The popular mod series now for Napoleon: Total War!
Play realistic napoleonic battles against a challenging AI.

The gameplay is vastly improved, the arcade feeling of the official game is removed and not only that...

You will witness the full power of the new DarthMod Formations, which make the Battle AI to attack you without hesitations and weak plans.

Join the Dark Side and you will be crushed! Satisfaction -> Guaranteed!

DarthMod Napoleon v2.4 Gameplay Screenshots

The size of the units is brought to realistic, "Large" levels.

DarthMod Napoleon v2.4 Gameplay Screenshots

The enhanced melee mechanics, the improved AI
and the realistic physics create for the player a fantastic and challenging experience.

Screenshots from actual gameplay

Superb battle effects, exclusively made from the mod's head designer (DARTH VADER)
make you think that you play a real battle!
The effects are fine tuned so that they do not provoke excessive lag
while they show "heavier" than any other effect mod.

40 unit armies possible in DarthMod

husserlTW made, exclusively for DarthMod, campaigns in which you can have up to 40 unit armies.
The included AlbTraum23 UI mod makes the unit cards smaller so to see all of them.
Only before the battle you see these contested unit windows.

The Launcher of DarthMod Napoleon v2.0

The launcher makes sure that you choose the right options before you start your game or disables the mod so that you can play Vanilla.
There are also many more campaigns with minor factions playable so you can re-write history
without the constrains of the official game's scripted campaigns
(The new campaigns are exculsively designed for DarthMod by husserlTW).

DarthMod Napoleon v2.4 Gameplay Screenshots

Chaos, realism, the smoke of gunpowder and challenge await you!

Read more about the mod features here: Moddb.com
Visit our forum: Twcenter.net
And do not forget to give us your Rating!

>PC Gamer Article<
DarthMod Napoleon
DarthMod Napoleon
DarthMod Napoleon v2.5+++

Special Thanks:
Marku for being a grand donator (he has gifted me the game and all DLC).
husserlTW for his modified Napoleon PFM, his launcher, his artwork, all his tools as well as his genius new campaigns.
TWCenter.NET for the excellent forum collaboration.
ModDB.com, StrategyInformer.com, Modsaholic.com for the very useful file hosting services.
Radius for his super useful "Rank by Fire" mod.
LochKopf for his Ultimate Sound Mod.
(combined work of "sgt_melin, Mech_Donald, Diggy, GeraldDuva, Pdguru")
taw for his always helpful mod tools and his collaborating spirit.
The Hedge Knight for helping taw and for all around help.
Shokh for his superb musket sounds included in ACW mod.
General Andy for his quality musket sounds.
LtChampers, Erasmus777, The Vicar for the development of the PFM Tool.
T.C. for his very helpful version number mod.
Swiss Halberdier for his perfect AUM_NAP mod and Unit Pack Compatibility Language Project.
Sacrebleu! for his top quality additional Portugal, Spanish, Danish, Bavarian and Dutch units.
AClockworkOrange for his splendid MAUM (More Additional Units Mod).
md1453 for his massive Ottoman Unit Pack mod.
Pdguru for his exceptional Unit Pack mod.
Diamat for his great Saxon unit pack.
JustDoit8 for his realistic French revolutionary textures.
JFC for his quality Napoleon Total Flags mod.
La♔De♔Da♔Brigadier Graham for his realistic Drum Roll Mod.
riktherek for his Whiff of Sulphur mod from which I used as a base the artillery effects.
Albtraum23 for his very handy 40 unit card and increased deployment mods.
Julle Cesar for his discovery to enable more than 20 units in an army.
TheNewKing, agnes69, Marines, Centaure for the epic screenshots.
Primergy for the Large Regimental Flag Mod.
naxzul666 for his great promotional video.

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Blog RSS Feed Report abuse Latest News: DarthMod Napoleon v2.65 "Epic Edition" Released

8 comments by DARTH__VADER on Mar 23rd, 2013

DarthMod Napoleon v2.65 "Epic Edition"
This is how it was to fight!

DarthMod Napoleon Promotion pictures

After many gameplay updates and much feedback you -the players- gave, DarthMod Napoleon "Epic Edition" had to become even better, it had to be what you always ask from games of this genre: to be realistic, fun, challenging, enormous... epic. If you thought that DarthMod Napoleon was already offering all that, then you have to play the new version to realize how much more awesome it has become.

