This is one of the best mods for Empire: Total War as reviewed by thousands of fans.

It improves greatly the Gameplay & AI

while it includes
hundreds of new units,
dozens of graphics & sound mods
and many selectable gameplay features.

Witness now... Empire: Total War
as the game it should have been... from the beginning.


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DarthMod Empire
DarthMod Empire



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Strategy Informer or Modsaholic or Torrent or Ausgamers


Get the Latest Patch

DarthMod Empire v8.0.1 Platinum Patch [Beta 5]!

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The DarthMod Empire Launcher made by HusserlTW

This patch comes with an automated installer, fixes many DME Launcher issues and enhances the gameplay.


Download mirrors

ModDB

MediaFire


DarthMod Empire Promotional Pictures

It is save game compatible (you have to set the launcher to the previous campaign state to load successfully a campaign) although the new CAI changes may affect undesirably your ongoing campaign. In any case it is advised to upgrade DarthMod Empire with this patch. Please read and follow the below installation instructions.

DarthMod Empire Promotional Pictures

Installation instructions

Step 1
You have to have installed the Full Version of DarthMod Empire v8.0. Find all download mirrors here: DarthMod Empire v8.0 Platinum Download.

Step 2
Open the Launcher and do Settings->Enable Restore Mode->Close Launcher->Select "Vanilla Ready" It is necessary to do this so to be sure that all the gameplay files get updated correctly. (If you have previously installed Beta Update 20+ you do not need to do this procedure).

Step 3
Run the Patch installer and follow the instructions (they are similar to the installer of the full version).

You can now play DarthMod Empire as previously with all the newest enhancements and fixes by using the launcher and re-applying your preferred settings.

DarthMod Empire Promotional Pictures


What it includes

  • Different mass settings for even more realistic melees.
  • Better musket accuracy balance. Muskets are now more lethal at close range.
  • Dagestan overprotectorship bug should now be toned down significantly or completely fixed. (Needs a new campaign to test). Generally the region trades should be much less.
  • The AI should attack/defend/make musket lines more effectively.
  • Morale tweaks. Morale much more dynamic.
  • Combat animation mechanics tweaks. The melees should now be much more brutal and good looking.
  • Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations).
  • Major CAI tweaks & improvements. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Now also tries to disband unnecessary units. Also it should research military technology more (Needs to follow the installation instructions above to see this effect in x2,x4,x8 Technology rates).
  • AI Cavalry will not attack so prematurely or at least this undesirable situation is less frequent.
  • Formation AI improvements.
  • Ottoman turn lag issue possible fix.
  • Land and Naval autocalc should be much improved.
  • Artillery and Mortars less accurate.
  • All the necessary Launcher HotFixes that husserlTW has offered according to your helpful feedback:
    • Added a new option in Settings menu where the player can choose if the game will start automatically by launcher or manually by player. If the manual way is selected then the launcher will make all the necessary mod preparation and finally will prompt the player to start the game. Leave the launcher open and start the game using vanilla shortcut or exe.
      Note: If you select the manual way, you can access the final user script from file menu since the launcher will already have created it. I strongly recommend to keep using the Edit Script utility from launcher menu to add your mods and edit the final script only to try to load the packs in different priority. Anyway edit manually the user script only if you know very well what you are doing!
    • Added a disable option for fonts mod.
    • Added Large Address Aware utility in Utilities menu pointed by c.ryo in DME Sub-Mods forum.
    • Added a Light Unit Editor in Utilities menu, I've made to help players make some basic changes in units. If there is another usual change that you like to do just post it to include that in a next update.
    • Fixed a misspell of 13 Colonies save file name, that prevents the file to be copied in the Empire saves folder.
    • Fixed the error "On Click: Line 325..."
    • Fixed an error when the Off is selected as an Audio/Drum option.
    • Fixed the handover bug for the american protectorates in saved x40 campaigns.
    • Launcher checks if there are critical critical game folders and if not it creates them.
    • Blue Arrows option fixed.
    • 8.0.1 Mod version indication in Launcher added.
    • Spanish Language support added.
    • Corrected Increased Deployment Mod not working.
    • Other minor fixes.
    • Replaced the help file that invoked Antivirus alerts (wrongly) with a simple PDF. Once you start the Launcher it willl make sure to delete any trace of it automatically.

PS. To be sure check that the DME_darthmod.pack file has date 20/3/2013. If yes then the patch is installed correctly.You can find the file in the games data folder usually in C:\Program Files (x86)\Steam\steamapps\common\empire total war\data

DarthMod Empire v8.0 Platinum Released!

DarthMod Empire v8.0 Platinum Released!

News 23 comments

The most anticipated mod for Empire: Total War is finally available!

DarthMod Empire 7.0 Released

DarthMod Empire 7.0 Released

News 15 comments

You thought that your favourite mod for Empire: Total War could not get any better? Wrong!

