Gizor Never Died....

The Kaminoian Revolt never was quenched...

The Empire never succeeded Order 66...

Now the Galaxy is split into three indomitable factions. Each bent on the annihilation of the others.


Restore the REPUBLIC OF FREE SYSTEMS to the Galaxy? And user in a new era of Democracy?


Conquer all those who oppose you, and create the FIRST GALACTIC EMPIRE in the name of the Dark Side?


Avenge your fallen Comrades and create a CONFEDERACY OF INDEPENDENT SYSTEMS?

Only you can decide who will be victor among the titans.

These are truly DARKTIMES.

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Well, its been a fecking half year, no progress has been done until two days ago and well, about 25 new mods popped up since the hiatus began.

So why come back now? why not 3 months ago, or hell, why stop modding?
well school, then Skyrim, other assorted RPGs. Honestly i could have finished this over the summer, but my computer had some issues with making edits to XML that i didn't resolve until two days ago.

But the main reason i'm back is this:

pissing me off much

now, i have nothing against Packy21, but when i see RIPs going on, my eyes turn a particularly violent shade of crimson.

So that's why I'm back

Now onto the Things I've done over these few days:

things to prove livelynessthings to prove livelynessthings to prove livelyness

Basically I added a few new units, and I'm making it so that every unit in game has some sort of special ability. Even if it is so mundane as "Hunt" or "Take Cover"

Also a little aside to my other mod Lost Hope ( I do actually think that it is a lost hope. At least for now.

I've Also amassed a large collection of music that i'll be using in the Mod. I Think i'll have to do some clearing and "soul searching" as in finding what direction the mod should take- Cartoon Violence with many easter eggs or serious Commanding game with no jokes.

Here's some music that I think would be well fit in my mod Enjoy:



4 years ago News 2 comments

Update and what may come... ominous right? AHHH WHY DO I NEED SO MANY CHARACTERS HERE? BLAAARRRGGG!

Why there are no updates

Why there are no updates

4 years ago News 2 comments

Updates will resume as soon as i get back from vacation

Blueifacation and other things a'happening

Blueifacation and other things a'happening

4 years ago News 4 comments

this news is about the mod's "Blooifacation" and other things a'happening (changes to the mod)

finishing touches

finishing touches

5 years ago News 8 comments

I need your help to tell me whats wrong and whats right with my mod!



5 years ago Full Version 25 comments

Finally it's here! V 1.0 of DARKTIMES! new models, maps, and some new easter eggs...



5 years ago Demo 3 comments

this is a public beta, it includes new text, icons, music, and models. The era of this mod is set in the time after Epi. III and Epi. IV (a nearly 17...



5 years ago Patch 0 comments

this patch gives you the DARKTIMES shortcut that you can use to access the mod. sorry about the inconvenience

Post comment Comments  (40 - 50 of 127)
templarsolo Jul 17 2011 says:

ok i ran into an error not sure if it something im overlooking, when playing CIS in the galactic battle, it stops at tech 3, and i cant get into tech 4-5, for the capital ships, is it just not complete or is it a known bug? please help

+2 votes     reply to comment
Jeedai Creator
Jeedai Jul 18 2011 replied:

capital ships are only available at planets that produce capital ships, i.e: corusanct, hypori, Mon calamari ect. i need to fix the text for them in that case.

+2 votes   reply to comment
RockNRollJoe0830 Jul 16 2011 says:

You should fix in version 1 when you get the imperial company the clones and stormtroupers should be in different squads one for the clones and another for the stromtroupers that way it would get rid of the clear problem it has.

+2 votes     reply to comment
Khanti Jul 12 2011 says:

I's a pity there's none text with "features" of the mod. I'd like to know what it is about before downloading anyway.
Is there anything besides new units in this mod?

+2 votes     reply to comment
Mynek Jul 5 2011 says:

At the most things I can see its star wars, but there are things (f.e.: washington dc map, zombies) wich are ... in another mod better? I download and try it

+2 votes     reply to comment
Seryuu13 Jun 28 2011 says: +2 votes     reply to comment
RockNRollJoe0830 Jun 21 2011 says:

So how is the work coming along with the mod Im curious to hear about whats going on. I got a suggestion in replaceing Kyle with General Kota and perhaps making Kota and Starkiller duel it would be cool to watch.

+2 votes     reply to comment
Thread Jun 17 2011 says:

I have some comments on your mod. One of them in GC you can do missions to corrupt planets but you cant move any units on a mission. I sugest to get rid of corruption because the CIS were not ones corruption planets. Is the GC still in progress?

+2 votes     reply to comment
Jeedai Creator
Jeedai Jun 18 2011 replied:

Corruptions has been removed, buggy units have been removed, blue lasers for the Republic have been added. In all honesty the mod is almost done and over with

+2 votes   reply to comment
moxbestro Jun 7 2011 says:

man what about the Eclipse-class Super Star Destroyer? he will make it in the game?

+2 votes     reply to comment
keoni Jun 5 2011 says:

I deleted it a while back since i couldn't find the seismic tank, but now i can't download the mod again...?

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
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Release date
Released 2010
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77 votes submitted.

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Lowest Rated (4 agree) 4/10

I'm not very impressed with this mod. But that doesn't mean I don't have hope for it. So far, there isn't anything I haven't seen before. And the Empire and the Rebels share the same units, which wasn't a good idea. At least I feel that way. You need new kinds of units. And I'm willing to help you model some new ones if you wish.

May 18 2012 by Awesanity

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3 years ago
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