Darkest Hour: Europe '44-'45 is a modification for Red Orchestra. It focuses on the western European front during WWII from Operation Overlord to the end of combat operations on May 9, 1945. Darkest Hour covers a multitude of combined arms and mechanized infantry engagements ranging through Normandy, Belgium, Holland, and Germany.

Darkest Hour can be downloaded from Steam here, and our active community forum is welcome to all players for their respected input and suggestions.

Darkesthourgame.com

Image RSS Feed Latest Screens
76mm GMC M18 "Hellcat" Jagdpanzer IV Kurz 8cm Granatwerfer 42
Blog RSS Feed Report abuse Latest News: Improving Mortars

4 comments by cmbasnett on Sep 27th, 2014

To me, nothing in our game more terrifying than being pinned down by machine-gun fire while the whistle and thundering explosions of incoming mortars draws ever closer. And nothing is more satisfying than working with teammates to land the perfect mortar round right on top of the enemy’s head. Our mortars are a system that’s unique to Darkest Hour, and one that’s dear to my heart as I was the developer that took most of the responsibility in designing and developing the system.

While the mortars have been generally well received, there are a number of problems that I feel the system currently suffers from. I want to take the time to discuss some of these concerns and offer solutions that could help alleviate them.

My intention is to spark debate and discussion so that we can, together, make a fun and satisfying teamwork-oriented system that’s as much fun to be on the giving end as it is to be on the receiving end!


Few players want to be a mortar observer

The Problem

While many teamwork-oriented players enjoy (or at least tolerate) taking on the role of a mortar observer, the average player shies away from this role.

For the average player, the issue seems to stem from a lack of incentive in taking the role. Right out of the gate it is an unattractive role, since most observer roles are outfitted with a bare bones loadout usually consisting of a standard issue rifle with no extra bells or whistles (or even grenades). The thinking behind this kind of loadout was to make the role a less effective combat unit than an ordinary rifleman, drawing the player’s in-game attention instead to his role as the mortar observer. While this has certainly worked in dissuading less combat oriented players from taking the role, it harms the team as a whole when no one wants to be the observer!

The Solution

The proposed solution is to outfit mortar observers with at least the same type of equipment the standard rifleman recieves. This makes the observer role no less attractive than a rifleman role based purely on equipment alone. In fact, it makes it slightly more attractive since they are also given some nice shiny binoculars as well.


Being a mortar observer is often frustrating

The Problem

Most of the frustration of being an observer appears to arise from the fact that marked mortar targets disappear upon death. This behavior was meant to act as an abstraction for the observer no longer being able to relay corrections to the mortar operator. While it fulfills that idea, it has created a fairly major issue.

The issue is that the mortar observer (if he’s behaving “correctly”) has virtually no incentive to willingly enter combat. This effectively takes that player out of the fight, usually marking a target and hiding as far away from the bullets and grenades as possible. This sort of thing just isn’t fun!
This is also doubly frustrating for the mortar operator, since he will routinely and without warning stop getting any feedback on where his rounds are landing.

The Solution

The proposed solution is to allow marked mortar targets to persist through death. This relegates the mortar observer’s responsibilities to that of a spotter marking targets of opportunity, rather than tying the player down with the added burden of avoiding combat. This will allow the observer to be an effective combat soldier despite his additional responsibilities.


Dude, where’s my round?

The Problems

New and veteran players alike often have a very hard time figuring out where their rounds are landing. There a couple underlying problems here.

The first problem is that, currently, a mortar needs to land within 100 meters of the marked target for the impact to show on the operator’s map. Aside from this being completely arbitrary and not scaling for map size, this becomes a huge issue for some players who are perhaps less skilled with the mortars in that they will likely get zero feedback as to where their rounds are landing on their first outings. This sort of system is one that forces teamwork rather than one that encourages it.

The second problem is that the operator has no indication of the distance to the target. In reality, there would be a team of operators who would have a firing chart available to them and could translate target grid vectors into headings and distances. In game, this sort of support is frustratingly absent.

The Solutions

I believe the solution to the first problem is to eliminate this 100 meter restriction outright. Removing this extra constraint won’t sacrifice teamwork, as effective use of the mortar still requires a dedicated observer to mark and update targets of opportunity as the battle progresses. Another solution being considered is to simply increase the 100 meter restriction as well as offering the motar operator a range table sheet in-game.

A proposed solution to the second problem is to display (perhaps with some sort of delay) the approximate distance to the marked target to within 25 meters. This will allow the operator to have a good mental starting point for firing off the initial round, resulting in more accurate fire and less frustration.


What do you think?

We want to hear from our players! Have your own ideas? Let us know!

