This is one of the best mods for Empire: Total War as reviewed by thousands of fans.

It improves greatly the Gameplay & AI

while it includes
hundreds of new units,
dozens of graphics & sound mods
and many selectable gameplay features.

Witness now... Empire: Total War
as the game it should have been... from the beginning.

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DarthMod Empire
DarthMod Empire

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Strategy Informer or Modsaholic or Torrent or Ausgamers

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DarthMod Empire v8.0.1 Platinum Patch [Beta 5]!

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Blog RSS Feed Post news Report abuse Latest News: DarthMod Empire v8.0.1 Platinum Patch Released!

22 comments by DARTH__VADER on Mar 20th, 2013

The DarthMod Empire Launcher made by HusserlTW

This patch comes with an automated installer, fixes many DME Launcher issues and enhances the gameplay.

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It is save game compatible (you have to set the launcher to the previous campaign state to load successfully a campaign) although the new CAI changes may affect undesirably your ongoing campaign. In any case it is advised to upgrade DarthMod Empire with this patch. Please read and follow the below installation instructions.

DarthMod Empire Promotional Pictures

Installation instructions

Step 1
You have to have installed the Full Version of DarthMod Empire v8.0. Find all download mirrors here: DarthMod Empire v8.0 Platinum Download.

Step 2
Open the Launcher and do Settings->Enable Restore Mode->Close Launcher->Select "Vanilla Ready" It is necessary to do this so to be sure that all the gameplay files get updated correctly. (If you have previously installed Beta Update 20+ you do not need to do this procedure).

Step 3
Run the Patch installer and follow the instructions (they are similar to the installer of the full version).

You can now play DarthMod Empire as previously with all the newest enhancements and fixes by using the launcher and re-applying your preferred settings.

DarthMod Empire Promotional Pictures

What it includes

  • Different mass settings for even more realistic melees.
  • Better musket accuracy balance. Muskets are now more lethal at close range.
  • Dagestan overprotectorship bug should now be toned down significantly or completely fixed. (Needs a new campaign to test). Generally the region trades should be much less.
  • The AI should attack/defend/make musket lines more effectively.
  • Morale tweaks. Morale much more dynamic.
  • Combat animation mechanics tweaks. The melees should now be much more brutal and good looking.
  • Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations).
  • Major CAI tweaks & improvements. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Now also tries to disband unnecessary units. Also it should research military technology more (Needs to follow the installation instructions above to see this effect in x2,x4,x8 Technology rates).
  • AI Cavalry will not attack so prematurely or at least this undesirable situation is less frequent.
  • Formation AI improvements.
  • Ottoman turn lag issue possible fix.
  • Land and Naval autocalc should be much improved.
  • Artillery and Mortars less accurate.
  • All the necessary Launcher HotFixes that husserlTW has offered according to your helpful feedback:
    • Added a new option in Settings menu where the player can choose if the game will start automatically by launcher or manually by player. If the manual way is selected then the launcher will make all the necessary mod preparation and finally will prompt the player to start the game. Leave the launcher open and start the game using vanilla shortcut or exe.
      Note: If you select the manual way, you can access the final user script from file menu since the launcher will already have created it. I strongly recommend to keep using the Edit Script utility from launcher menu to add your mods and edit the final script only to try to load the packs in different priority. Anyway edit manually the user script only if you know very well what you are doing!
    • Added a disable option for fonts mod.
    • Added Large Address Aware utility in Utilities menu pointed by c.ryo in DME Sub-Mods forum.
    • Added a Light Unit Editor in Utilities menu, I've made to help players make some basic changes in units. If there is another usual change that you like to do just post it to include that in a next update.
    • Fixed a misspell of 13 Colonies save file name, that prevents the file to be copied in the Empire saves folder.
    • Fixed the error "On Click: Line 325..."
    • Fixed an error when the Off is selected as an Audio/Drum option.
    • Fixed the handover bug for the american protectorates in saved x40 campaigns.
    • Launcher checks if there are critical critical game folders and if not it creates them.
    • Blue Arrows option fixed.
    • 8.0.1 Mod version indication in Launcher added.
    • Spanish Language support added.
    • Corrected Increased Deployment Mod not working.
    • Other minor fixes.
    • Replaced the help file that invoked Antivirus alerts (wrongly) with a simple PDF. Once you start the Launcher it willl make sure to delete any trace of it automatically.

PS. To be sure check that the DME_darthmod.pack file has date 20/3/2013. If yes then the patch is installed correctly.You can find the file in the games data folder usually in C:\Program Files (x86)\Steam\steamapps\common\empire total war\data

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Causa Belli is a sub-mod for Darthmod for Empire Total War. It seeks to overhaul the minor factions making them more fun to play or enabling the player...

