This is one of the best mods for Empire: Total War as reviewed by thousands of fans.

It improves greatly the Gameplay & AI

while it includes
hundreds of new units,
dozens of graphics & sound mods
and many selectable gameplay features.

Witness now... Empire: Total War
as the game it should have been... from the beginning.

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DarthMod Empire
DarthMod Empire

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Part 1 Part 2


Part 1 Part 2

Download in 1 File

Strategy Informer or Modsaholic or Torrent or Ausgamers

Get the Latest Patch

DarthMod Empire v8.0.1 Platinum Patch [Beta 5]!

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DarthMod Empire Promotional Pictures DarthMod Empire Promotional Pictures DarthMod Empire Promotional Pictures
The DarthMod Empire Launcher made by HusserlTW

This patch comes with an automated installer, fixes many DME Launcher issues and enhances the gameplay.

Download mirrors



DarthMod Empire Promotional Pictures

It is save game compatible (you have to set the launcher to the previous campaign state to load successfully a campaign) although the new CAI changes may affect undesirably your ongoing campaign. In any case it is advised to upgrade DarthMod Empire with this patch. Please read and follow the below installation instructions.

DarthMod Empire Promotional Pictures

Installation instructions

Step 1
You have to have installed the Full Version of DarthMod Empire v8.0. Find all download mirrors here: DarthMod Empire v8.0 Platinum Download.

Step 2
Open the Launcher and do Settings->Enable Restore Mode->Close Launcher->Select "Vanilla Ready" It is necessary to do this so to be sure that all the gameplay files get updated correctly. (If you have previously installed Beta Update 20+ you do not need to do this procedure).

Step 3
Run the Patch installer and follow the instructions (they are similar to the installer of the full version).

You can now play DarthMod Empire as previously with all the newest enhancements and fixes by using the launcher and re-applying your preferred settings.

DarthMod Empire Promotional Pictures

What it includes

  • Different mass settings for even more realistic melees.
  • Better musket accuracy balance. Muskets are now more lethal at close range.
  • Dagestan overprotectorship bug should now be toned down significantly or completely fixed. (Needs a new campaign to test). Generally the region trades should be much less.
  • The AI should attack/defend/make musket lines more effectively.
  • Morale tweaks. Morale much more dynamic.
  • Combat animation mechanics tweaks. The melees should now be much more brutal and good looking.
  • Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations).
  • Major CAI tweaks & improvements. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Now also tries to disband unnecessary units. Also it should research military technology more (Needs to follow the installation instructions above to see this effect in x2,x4,x8 Technology rates).
  • AI Cavalry will not attack so prematurely or at least this undesirable situation is less frequent.
  • Formation AI improvements.
  • Ottoman turn lag issue possible fix.
  • Land and Naval autocalc should be much improved.
  • Artillery and Mortars less accurate.
  • All the necessary Launcher HotFixes that husserlTW has offered according to your helpful feedback:
    • Added a new option in Settings menu where the player can choose if the game will start automatically by launcher or manually by player. If the manual way is selected then the launcher will make all the necessary mod preparation and finally will prompt the player to start the game. Leave the launcher open and start the game using vanilla shortcut or exe.
      Note: If you select the manual way, you can access the final user script from file menu since the launcher will already have created it. I strongly recommend to keep using the Edit Script utility from launcher menu to add your mods and edit the final script only to try to load the packs in different priority. Anyway edit manually the user script only if you know very well what you are doing!
    • Added a disable option for fonts mod.
    • Added Large Address Aware utility in Utilities menu pointed by c.ryo in DME Sub-Mods forum.
    • Added a Light Unit Editor in Utilities menu, I've made to help players make some basic changes in units. If there is another usual change that you like to do just post it to include that in a next update.
    • Fixed a misspell of 13 Colonies save file name, that prevents the file to be copied in the Empire saves folder.
    • Fixed the error "On Click: Line 325..."
    • Fixed an error when the Off is selected as an Audio/Drum option.
    • Fixed the handover bug for the american protectorates in saved x40 campaigns.
    • Launcher checks if there are critical critical game folders and if not it creates them.
    • Blue Arrows option fixed.
    • 8.0.1 Mod version indication in Launcher added.
    • Spanish Language support added.
    • Corrected Increased Deployment Mod not working.
    • Other minor fixes.
    • Replaced the help file that invoked Antivirus alerts (wrongly) with a simple PDF. Once you start the Launcher it willl make sure to delete any trace of it automatically.

PS. To be sure check that the DME_darthmod.pack file has date 20/3/2013. If yes then the patch is installed correctly.You can find the file in the games data folder usually in C:\Program Files (x86)\Steam\steamapps\common\empire total war\data

DarthMod Empire v8.0 Platinum Released!

DarthMod Empire v8.0 Platinum Released!

3 years ago News 23 comments Report

The most anticipated mod for Empire: Total War is finally available!

DarthMod Empire 7.0 Released

DarthMod Empire 7.0 Released

3 years ago News 15 comments Report

You thought that your favourite mod for Empire: Total War could not get any better? Wrong!

