocusing of the most ambitious, but dysfunctional, total war game made. By adding in a set of linear missions more akin to Alexander than Empire in structure, Creative assembly could right their own wrongs by removing features, not by adding them, to give the illusion it was more focused and functional. A flashy new hud, AI code, graphics optimization (it actually runs on quad cores now!) and smaller battlefields allowed for quicker and tighter action. But with this came hitscan musket balls, the flattening of terrain and obstructions, and the removal of the grand campaign map, replacing it with linear town-to-town skirmishes with a thin story veiled on top.
Frankly there is nothing wrong with Empire + Darthmod, it is my favorite total war and the scope is tremendous. Napoleon + Darthmod is tricky, because its still the same linear/lite base game, but with Darthmod's famous AI codes, optimizations, particle effects and battle engine added in. This, essentially, perfects Napoleon into a battle generator. I have had a ton of fun making epic skirmish battles that truly relive Waterloo, for example, compared to Empire's relatively disjointed battles.
But that is the only reason you'd play. Napoleon's campaigns are boring and linear, the "grand campaign" you can unlock is only a few countries wide and is insanely boring and has no diplomacy worth mentioning, and it has no features at all over Empire.