DarthMod Empire version 6.9 Released

DarthMod Empire version 6.9 Released

News 12 comments

The new version of DarthMod Empire improves the gameplay in all levels, especially the BAI and CAI.

DarthMod Empire 6,8 Version released!

DarthMod Empire 6,8 Version released!

News 7 comments

The new version of DarthMod Empire introduces the best CAI ever created.

Causa Belli 2.2

Causa Belli 2.2

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Causa Belli is a sub-mod for Darthmod for Empire Total War. It seeks to overhaul the minor factions making them more fun to play or enabling the player...

DarthMod Empire v8.0.1 Platinum Patch

DarthMod Empire v8.0.1 Platinum Patch

Patch 101 comments

Fixes Many DME Launcher issues and enhances the gameplay.

DarthMod Empire v8.0 Platinum Part 2

DarthMod Empire v8.0 Platinum Part 2

Full Version 64 comments

The most anticipated mod for Empire: Total War is finally available!

DarthMod Empire v8.0 Platinum Part 1

DarthMod Empire v8.0 Platinum Part 1

Full Version 82 comments

The most anticipated mod for Empire: Total War is finally available!

[OBSOLETE] DMUC Patch 6.2->7.0+

[OBSOLETE] DMUC Patch 6.2->7.0+

Patch 18 comments

*There is a new Version 8.0* The new version improves the gameplay in all levels, especially the BAI, the CAI and the strategic formations!

[OBSOLETE] DarthMod Empire Commander v7.0+

[OBSOLETE] DarthMod Empire Commander v7.0+

Full Version 21 comments

*There is a new Version 8.0* This is the best mod for the PC game "Empire: Total War" as reviewed by thousands of fans.

Post comment Comments  (840 - 850 of 1,143)
GriffinZ
GriffinZ

Anyone knows the name of the song played in the battle loading screen? -Totally Classic Music

Reply Good karma Bad karma+1 vote
thenannymoh
thenannymoh

it was "Cossacks Song" by the Red Army Choir...cheers :)

Reply Good karma Bad karma+1 vote
AcidBath420
AcidBath420

No forts was removed :(

Fort battles are so boreing and there are way to many of them....

Reply Good karma Bad karma+1 vote
gpinkus
gpinkus

Darth, is it possible to ever get rid the the delay between the fire at will and the actual firing?

Reply Good karma Bad karma+1 vote
DARTH__VADER Creator
DARTH__VADER

It is an animation and turn rate issue and all the balance around. I replied below. I cannot do more.

Reply Good karma+1 vote
gpinkus
gpinkus

aightt I was jw what the actual problem is.. could've guessed it was a preset animation.. so typical of creative assembly to take the easy way out with an animation than the real thing...

Reply Good karma Bad karma+1 vote
GriffinZ
GriffinZ

I've done some counting and found out that the musket reload time is between 17 and 23 second. The delay between the order and fire in a already deployed formation is 15-20 seconds, it's just not worth marching up to the enemy, since he will always get the first shot, even when you closed in.

Reply Good karma Bad karma+1 vote
DARTH__VADER Creator
DARTH__VADER

The delays are lowered as much as possible. There are also many parameters I changed that make soldiers more human like, not like robots. These may cause some extra delay. Everything is balanced to make the AI actually fire and hold the lines. I hope you agree in that (remember the vanilla). Nothing else can be touched without braking something else from the balance.

Reply Good karma+1 vote
Scr00ge
Scr00ge

yes it caused that armies run away to turn around an attack..... since version 6.X

Reply Good karma Bad karma+1 vote
GriffinZ
GriffinZ

aw, that's sad. I really thought and hoped it was a balancing and realism thingy that also got implented to the swedes.

But! You know the Pirate Corsairs? They fight like exactly how the caroleans fought, the difference being their formation (which is visually), but basicly it's the same. I've actually made some playtesting with them and found out that this tactic does indeed work, probably only because of the faster draw. (which I gues is because that they shoot like skirmishers) so maybe swedish line infantry equivalent should have skirmishing firing system, but with other cons?

Reply Good karma Bad karma+1 vote
DARTH__VADER Creator
DARTH__VADER

Yes the skirmishing ability makes them do that. They all fire simultaneously 1-2 shots (this is their ammo) and charge. I could implement that to Swedes. It could work in some cases but I think in most occasions it would make them unable to work as line infantry. If they have much ammo, as they should, they would stand and fire all the time like skirmishers (unrealistic, too powerful) and never charge.

Reply Good karma+2 votes
GriffinZ
GriffinZ

you know what, I'm starting a thread in the forum instead, it will be easier there for both of us

Reply Good karma Bad karma+1 vote
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Community Rating

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9.4

473 votes submitted.

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Ratings closed.

Highest Rated (20 agree) 10/10

I wonder why you guys still not working in CA company

Mar 18 2011 by MIAPsycho

Lowest Rated (8 agree) 1/10

ruined my entire game cant play empire now it just crashes at start.

Sep 19 2012 by joeman2nd12

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