DarthMod Empire version 6.9 Released

DarthMod Empire version 6.9 Released

4 years ago News 12 comments Report

The new version of DarthMod Empire improves the gameplay in all levels, especially the BAI and CAI.

DarthMod Empire 6,8 Version released!

DarthMod Empire 6,8 Version released!

4 years ago News 7 comments Report

The new version of DarthMod Empire introduces the best CAI ever created.

It was pointless to resist... The DarthMod series of Mods strikes back to destroy all gameplay inconsistencies of the original game and offer you better AI, realistic battles and unequaled challenge.
Causa Belli 2.2

Causa Belli 2.2

2 years ago Other 64 comments

Causa Belli is a sub-mod for Darthmod for Empire Total War. It seeks to overhaul the minor factions making them more fun to play or enabling the player...

DarthMod Empire v8.0.1 Platinum Patch

DarthMod Empire v8.0.1 Platinum Patch

2 years ago Patch 98 comments

Fixes Many DME Launcher issues and enhances the gameplay.

DarthMod Empire v8.0 Platinum Part 2

DarthMod Empire v8.0 Platinum Part 2

3 years ago Full Version 59 comments

The most anticipated mod for Empire: Total War is finally available!

DarthMod Empire v8.0 Platinum Part 1

DarthMod Empire v8.0 Platinum Part 1

3 years ago Full Version 78 comments

The most anticipated mod for Empire: Total War is finally available!

[OBSOLETE] DMUC Patch 6.2->7.0+

[OBSOLETE] DMUC Patch 6.2->7.0+

3 years ago Patch 18 comments

*There is a new Version 8.0* The new version improves the gameplay in all levels, especially the BAI, the CAI and the strategic formations!

[OBSOLETE] DarthMod Empire Commander v7.0+

[OBSOLETE] DarthMod Empire Commander v7.0+

3 years ago Full Version 20 comments

*There is a new Version 8.0* This is the best mod for the PC game "Empire: Total War" as reviewed by thousands of fans.

Post comment Comments  (800 - 810 of 1,120)
Mavis130 Feb 12 2011 says:

Hey, I must say THANK YOU (yes, in all caps) for making naval battles actually fun.

I noticed though the AI can be quite dumb in certain situations, where those in control of the ship follow orders to the exact, so they dont avoid obstacles (where one of my brigs actually demasted a surrendered Sloop of mine by running into it with the front, uhhh... is it a mast? I wasnt paying attention until the very last moment before it was inevitable)

man, you can use your ships like the Romans did though, probably a good tactic until they unleash the grapeshot xD

+1 vote     reply to comment
Tarlak501 Feb 11 2011 says:

hi there very good mod im following it since is begin, amazing work from all ur team gg guyz

But i got a pb here when i start the launcher i can change my option all work but only the fort disable dont work and each time i fight against fort the game is dam slow motion

Thks for answering and thanks for this amazing good job

+1 vote     reply to comment
ImConfused Feb 5 2011 says:

Where do you install it to

+1 vote     reply to comment
Tomas12 Feb 4 2011 says:

It's an extremely good mod, I recommend it for everyone who play only single battles.
But those, who like playing campaigns, you need to be aware of, that the game will often freeze as you load your game after a save, even if you click continue campaign. It's quite annoying, so I rather won't use this mod, despite its nice additions to the game.

Maybe it happens only on Win7 x64, I haven't tried on other configurations.

+1 vote     reply to comment
thenannymoh Feb 4 2011 replied:

This method has taken care of my campaign CTDs every time:

I use win7x64

+1 vote     reply to comment
gpinkus Feb 2 2011 says:

Is part 4 of the american revolution the same as late campaign united states? jw..

and for uprising, would it be possible to open up the other two theaters? I feel like that's a lot more realistic

+1 vote     reply to comment
PumkinKing Feb 2 2011 says:

this is really a cool mod, i love it. All the changes are perfect and i love the smoke :)

But when i play some time my savegame is not more playable and the game crashed.

Then i must reinstall it all and beginn a new game :(

+1 vote     reply to comment
gpinkus Feb 2 2011 replied:

you don't have to reinstall it after a crash... often times it works better to save then go to continue campaign rather than load...
are you going to the same type of campaign when you load? If not, that's a ctd

+1 vote     reply to comment
PumkinKing Feb 3 2011 replied:

thanks for the quick answer. but iam sure that i take late campaign after when i have played late campaign before. i will test youre tipp to continue a campaign and not will laod ist, but iam not sure wether it will help

+1 vote     reply to comment
Peanutcat Jan 31 2011 says:

Uhm.... OKay i use the manager.. i choose EMpire Campains grand four turns per year then i click GRAND CAMPAIN and woop a error message comes up... help plz?

+1 vote     reply to comment
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Release Date
Released 2009
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461 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

I wonder why you guys still not working in CA company

Mar 18 2011 by MIAPsycho

Lowest Rated (7 agree) 1/10

ruined my entire game cant play empire now it just crashes at start.

Sep 19 2012 by joeman2nd12

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1 year ago
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