Gizor Never Died....

The Kaminoian Revolt never was quenched...

The Empire never succeeded Order 66... 

Now the Galaxy is split into three indomitable factions. Each bent on the annihilation of the others. 

WILL YOU!

Restore the REPUBLIC OF FREE SYSTEMS to the Galaxy? And user in a new era of Democracy?

WILL YOU!

Conquer all those who oppose you, and create the FIRST GALACTIC EMPIRE in the name of the Dark Side?

WILL YOU?

Avenge your fallen Comrades and create a CONFEDERACY OF INDEPENDENT SYSTEMS?

Only you can decide who will be victor among the titans.

These are truly DARKTIMES.

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Blog RSS Feed Report abuse Latest News: Heck a yeah. I'm not dead.

5 comments by Jeedai on Oct 1st, 2012

Well, its been a fecking half year, no progress has been done until two days ago and well, about 25 new mods popped up since the hiatus began.

So why come back now? why not 3 months ago, or hell, why stop modding?
well school, then Skyrim, other assorted RPGs. Honestly i could have finished this over the summer, but my computer had some issues with making edits to XML that i didn't resolve until two days ago.

But the main reason i'm back is this:

pissing me off much

now, i have nothing against Packy21, but when i see RIPs going on, my eyes turn a particularly violent shade of crimson.

So that's why I'm back

Now onto the Things I've done over these few days:

things to prove livelynessthings to prove livelynessthings to prove livelyness

Basically I added a few new units, and I'm making it so that every unit in game has some sort of special ability. Even if it is so mundane as "Hunt" or "Take Cover"

Also a little aside to my other mod Lost Hope (Moddb.com) I do actually think that it is a lost hope. At least for now.

I've Also amassed a large collection of music that i'll be using in the Mod. I Think i'll have to do some clearing and "soul searching" as in finding what direction the mod should take- Cartoon Violence with many easter eggs or serious Commanding game with no jokes.

Here's some music that I think would be well fit in my mod Enjoy:
Moddb.com
Moddb.com
Moddb.com

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DARKTIMES VERSION 1.0

DARKTIMES VERSION 1.0

Oct 30, 2010 Full Version 23 comments

Finally it's here! V 1.0 of DARKTIMES! new models, maps, and some new easter eggs...

DARKTIMES PUBLIC BETA V0.7

DARKTIMES PUBLIC BETA V0.7

Sep 2, 2010 Demo 3 comments

this is a public beta, it includes new text, icons, music, and models. The era of this mod is set in the time after Epi. III and Epi. IV (a nearly 17...

DARKTIMS ICON PATCH

DARKTIMS ICON PATCH

Sep 2, 2010 Patch 0 comments

this patch gives you the DARKTIMES shortcut that you can use to access the mod. sorry about the inconvenience

Post comment Comments  (30 - 40 of 122)
gen4321
gen4321 Jul 24 2011, 10:07pm says:

Victory? not victory, master obiwan. The order of the light side has fallen. Begun, the dark times have. (stardestroyers take off from coruscant)

+5 votes     reply to comment
RockNRollJoe0830
RockNRollJoe0830 Jul 28 2011, 3:46pm replied:

Except he would be dead if he was there or at least would have to fight a lot of Imperials lol

+3 votes     reply to comment
keoni
keoni Jul 23 2011, 3:28pm says:

where do you find the seismic tank?

+3 votes     reply to comment
Jeedai
Jeedai Jul 27 2011, 7:52am replied:

in the CIS heavy vehicle factory

+3 votes     reply to comment
templarsolo
templarsolo Jul 17 2011, 9:17pm says:

ok i ran into an error not sure if it something im overlooking, when playing CIS in the galactic battle, it stops at tech 3, and i cant get into tech 4-5, for the capital ships, is it just not complete or is it a known bug? please help

+2 votes     reply to comment
Jeedai
Jeedai Jul 18 2011, 9:01pm replied:

capital ships are only available at planets that produce capital ships, i.e: corusanct, hypori, Mon calamari ect. i need to fix the text for them in that case.

+2 votes     reply to comment
RockNRollJoe0830
RockNRollJoe0830 Jul 16 2011, 5:18pm says:

You should fix in version 1 when you get the imperial company the clones and stormtroupers should be in different squads one for the clones and another for the stromtroupers that way it would get rid of the clear problem it has.

+2 votes     reply to comment
Khanti
Khanti Jul 12 2011, 4:58pm says:

I's a pity there's none text with "features" of the mod. I'd like to know what it is about before downloading anyway.
Is there anything besides new units in this mod?

+2 votes     reply to comment
Mynek
Mynek Jul 5 2011, 1:17am says:

At the most things I can see its star wars, but there are things (f.e.: washington dc map, zombies) wich are ... in another mod better? I download and try it

+2 votes     reply to comment
Ado13
Ado13 Jun 28 2011, 8:45pm says: +2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
Jeedai
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Release Date
Released Sep 2, 2010
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Lowest Rated (4 agree) 4/10

I'm not very impressed with this mod. But that doesn't mean I don't have hope for it. So far, there isn't anything I haven't seen before. And the Empire and the Rebels share the same units, which wasn't a good idea. At least I feel that way. You need new kinds of units. And I'm willing to help you model some new ones if you wish.

May 18 2012, 1:05am by Awesanity

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