DarthMod Empire v8.0.1 Platinum Patch
Oct 26, 2012 Patch 45 commentsFixes Many DME Launcher issues and enhances the gameplay.
Info + More Download Mirrors Visit DarthMod Empire: Installation & Technical Support
Give us your Rating!
Download in 2 Parts
ModDB
Part 1 Part 2
Filefront
Part 1 Part 2
Download in 1 File
Strategy Informer or Modsaholic or Torrent or Ausgamers
Get the Latest Patch
Useful Links
DME Installation Instructions
How to use the Launcher
Try the Multiplayer
Team & Credits Do you have a problem with the mod?
General solutions to common problems Give your Like
Follow
17 comments by DARTH__VADER on Mar 20th, 2013
Step 1
You have to have installed the Full Version of DarthMod Empire v8.0. Find all download mirrors here: DarthMod Empire v8.0 Platinum Download.
Step 2
Open the Launcher and do Settings->Enable Restore Mode->Close Launcher->Select "Vanilla Ready" It is necessary to do this so to be sure that all the gameplay files get updated correctly. (If you have previously installed Beta Update 20+ you do not need to do this procedure).
Step 3
Run the Patch installer and follow the instructions (they are similar to the installer of the full version).
You can now play DarthMod Empire as previously with all the newest enhancements and fixes by using the launcher and re-applying your preferred settings.
PS. To be sure check that the DME_darthmod.pack file has date 20/3/2013. If yes then the patch is installed correctly.You can find the file in the games data folder usually in C:\Program Files (x86)\Steam\steamapps\common\empire total war\data
Fixes Many DME Launcher issues and enhances the gameplay.
The most anticipated mod for Empire: Total War is finally available!
The most anticipated mod for Empire: Total War is finally available!
*There is a new Version 8.0* The new version improves the gameplay in all levels, especially the BAI, the CAI and the strategic formations!
*There is a new Version 8.0* This is the best mod for the PC game "Empire: Total War" as reviewed by thousands of fans.
*There is a new Version 8.0*DarthMod Ultimate Commander is a nearly complete overhaul of Empire: Total War based Darth Vader's excellent DarthMod Empire...
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
I've done some counting and found out that the musket reload time is between 17 and 23 second. The delay between the order and fire in a already deployed formation is 15-20 seconds, it's just not worth marching up to the enemy, since he will always get the first shot, even when you closed in.
I was pretty glad Sweden was playable for once in a RTS, however the reason Sweden became a empire during this era is not even in the game since this game mostly involves the regular line tactics used by everybody else at the time, swedish tactics aren't even present. (and made impossible to effectively recreate, becasue of the fire delay when issued an attack order. (4 ranks of line infantry. 2 rear ranks fire at 50 meters, draws rapiers, continues marching, front ranks fire at 30 meters or in melee range), also unlike all other countries they had still pikemen in the "late era" though not in the game.
With the current tactics used by all factions (sweden is played like everybody else) they would never ever stood a chance, they just didn't have the manpower.
Sadly Swedish heavy cavalary doesn't even exist (they are just like eveyrbodys else), and nor does the ability of their special formation. It was a V charge, except the V was narrower then a needles eye. Oh, and they was armed with 2 carbinish pistols which was fired just before clashing into enemy infantry to brake the lines of bayonets.
I wonder if theres any chance to change the fire delay and add gun cavalry other then light dragoons to factions that actually used them. And if it isn't already done higher swedish line infantrys morale (in presence of a general) and drasticly lower their numbers. This would be much more realistic and also make sweden more prone to losing their general since then they just have less numbers but no possitive attributes.
Already Sweden line Infantry is different than other line infantry. In Vanilla all is the same, not in DarthMod. Also, Sweden has many special units in DMUC version of the mod. About pistol equipped dragoons, may have asked for this but it demanded hard work from my part and great risk of hidden CTDs, so for the time being I cannot offer it.
You may be right that the sweden tactics are not special comparing to other nations but this cannot be implemented due to limitations of hard coded parameters of the game. The Creative Assembly did at first try to put different formations for special nations but the AI did not accept that easily. It blobbed and charged without to musket. It was DarthMod that introduced first a fix for this matter by applying thin straight line formations. Later the official patch 1.6 implemented this idea.
I can understand that, but if it doesnt work automaticly, it should be possible to "recreate" the tactic manually. The problem now is that when you are 30 meters infront of the enemy and order your infantry to fire, there is a pretty long delay before firing, during the enemy line infantry reloads. Then it takes even more time for enough ranks to fire, and then you can finally charge. Now at very CLOSE range the enemy once again opens fire, often leading to a swedish route. It's very seldom the Caroleans even manage to close in (or for more then one rank to fire)
<--reduce fire delay time, and rank firing drill (meaning ingame it will be alot less like continuing fire and more like a "broadside") to Caroleans, and increase morale would be the solution to this I think.
And it wasn't the dragoons that carried pistols or carbines but the heavy cavalary. There is already mounted firing carbines used by light dragoons in the game, is it possible to give them to heavy cavalary?
Perhaps I was the only one thinking this mod had something to do with Star Wars ;) anyways can anyone tell me what this mod is about ?
The DarthMod has become a trademark for Total War games mods. This is why you see these promo images. It is too late to stop that now. Every DarthMod must have this concept, because users are familiar with it and know what to expect. Every DarthMod has primary target to improve the AI and the gameplay of a Total War Game. It does not insert sci-fi things except the promo pictures.
makeing the game more realistic in every espect. Thats all, nothing else. However it does it bloody well.
For some reason more realistic equals more funny, heh, what a coincidence :D
Yes, you must shout about that anywhere you can. Realism is fun. Maybe the developers will listen sometime.
Thanks for taking away my life DarthMod...
Thanks for stating your subjugation to DarthMod.