This is one of the best mods for Empire: Total War as reviewed by thousands of fans.

It improves greatly the Gameplay & AI

while it includes
hundreds of new units,
dozens of graphics & sound mods
and many selectable gameplay features.

Witness now... Empire: Total War
as the game it should have been... from the beginning.


For more information visit our forum: Twcenter.net
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DarthMod Empire
DarthMod Empire



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DarthMod Empire v8.0.1 Platinum Patch [Beta 5]!

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Blog RSS Feed Post news Report abuse Latest News: DarthMod Empire v8.0.1 Platinum Patch Released!

22 comments by DARTH__VADER on Mar 20th, 2013

The DarthMod Empire Launcher made by HusserlTW

This patch comes with an automated installer, fixes many DME Launcher issues and enhances the gameplay.


Download mirrors

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It is save game compatible (you have to set the launcher to the previous campaign state to load successfully a campaign) although the new CAI changes may affect undesirably your ongoing campaign. In any case it is advised to upgrade DarthMod Empire with this patch. Please read and follow the below installation instructions.

DarthMod Empire Promotional Pictures

Installation instructions

Step 1
You have to have installed the Full Version of DarthMod Empire v8.0. Find all download mirrors here: DarthMod Empire v8.0 Platinum Download.

Step 2
Open the Launcher and do Settings->Enable Restore Mode->Close Launcher->Select "Vanilla Ready" It is necessary to do this so to be sure that all the gameplay files get updated correctly. (If you have previously installed Beta Update 20+ you do not need to do this procedure).

Step 3
Run the Patch installer and follow the instructions (they are similar to the installer of the full version).

You can now play DarthMod Empire as previously with all the newest enhancements and fixes by using the launcher and re-applying your preferred settings.

DarthMod Empire Promotional Pictures


What it includes

  • Different mass settings for even more realistic melees.
  • Better musket accuracy balance. Muskets are now more lethal at close range.
  • Dagestan overprotectorship bug should now be toned down significantly or completely fixed. (Needs a new campaign to test). Generally the region trades should be much less.
  • The AI should attack/defend/make musket lines more effectively.
  • Morale tweaks. Morale much more dynamic.
  • Combat animation mechanics tweaks. The melees should now be much more brutal and good looking.
  • Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations).
  • Major CAI tweaks & improvements. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Now also tries to disband unnecessary units. Also it should research military technology more (Needs to follow the installation instructions above to see this effect in x2,x4,x8 Technology rates).
  • AI Cavalry will not attack so prematurely or at least this undesirable situation is less frequent.
  • Formation AI improvements.
  • Ottoman turn lag issue possible fix.
  • Land and Naval autocalc should be much improved.
  • Artillery and Mortars less accurate.
  • All the necessary Launcher HotFixes that husserlTW has offered according to your helpful feedback:
    • Added a new option in Settings menu where the player can choose if the game will start automatically by launcher or manually by player. If the manual way is selected then the launcher will make all the necessary mod preparation and finally will prompt the player to start the game. Leave the launcher open and start the game using vanilla shortcut or exe.
      Note: If you select the manual way, you can access the final user script from file menu since the launcher will already have created it. I strongly recommend to keep using the Edit Script utility from launcher menu to add your mods and edit the final script only to try to load the packs in different priority. Anyway edit manually the user script only if you know very well what you are doing!
    • Added a disable option for fonts mod.
    • Added Large Address Aware utility in Utilities menu pointed by c.ryo in DME Sub-Mods forum.
    • Added a Light Unit Editor in Utilities menu, I've made to help players make some basic changes in units. If there is another usual change that you like to do just post it to include that in a next update.
    • Fixed a misspell of 13 Colonies save file name, that prevents the file to be copied in the Empire saves folder.
    • Fixed the error "On Click: Line 325..."
    • Fixed an error when the Off is selected as an Audio/Drum option.
    • Fixed the handover bug for the american protectorates in saved x40 campaigns.
    • Launcher checks if there are critical critical game folders and if not it creates them.
    • Blue Arrows option fixed.
    • 8.0.1 Mod version indication in Launcher added.
    • Spanish Language support added.
    • Corrected Increased Deployment Mod not working.
    • Other minor fixes.
    • Replaced the help file that invoked Antivirus alerts (wrongly) with a simple PDF. Once you start the Launcher it willl make sure to delete any trace of it automatically.

PS. To be sure check that the DME_darthmod.pack file has date 20/3/2013. If yes then the patch is installed correctly.You can find the file in the games data folder usually in C:\Program Files (x86)\Steam\steamapps\common\empire total war\data

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Causa Belli is a sub-mod for Darthmod for Empire Total War. It seeks to overhaul the minor factions making them more fun to play or enabling the player...

DarthMod Empire v8.0.1 Platinum Patch

DarthMod Empire v8.0.1 Platinum Patch

Oct 26, 2012 Patch 94 comments

Fixes Many DME Launcher issues and enhances the gameplay.

DarthMod Empire v8.0 Platinum Part 2

DarthMod Empire v8.0 Platinum Part 2

Sep 17, 2012 Full Version 59 comments

The most anticipated mod for Empire: Total War is finally available!