As always, don't forget to like us on our Facebook page!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Darkest Hour June 6th 2008 Trailer

Darkest Hour June 6th 2008 Trailer

Jun 4, 2008 Trailers 1 comment

A trailer showing off many of the new features, units and weapons of the upcoming Darkest Hour Beta 1.0

Darkest Hour Beta 1.0 Manual

Darkest Hour Beta 1.0 Manual

May 30, 2008 Guides 2 comments

The Darkest Hour Beta 1.0 Manual explains installing DH, how to set up the sdk, server and several new gameplay features.

Darkest Hour Feature Trailer

Darkest Hour Feature Trailer

Apr 11, 2008 Trailers 2 comments

The DH feature trailer....look here to learn more about our parachute and portable radio man systems. Release in May 2008

Christmas 2007 Teaser Trailer

Christmas 2007 Teaser Trailer

Dec 23, 2007 Trailers 1 comment

The Christmas 2007 Teaser Trailer for Darkest Hour.

Dog Green Teaser Trailer

Dog Green Teaser Trailer

May 11, 2007 Trailers 1 comment

The Darkest Hour Dog Green Trailer. Enjoy 5 minutes of action packed footage (which only shows 50% of the entire map) as well as numerous other features...enjoy...

Post comment Comments  (70 - 80 of 296)
Tacomanrules
Tacomanrules Mar 14 2009, 9:37am says:

for some reason the mod wont work for me Wut do i do?

0 votes     reply to comment
aQKilla1
aQKilla1 Mar 5 2009, 3:28pm says:

I wonder if they will make a pacific theater It would be nice to fight the Japeneese In the jugles xD

+1 vote     reply to comment
Fallschirmjäger.
Fallschirmjäger. Feb 19 2009, 3:56am says:

Yea no idea too,as had added to friends list here and on the darkest hour forums.And sent some pm's and no reply i think last year,like gone offline for some reason,no pc,internet conection etc...?.

0 votes     reply to comment
mikejkelley
mikejkelley Feb 19 2009, 12:28am says:

Can some1 tell me what happened to Aeneas2020? I've lost his email, so if somebody could pm it to me, I'd appreciate it.

0 votes     reply to comment
Fallschirmjäger.
Fallschirmjäger. Feb 13 2009, 10:58pm says:

All this new stuff is due soon right,so another big update,patch or so,hundreads of MB.And at top says Darkest Hour Official Release - 31st January 2009,that was just that latest news on about right?.

+1 vote     reply to comment
Zirty
Zirty Feb 6 2009, 7:43am says:

Call it just darkest hour in case you include japanese.

+1 vote     reply to comment
nemesis1993
nemesis1993 Feb 5 2009, 12:33pm says:

Head over to Darkesthourgame.com for more news and updates, the game is no going to be called Darkest Hour: Normandy 1944, due to Maps in Belgium, with battle of the bulge, and In Holland 'Operation Market Garden',instead its gonna be called Darkest Hour: Europe '44-'45. Jus thought i'd say it to you all before it gets posted here :).

+1 vote     reply to comment
Bob_Bobber0
Bob_Bobber0 Jan 25 2009, 10:01pm says:

Interesting mod, highly dependent on quality teammates to be fun though. And almost all American Weapon sounds are bad, sorry, I don't know why you cant just grab a Band of Brothers sound mod from one of the older call of duty games or DoD

+2 votes     reply to comment
Sparky245
Sparky245 Jan 24 2009, 7:42pm says:

A good few weapon models are bad. Look at the Garand and M1 Carbine, the circular sights are octagonal, and when reloading the BAR, the Bipod just flips out. Also, as mentioned before, the sounds need work too. But I've played some amazing maps with this mod! Can't wait for the 31st...

+1 vote     reply to comment
Maximus183
Maximus183 Jan 21 2009, 4:41am replied:

Yeah almost all of the american gun sounds need to be replaced

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Red Orchestra: Ostfront 41-45 Icon
Platform
Windows
Developer
Darklight Games
Contact
Send Message
Official Page
Darkesthourgame.com
Release Date
Released Jun 4, 2008
Mod Watch
Track this mod
Share
Community Rating

Average

9

176 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Tactical Shooter
Theme
War
Players
Multiplayer
Embed Buttons

Promote Darkest Hour: Europe '44-'45 on your homepage or blog by selecting a button and using the HTML code provided (more).

Darkest Hour: Europe '44-'45 Darkest Hour: Europe '44-'45
Darkest Hour: Europe '44-'45
Statistics
Rank
1,925 of 22,642
Last Update
2 months ago
Watchers
369 members
Files
5
News
52
Features
2
Reviews
7