Darkest Hour: Europe '44-'45 is a modification for Red Orchestra. It focuses on the western European front during WWII from Operation Overlord to the end of combat operations on May 9, 1945.  Darkest Hour covers a multitude of combined arms and mechanized infantry engagements ranging through Normandy, Belgium, Holland, and Germany.

Darkest Hour can be downloaded from Steam here, and our active community forum is welcome to all players for their respected input and suggestions.


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76mm GMC M18 "Hellcat" Jagdpanzer IV Kurz 8cm Granatwerfer 42
Blog RSS Feed Report abuse Latest News: Darkest Hour Update 5.1 is RELEASED [16DEC2011]

3 comments by Shurek on Jan 19th, 2012

Well folks, the time has come at last. The actual release of this update has taken a bit longer than all of us anticipated, but we hope that you will find it worth the wait. The final update for Darkest Hour: Europe '44-'45 is NOW available for download on Steam.

This is a rather bittersweet moment for us. With the release of this update, official team development on Darkest Hour: Europe '44-'45 has come to an end. While official development on the mod has ceased, we are confident that the game's legacy will endure thanks to YOU, the community.

Why would a development team work on a free mod for so long? Yes, Darkest Hour has been around for a long time - 5 years to be precise. First and foremost, we do it for the love of the game and the dedicated community that has followed us throughout the years. Without your continued support there would be no Darkest Hour, plain and simple. We've wanted to challenge ourselves and push the tools in our hands to the limit. We've wanted to perfect techniques and concepts for future efforts and Darkest Hour has been a fine vehicle for that. We are passionate about the history - the men and the machines that fought in the largest conflict humankind has ever known. And last, but certainly not least, we still have fun every single day!

We tip our collective hats with much respect to Tripwire Interactive who created the amazing platform upon which we have built our dreams. Their support and encouragement has been incredible, and we would like to take this opportunity to thank them once again and give credit where it is fully due. Bonam Fortunam lads!

To our former team members: the fine craftsmanship you have contributed to this long endeavor and the sacrifices you have made is not forgotten. Wherever you may be, we raise a glass (or three) to you.

Our personal gratitude to the clans, server admins, and others who have stuck with us through the "best of times, and the worst of times".

To our beta testers, who have spent many a long and late dreary hour running over the same old parts of certain maps or driving around in this or that vehicle to find out which part of the code we might have broken during that particular week - we salute each and everyone of you.

To all of our regular forum contributors, we know that it wasn't always possible to add or change everything you requested, or maybe even some of what you requested, but please know that everything you write here is read, considered, and processed...sometimes banked for future reference. Our greatest appreciation for your time and efforts.

Spread the word to all of your friends and fellow gamers: this old warhorse has a lot of life left in her yet! The future is in your hands. And if you haven't played in awhile, give us a fresh look - you might like what you find. See you all on the battlefield!

Please visit the official 5.1 thread at our forums to review the change log and discuss:


When one door closes, another opens...This post also serves as the first official public announcement of our team's transition to the Jackboot Games, LLC banner. You might notice some BIG changes to the place over the coming weeks. We hope that you will continue to share your thoughts and ideas with us as we embark on our next journey. Development is already underway on our new project - a standalone release built using Epic Games' UDK featuring the British/Commonwealth sector of operations in Normandy from the D-Day landings until the closing of the Falaise Pocket. Our pledge to you is to stay engaged and remain true to the type of gaming experience you have come to want and expect from us.

Jackboot Games, LLC
Community Born. Community Driven.

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Darkest Hour June 6th 2008 Trailer

Darkest Hour June 6th 2008 Trailer

Jun 4, 2008 Trailers 1 comment

A trailer showing off many of the new features, units and weapons of the upcoming Darkest Hour Beta 1.0

Darkest Hour Beta 1.0 Manual

Darkest Hour Beta 1.0 Manual

May 30, 2008 Guides 2 comments

The Darkest Hour Beta 1.0 Manual explains installing DH, how to set up the sdk, server and several new gameplay features.

Darkest Hour Feature Trailer

Darkest Hour Feature Trailer

Apr 11, 2008 Trailers 2 comments

The DH feature trailer....look here to learn more about our parachute and portable radio man systems. Release in May 2008

Christmas 2007 Teaser Trailer

Christmas 2007 Teaser Trailer

Dec 23, 2007 Trailers 1 comment

The Christmas 2007 Teaser Trailer for Darkest Hour.

Dog Green Teaser Trailer

Dog Green Teaser Trailer

May 11, 2007 Trailers 1 comment

The Darkest Hour Dog Green Trailer. Enjoy 5 minutes of action packed footage (which only shows 50% of the entire map) as well as numerous other features...enjoy...

Post comment Comments  (30 - 40 of 294)
JonathanPL Dec 11 2010, 5:51am says:

I wish Darkest Hour would be finally polished (example? US Paras uniforms, visible from 3 kilometers, almost like a "light in the dark" in the night maps, like Carentan Causeway) and the few older maps would come back (I can't give the names, I forgot, but it was Pegasus Bridge for example, I think). Also, US Weapons were harder to handle then German ones (maybe it's just me), german tanks required many hits from bazooka even from the back\side.

I wish this mod would be just... more polished, maybe more balanced and finally - back with shitload of players. I'd install it again for sure, because other than that... mod was just awesome, and I prefer western front instead of the eastern one.

+1 vote     reply to comment
ShadowFear Dec 11 2010, 9:55pm replied:

How about you play again since you speak like the last time you played was 2 years ago. Evidently you don't see the 29th ID servers in your server browser.

+1 vote     reply to comment
BlueSunsleader Dec 4 2010, 12:53am says:

cool keep it up

+1 vote     reply to comment
Kraetzer Dec 2 2010, 6:25pm says:

Would love it if the texture would get more love :p

+2 votes     reply to comment
Shadow85 Dec 2 2010, 4:17pm says:

When will the AI improve for singleplayer?

0 votes     reply to comment
FuriousBystander Dec 2 2010, 8:29pm replied:

There is no real single player in RO/DH/MN/CC. It's a complete waste of developer time adding bots to the maps when 99% of people want to play this game online against real humans.

+3 votes     reply to comment
JonathanPL Dec 11 2010, 5:53am replied:

tho again, I agree UT bots suck in everything that's anyhow realism-related.

+2 votes     reply to comment
JonathanPL Dec 11 2010, 5:44am replied:

not true, I want bots so I can play with high number of players while most of the Europe is sleeping. Or to play with friends. Or to fulfill server unless we have many players. And theres many more like me, because...

...this game "died" some time ago (most players abandoned the game). At least in the middle of Europe, throughout the day, I couldn't find a decent ping\player number server (there were 2 tank servers, 1 normal with not enough players... and RO have many, many of them). And it's not because my net sucks, because it does not (I can compare with many other games I play), so You can just forget this answer.

+1 vote     reply to comment
Revo1uzzer Dec 2 2010, 12:09pm says:

yeah, you did a great job, will you start working for RO2 when it is out?

+1 vote     reply to comment
LeonNet Dec 2 2010, 12:06pm says:

Waiting is hell! Really nice work!

+1 vote     reply to comment
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Released Jun 5, 2008
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