DarthMod Napoleon Promotion pictures
The "Epic Edition" of DarthMod Napoleon includes the following:

+ Over 200 extra units

+ 43 Garrison units

+ 40 unit armies

+ Many different campaigns

+ Effects that look real

+ Fascinating AI

+ Realistic battle mechanics


= Mythic gameplay experience!


DarthMod Napoleon Promotion pictures

Notice the new changes of March 2013 and read the older changelog to get an idea of what the mod offers in this "Epic Edition".


Version 2.65 "Epic Edition" (24/3/2013)

  • Drastic CAI tweaks for a better diplomacy, challenge and effective Britain. AI ships should be repaired too.
  • Land & Naval Autocalc Improvements.
  • Mass improvements. Melee penetration much more intense.
  • BAI decisioning improvements. It should be more challenging.
  • Canister should have better trajectories (Thanks to Bran Mac Born tip about high elevation).
  • Soldier synchronization even more realistic.
  • All 40 Unit Saves refreshed.
  • After many requests, the Launcher offers now the option of "Auto-Start" or "Manual-Start". In "Manual-Start" you can set the Launcher options and then use the official game shortcut to play the game. Use this method to launch DarthMod if you anticipate CTD at startup.

    Many thanks to all who gave feedback for the latest open beta: Twcenter.net especially to Bran Mac Born, Centaure, Whatthefunk and Hawkeye.

Version 2.6+++ "Epic Edition"(5/2/2013)

  • BAI and melee mechanics fine tune. Now you should enjoy the game to the maximum. Prepare for powerful AI musket Lines.

Version 2.6++ "Epic Edition" (21/1/2013)

  • Better Musket Accuracy Balance ideal for situations like "Ready... Aim... Fire!!!" ! Meaning that muskets are now better at close range fire due to more effective targeting calibration and you can rout units more easily with correctly timed volleys (as the AI).
  • Formation improvements that make ΒΑΙ not to prefer so much the angled/flank attacks that could make it not use its artillery always properly.
  • AI Diplomacy stances less strict so to give more breathing space to minor nations against the big nations.
  • The AI should now attack/defend/make musket lines even more effectively. It should also use its reserves more efficiently.
  • Tweaks in morale. Morale much more dynamic.
  • Tweaks in combat animation mechanics.
  • Rank fire available from the start of any campaign without the need of research.
  • Garrison units have now special stats (Much better in defense, much worse in attack than their normal counterparts).
  • Balanced better the naval battles damage & accuracy system.
  • Balanced slightly better the Land battles projectile damage system.
  • All buildings are 10 times more resilient against artillery so as not to be deathtraps for garrison as before.
  • Mass changes for excellent battle realism, even greater than before!
  • Annoying incidents in which there was zero lethality after musket, land or naval cannon fire are now fixed/balanced much better.
  • Canister should have now straighter trajectories and generally will be more effective.
  • AI should now flank with cavalry much more often.
  • Greeks and Greek Rebels no longer speak Turkish as in Vanilla (English is now their voice, cannot be changed to something else better).
DarthMod Napoleon Promotion pictures


Version 2.6+ "Epic Edition" (8/9/2012)

  • Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles).
  • Melee mechanics improvements (better reactions, more lively engagements).
  • Better animation mechanics, more realistic. (Less synchronised volleys, better sounds, less lag).
  • 43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).
  • Howitzers more accurate and effective.
  • Quicklime and Carcass more effective.
  • Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.
  • Squares more effective against cavalry.
  • Fortifications slightly less expensive as requested.
  • Musket sounds enriched with the magnificently recorded sounds of General Andy. You can find his standalone mod here: Twcenter.net (General Andy's Musket Sounds). DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.
  • The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues.
DarthMod Napoleon Promotion pictures


Version 2.6 "Epic Edition" (14/8/2012)

  • Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
  • Multiplayer with DarthMod enabled should now be fixed.
  • Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
  • Battle autocalc improved as requested.
  • Gun reload rates extreme re-balance for better battle realism and challenge.
  • Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
  • General projectile lethality enhanced.
  • Melee mechanics tweaked even better for more cinematic feel.
  • Artillery more devastating.
  • CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
  • CAI recruitment better with more special and elite troops.
  • Fortifications have much more cost so that they are rare in the map.
  • CAI should be not so aggressive to minor nations and must be slightly more reasonable.
  • Diplomacy gift impact reduced (was requested).
  • Howitzer impact slightly more powerful.
  • Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
  • Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
  • Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
  • New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
  • Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
  • Some minor Launcher fixes to provide more accurate log reports.
  • Projectile trails improved (Those you enable from the launcher).


