Darkest Hour: Europe '44-'45 is a modification for Red Orchestra. It focuses on the western European front during WWII from Operation Overlord to the end of combat operations on May 9, 1945.  Darkest Hour covers a multitude of combined arms and mechanized infantry engagements ranging through Normandy, Belgium, Holland, and Germany.

Darkest Hour can be downloaded from Steam here, and our active community forum is welcome to all players for their respected input and suggestions.


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76mm GMC M18 "Hellcat" Jagdpanzer IV Kurz 8cm Granatwerfer 42
Blog RSS Feed Report abuse Latest News: Darkest Hour Update 5.1 is RELEASED [16DEC2011]

3 comments by Shurek on Jan 19th, 2012

Well folks, the time has come at last. The actual release of this update has taken a bit longer than all of us anticipated, but we hope that you will find it worth the wait. The final update for Darkest Hour: Europe '44-'45 is NOW available for download on Steam.

This is a rather bittersweet moment for us. With the release of this update, official team development on Darkest Hour: Europe '44-'45 has come to an end. While official development on the mod has ceased, we are confident that the game's legacy will endure thanks to YOU, the community.

Why would a development team work on a free mod for so long? Yes, Darkest Hour has been around for a long time - 5 years to be precise. First and foremost, we do it for the love of the game and the dedicated community that has followed us throughout the years. Without your continued support there would be no Darkest Hour, plain and simple. We've wanted to challenge ourselves and push the tools in our hands to the limit. We've wanted to perfect techniques and concepts for future efforts and Darkest Hour has been a fine vehicle for that. We are passionate about the history - the men and the machines that fought in the largest conflict humankind has ever known. And last, but certainly not least, we still have fun every single day!

We tip our collective hats with much respect to Tripwire Interactive who created the amazing platform upon which we have built our dreams. Their support and encouragement has been incredible, and we would like to take this opportunity to thank them once again and give credit where it is fully due. Bonam Fortunam lads!

To our former team members: the fine craftsmanship you have contributed to this long endeavor and the sacrifices you have made is not forgotten. Wherever you may be, we raise a glass (or three) to you.

Our personal gratitude to the clans, server admins, and others who have stuck with us through the "best of times, and the worst of times".

To our beta testers, who have spent many a long and late dreary hour running over the same old parts of certain maps or driving around in this or that vehicle to find out which part of the code we might have broken during that particular week - we salute each and everyone of you.

To all of our regular forum contributors, we know that it wasn't always possible to add or change everything you requested, or maybe even some of what you requested, but please know that everything you write here is read, considered, and processed...sometimes banked for future reference. Our greatest appreciation for your time and efforts.

Spread the word to all of your friends and fellow gamers: this old warhorse has a lot of life left in her yet! The future is in your hands. And if you haven't played in awhile, give us a fresh look - you might like what you find. See you all on the battlefield!

Please visit the official 5.1 thread at our forums to review the change log and discuss:


When one door closes, another opens...This post also serves as the first official public announcement of our team's transition to the Jackboot Games, LLC banner. You might notice some BIG changes to the place over the coming weeks. We hope that you will continue to share your thoughts and ideas with us as we embark on our next journey. Development is already underway on our new project - a standalone release built using Epic Games' UDK featuring the British/Commonwealth sector of operations in Normandy from the D-Day landings until the closing of the Falaise Pocket. Our pledge to you is to stay engaged and remain true to the type of gaming experience you have come to want and expect from us.

Jackboot Games, LLC
Community Born. Community Driven.

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Darkest Hour June 6th 2008 Trailer

Darkest Hour June 6th 2008 Trailer

Jun 4, 2008 Trailers 1 comment

A trailer showing off many of the new features, units and weapons of the upcoming Darkest Hour Beta 1.0

Darkest Hour Beta 1.0 Manual

Darkest Hour Beta 1.0 Manual

May 30, 2008 Guides 2 comments

The Darkest Hour Beta 1.0 Manual explains installing DH, how to set up the sdk, server and several new gameplay features.

Darkest Hour Feature Trailer

Darkest Hour Feature Trailer

Apr 11, 2008 Trailers 2 comments

The DH feature trailer....look here to learn more about our parachute and portable radio man systems. Release in May 2008

Christmas 2007 Teaser Trailer

Christmas 2007 Teaser Trailer

Dec 23, 2007 Trailers 1 comment

The Christmas 2007 Teaser Trailer for Darkest Hour.

Dog Green Teaser Trailer

Dog Green Teaser Trailer

May 11, 2007 Trailers 1 comment

The Darkest Hour Dog Green Trailer. Enjoy 5 minutes of action packed footage (which only shows 50% of the entire map) as well as numerous other features...enjoy...

Post comment Comments  (70 - 80 of 294)
Fallschirmjäger. Feb 19 2009, 3:56am says:

Yea no idea too,as had added to friends list here and on the darkest hour forums.And sent some pm's and no reply i think last year,like gone offline for some reason,no pc,internet conection etc...?.

0 votes     reply to comment
mikejkelley Feb 19 2009, 12:28am says:

Can some1 tell me what happened to Aeneas2020? I've lost his email, so if somebody could pm it to me, I'd appreciate it.

0 votes     reply to comment
Fallschirmjäger. Feb 13 2009, 10:58pm says:

All this new stuff is due soon right,so another big update,patch or so,hundreads of MB.And at top says Darkest Hour Official Release - 31st January 2009,that was just that latest news on about right?.

+1 vote     reply to comment
Zirty Feb 6 2009, 7:43am says:

Call it just darkest hour in case you include japanese.

+1 vote     reply to comment
nemesis1993 Feb 5 2009, 12:33pm says:

Head over to Darkesthourgame.com for more news and updates, the game is no going to be called Darkest Hour: Normandy 1944, due to Maps in Belgium, with battle of the bulge, and In Holland 'Operation Market Garden',instead its gonna be called Darkest Hour: Europe '44-'45. Jus thought i'd say it to you all before it gets posted here :).

+1 vote     reply to comment
Bob_Bobber0 Jan 25 2009, 10:01pm says:

Interesting mod, highly dependent on quality teammates to be fun though. And almost all American Weapon sounds are bad, sorry, I don't know why you cant just grab a Band of Brothers sound mod from one of the older call of duty games or DoD

+2 votes     reply to comment
Sparky245 Jan 24 2009, 7:42pm says:

A good few weapon models are bad. Look at the Garand and M1 Carbine, the circular sights are octagonal, and when reloading the BAR, the Bipod just flips out. Also, as mentioned before, the sounds need work too. But I've played some amazing maps with this mod! Can't wait for the 31st...

+1 vote     reply to comment
Scionti Jan 16 2009, 8:25pm says:

Great mod, just needs a bit more fine tuning, especially the American voices, holy hot damn they suck. Also, the SFX on some of the American guns sound retarded, but amazing otherwise! MORE PEOPLE NEED TO PLAY\!!

+1 vote     reply to comment
Maximus183 Jan 21 2009, 4:41am replied:

Yeah almost all of the american gun sounds need to be replaced

+1 vote     reply to comment
Naykon Jan 20 2009, 11:24am replied:

haha, they've probably done the american voices like that on purpose as revenge against the consistantly crappy brit ones the yanks always come up with!

Anyway downloading the mod now!!

-1 votes     reply to comment
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Released Jun 5, 2008
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