DarthMod Empire v8.0 Platinum Part 1

DarthMod Empire v8.0 Platinum Part 1

Sep 17, 2012 Full Version 76 comments

The most anticipated mod for Empire: Total War is finally available!

[OBSOLETE] DMUC Patch 6.2->7.0+

[OBSOLETE] DMUC Patch 6.2->7.0+

Nov 14, 2011 Patch 18 comments

*There is a new Version 8.0* The new version improves the gameplay in all levels, especially the BAI, the CAI and the strategic formations!

[OBSOLETE] DarthMod Empire Commander v7.0+

[OBSOLETE] DarthMod Empire Commander v7.0+

Nov 7, 2011 Full Version 20 comments

*There is a new Version 8.0* This is the best mod for the PC game "Empire: Total War" as reviewed by thousands of fans.

Post comment Comments  (840 - 850 of 1,082)
Scr00ge
Scr00ge Nov 25 2010, 11:45am says:

i voted for it on every PC on my workingplace as a guest (lots of IPs)

0 votes     reply to comment
DARTH__VADER Creator
DARTH__VADER Nov 29 2010, 3:18am replied:

Thank you but that really did not help. Not only this practice violates the moddb.com terms (and you announce it) but a vote does count only if you login in with a unique account. The mod may take millions of guest votes but these will count only in case of a tie with another mod...

+1 vote   reply to comment
Parcefal
Parcefal Nov 24 2010, 2:46pm says:

hello all dl this mod is the best mod ever for any fan of total war seri you will find into it all u need to release the Imperator who live in u :))))
but im sry i got a question where can i see that im up to 6.4 :p sry to be annoying ^^^cause i have installed it after the 6.35
And thanks alot to this great team who give to us all this free time to make a beatifull mod
VOTE FOR IT !!!!

+2 votes     reply to comment
CHF73
CHF73 Nov 23 2010, 11:08am says:

QUestion for Darth Vader: i saw on Twcenter.net that the beta for DMUC 6.35 should be closed now (unless i misunderstood what was written there). So was the team able to solve the problems that were afflicting DMUC's new version? I guess that is the main reason for the delay right?
Thanks in advance for the answer

+2 votes     reply to comment
DARTH__VADER Creator
DARTH__VADER Nov 23 2010, 5:12pm replied:

DMUC 6,4 will be the next version and yes we finally managed to correct the problems. Very soon it will be released. Maybe tomorrow.

+2 votes   reply to comment
DARTH__VADER Creator
DARTH__VADER Nov 24 2010, 3:26am replied:

*News*
Although DMUC is ready, hip63 wants to optimise the uninstall procedure and that will be ready on Sunday. So DMUC 6,4 will delay until then.
You can play with DM 6,4 until then.

+2 votes   reply to comment
CHF73
CHF73 Nov 25 2010, 1:10pm replied:

Thanks again Darth Vader, really wasn't expecting a new version so soon. Great to see that you are also working on details like the uninstall. Don't think i'll ever use it tho, cause this mod is goin to be on my hd for till it will blow! lol

+1 vote     reply to comment
gpinkus
gpinkus Nov 20 2010, 6:35pm says:

SUGGESTION:
new american campaign. Start out as 13 colonies in 1700 (protectorate of britain) and develop economically and grow your population, do this until you can declare independence, declare you are no longer a protectorate. When you do this, Britain declares war.
Possibly you start a revolution to take your capital and that auto-declares independence.

Some type of this idea would be great! Do your own American Revolution, so to speak. You can declare independence early, you can stay a protectorate of britain but take over other area, etc.

Hope you like the idea!!

+2 votes     reply to comment
gpinkus
gpinkus Nov 23 2010, 8:47pm replied:

The reason I post this suggestion is because you can be the thirteen colonies during CUSTOM CAMPAIGN, however, a rebellion from your capital doesn't give you the option to join the rebels... just has american rebels pop up.
Probably the easiest way would just be to make the thirteen colonies one of the "major" powers rather than one of the minor.. the rebellion problem is the only thing stopping this

+2 votes     reply to comment
Scr00ge
Scr00ge Nov 23 2010, 1:51pm replied:

y or sail to europe and coanquer britan^^

+1 vote     reply to comment
CorporalShepard
CorporalShepard Nov 21 2010, 11:26pm replied:

That's a great idea. You guys need to change the US flag to the original obviously a bit modified. The stars and stripes are historically accurate. You guys should also try to add regimental flags as in the patriot the yellow and green ones. Also you should add some sort of sound mod to the game to make it a more realistic feel.

+2 votes     reply to comment
gpinkus
gpinkus Nov 20 2010, 6:37pm replied:

Make sure after independence you turn in the United States with the US flag and units

+2 votes     reply to comment
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Release Date
Released Mar 2009
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Community Rating

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9.4

458 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

I wonder why you guys still not working in CA company

Mar 18 2011, 8:22am by MIAPsycho

Lowest Rated (7 agree) 1/10

ruined my entire game cant play empire now it just crashes at start.

Sep 19 2012, 10:03am by joeman2nd12

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