Installation & troubleshooting

DarthMod Napoleon Promotion pictures

It is fully save game compatible with your previous DarthMod "Mythos Edition" or "Epic Edition".
It is required to uninstall the previous version and then install this new one.
Read the simple installation instructions

Useful info:
Always open the Steam client before you open the launcher
How to play Multiplayer with DarthMod Napoleon

Technical support


DarthMod Napoleon v2.5
DarthMod Napoleon

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DarthMod Napoleon v2.65 "Epic Edition"

DarthMod Napoleon v2.65 "Epic Edition"

Jan 31, 2012 Full Version 105 comments

Play realistic Napoleonic battles against a challenging AI.

Post comment Comments  (60 - 70 of 405)
Guest
Guest Feb 20 2014, 2:32pm says:

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menthak
menthak Apr 3 2014, 7:07am replied:

Cannons don't have a flat trajectory. Not in real life, not in Darthmod.

+1 vote     reply to comment
JavierLT21
JavierLT21 Feb 11 2014, 6:55pm says:

It's possible to have 40 units in skirmish or multiplayer? I know that in the campaign we can have 40 units armies, but what about in skirmish, or multiplayer?

+2 votes     reply to comment
theitalian1
theitalian1 Apr 8 2014, 7:59pm replied:

I don't know what skrimish is, if you mean custom battles then no and I have never heard of there being 40 units in multiplayer. Sorry.

+1 vote     reply to comment
Sebestyen
Sebestyen Feb 6 2014, 3:11pm says:

DO THIS MOD COMPATIBLE WITH MULTY PLAYER CAMPAIGN?

+3 votes     reply to comment
NicolazDmaian
NicolazDmaian Jan 31 2014, 2:42pm says:

everyone. I have one question. Can some please tell me how to use default army formation while using the darthmod. I don't like to many units in the field. I rather have the 80, 60, 40 and 30 cavalry then the new 360, 240, etc.. PLS help! I love everything else in the mod though.

0 votes     reply to comment
NicolazDmaian
NicolazDmaian Jan 31 2014, 2:39pm says:

HI everyone. I have one question. Can some please tell me how to use default army formation while using the darthmod. I don't like to many units in the field. I rather have the 80, 60, 40 and 30 cavalry then the new 360, 240, etc.. PLS help! I love everything else in the mod though.

0 votes     reply to comment
rotu189
rotu189 Dec 20 2013, 2:06pm says:

I love your mods i personally think your are one of the best modders out there that's why i'm asking is it possible you could look into modding this game,Rise and fall civilization at war.
Rise and fall civilizations at war came out in 2006 it was made by midway studios, but there budget got cut short so they gave the game out for free over the internet. And about 1 year later midway closed down. the game is not completely broken it works fine but the game is really raw.But with some modding it can be re introduce as a brand new game.]

Here is a link a tutorial and download Youtube.com

+1 vote     reply to comment
Guest
Guest Dec 18 2013, 8:47pm says:

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allcanadianreject
allcanadianreject Dec 13 2013, 11:17am says:

You guys should help out the TGW guys. Imagine merging the models and such of TGW with the 40 unit armies and better AI and all that. That would be the best mod ever.

+1 vote     reply to comment
*Shepherd*
*Shepherd* Dec 6 2013, 4:29pm says:

I've been playing the mod for some time now. The problem I find is that when in a sea battle, if you spend more than 20 minutes fighting the game freezes (20 mins is a estimate) then you have no choice but to switch off your PC at the mains.

+1 vote     reply to comment
Guest
Guest Jan 10 2014, 9:22am replied:

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Platform
Windows
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Official Page
Twcenter.net
Release Date
Released Dec 1, 2011
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Average

9.5

173 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 10/10

I actually feel like I'm commanding a military campaign.... I started as England and crushed the Spanish & French Navies, put the French dockyards on blockade and now I'm leading an invasion out from Madrid. The AI is pretty fiesty lol, but my troops are better trained. I love seeing about 8,000 British troops marching onto the battlefield. Marching on the campaign map I have about 30,000 men going through Spain & lower France, the feeling is just epic! This mod made me love playing Napoleon…

Oct 6 2012, 6:31pm by Deathz_Jester

Lowest Rated (2 agree) 1/10

Dose not work and when you uninstall normal Napoleon dose not work is a piece of s**t!

Feb 27 2012, 12:44pm by preditor.c

Style
Genre
Real Time Strategy
Theme
Realism
Players
Single & Multiplayer
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