DarthMod Empire v8.0.1 Platinum Patch

DarthMod Empire v8.0.1 Platinum Patch

Oct 26, 2012 Patch 94 comments

Fixes Many DME Launcher issues and enhances the gameplay.

DarthMod Empire v8.0 Platinum Part 2

DarthMod Empire v8.0 Platinum Part 2

Sep 17, 2012 Full Version 59 comments

The most anticipated mod for Empire: Total War is finally available!

DarthMod Empire v8.0 Platinum Part 1

DarthMod Empire v8.0 Platinum Part 1

Sep 17, 2012 Full Version 76 comments

The most anticipated mod for Empire: Total War is finally available!

[OBSOLETE] DMUC Patch 6.2->7.0+

[OBSOLETE] DMUC Patch 6.2->7.0+

Nov 14, 2011 Patch 18 comments

*There is a new Version 8.0* The new version improves the gameplay in all levels, especially the BAI, the CAI and the strategic formations!

[OBSOLETE] DarthMod Empire Commander v7.0+

[OBSOLETE] DarthMod Empire Commander v7.0+

Nov 7, 2011 Full Version 20 comments

*There is a new Version 8.0* This is the best mod for the PC game "Empire: Total War" as reviewed by thousands of fans.

Post comment Comments  (800 - 810 of 1,080)
GriffinZ Jan 7 2011, 12:53pm says:

Why don't the grenadiers throw grenades? It feels kinda boring, I build grenadiers for grenades are awesome, not becasue they are elite sharpshooters :/

0 votes     reply to comment
mrskittles Jan 7 2011, 5:21pm replied:

same,and what happened to grpples?a seige is hard as hell and weird without grapples,and it would be nice to be able to set up postions in battles,like trenches,sandbags,,whatnot,and maybe a little more simple relaxed fireing systme,because when a units is chargeing head on i order a attack but they all begin to move where ever they whant to and this to late to shot the enemy unit 4 feet in front of them.

+1 vote     reply to comment
GriffinZ Jan 8 2011, 7:16am replied:

acutally found out you can enable/unable grenades in the darthmods options menu

+1 vote     reply to comment
mrskittles Jan 6 2011, 6:05pm says:

Cossack's Song [From the Virgin Earth] - The Red Army,really?nicely done i have to say,let me know if you need more russian music i have hundreds of songs

+1 vote     reply to comment
TWZCatinHat Jan 5 2011, 12:40pm says:

Is there a mod manger for E:TW?

I want to play this mod and try out that civil war mod...

anyone know of one?

+1 vote     reply to comment
King_Oliver Jan 1 2011, 6:52pm says:

I do I install darthmod into empire total war???? Please tell me. Really wonna play this mod.

+1 vote     reply to comment
gpinkus Jan 3 2011, 9:52pm replied:


Download DMUC 6.2
It will auto-run the installation.
If you get that done, you can downlaod the 6.2-6.7 patch.

+1 vote     reply to comment
Doomgiver3 Jan 1 2011, 11:35am says:

how do i get the sound working for the darth mod
when i run the vanille game the sound works but not for the mod

+1 vote     reply to comment
CHF73 Jan 1 2011, 5:12am says:

Happy New Year everyone!

+1 vote     reply to comment
gpinkus Dec 14 2010, 9:21pm says:

Suggestion: Reduce fire at will response time to 0... a very important part of these battles is telling your troops to fire "when you see the white in their eyes". Currently... it takes about 6 seconds.
ALSO... i've been frustrated about this before but somehow saved when AI has charged and then even when not wavering... just turned to a side and kept running... not smart.
Lastly; the main BAI just sets up all it's troops in a line then marches forward til action starts, however sometimes it takes like 10 minutes for them to "line their troops up" and you can just flank them and it really isn't a battle.

+1 vote     reply to comment
UkrainaGuy1111 Jan 7 2011, 6:39am replied:

Do you really think it takes 0 seconds to prepare a musket to fire?

+1 vote     reply to comment
mrskittles Dec 15 2010, 3:37pm replied:

and maybe a few more maps to play on?its gettin old to fight on the same land and siege maps.

+1 vote     reply to comment
gpinkus Dec 16 2010, 8:22pm replied:

I think the land maps are plentiful honestly... it always depends on where your battle is it could be 10000 places.. siege are always the same yeh so maybe those idk.

Darth if you ever need help with some extra coding or something message me, I took AP comp sci last year and I can do some extra menial work if you don't want to do it yourself.

+1 vote     reply to comment
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Release Date
Released Mar 2009
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458 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

I wonder why you guys still not working in CA company

Mar 18 2011, 8:22am by MIAPsycho

Lowest Rated (7 agree) 1/10

ruined my entire game cant play empire now it just crashes at start.

Sep 19 2012, 10:03am by joeman2nd12

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