Darkest Hour: Europe '44-'45 is a modification for Red Orchestra. It focuses on the western European front during WWII from Operation Overlord to the end of combat operations on May 9, 1945.  Darkest Hour covers a multitude of combined arms and mechanized infantry engagements ranging through Normandy, Belgium, Holland, and Germany.

Darkest Hour can be downloaded from Steam here, and our active community forum is welcome to all players for their respected input and suggestions.


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76mm GMC M18 "Hellcat" Jagdpanzer IV Kurz 8cm Granatwerfer 42
Blog RSS Feed Report abuse Latest News: Vehicle Passengers & Update FAQ

2 comments by cmbasnett on Sep 20th, 2014

We are adding passenger positions to all vehicles!

Passenger positions have existed on many vehicles in the game for a long time, but nearly half of the vehicles were mysteriously lacking these positions. We're happy to say that the coming update will fix that problem, and you'll be able to ride any vehicle to the front lines in style!

Since our announcement last week, we've received a lot of excitement and feedback from our community and we'd like to take the time to address some of the common questions that we are asked:

Q: Will the update be an official Steam release?
A: Yes! Your game will automatically update when the release is ready as it has in previous updates.

Q: When will the update be released?
A: Since we are a small team of volunteers who have lives and responsibilities outside of development of the game, pinning a date down is near impossible. With that said, we can tell you that we are aiming for a release within the next 6 months.

Q: What's the biggest thing you're adding to the game?
A: Aside from the buffet of new maps and vehicles, we have many bigger and more ambitious plans that we are excited about, but don't feel quite ready to reveal yet due to how early they are in development. As development continues we will slowly reveal our master plans.

We will be sharing our development progress with you at least once a week, so stay tuned!

See you on the battlefield!

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Darkest Hour June 6th 2008 Trailer

Darkest Hour June 6th 2008 Trailer

Jun 4, 2008 Trailers 1 comment

A trailer showing off many of the new features, units and weapons of the upcoming Darkest Hour Beta 1.0

Darkest Hour Beta 1.0 Manual

Darkest Hour Beta 1.0 Manual

May 30, 2008 Guides 2 comments

The Darkest Hour Beta 1.0 Manual explains installing DH, how to set up the sdk, server and several new gameplay features.

Darkest Hour Feature Trailer

Darkest Hour Feature Trailer

Apr 11, 2008 Trailers 2 comments

The DH feature trailer....look here to learn more about our parachute and portable radio man systems. Release in May 2008

Christmas 2007 Teaser Trailer

Christmas 2007 Teaser Trailer

Dec 23, 2007 Trailers 1 comment

The Christmas 2007 Teaser Trailer for Darkest Hour.

Dog Green Teaser Trailer

Dog Green Teaser Trailer

May 11, 2007 Trailers 1 comment

The Darkest Hour Dog Green Trailer. Enjoy 5 minutes of action packed footage (which only shows 50% of the entire map) as well as numerous other features...enjoy...

Post comment Comments  (30 - 40 of 295)
JonathanPL Dec 11 2010, 5:51am says:

I wish Darkest Hour would be finally polished (example? US Paras uniforms, visible from 3 kilometers, almost like a "light in the dark" in the night maps, like Carentan Causeway) and the few older maps would come back (I can't give the names, I forgot, but it was Pegasus Bridge for example, I think). Also, US Weapons were harder to handle then German ones (maybe it's just me), german tanks required many hits from bazooka even from the back\side.

I wish this mod would be just... more polished, maybe more balanced and finally - back with shitload of players. I'd install it again for sure, because other than that... mod was just awesome, and I prefer western front instead of the eastern one.

+1 vote     reply to comment
ShadowFear Dec 11 2010, 9:55pm replied:

How about you play again since you speak like the last time you played was 2 years ago. Evidently you don't see the 29th ID servers in your server browser.

+1 vote     reply to comment
JonathanPL Dec 12 2010, 2:44am replied:

not really that much, last time I tried it was more like half a year.

But I'll give it a go if You say so. (even tho the postng hour makes You an American most probably, and US servers aren't that comfortable to play from Europe)

I just hope the update fix that damn uniforms.

+2 votes     reply to comment
BlueSunsleader Dec 4 2010, 12:53am says:

cool keep it up

+1 vote     reply to comment
Kraetzer Dec 2 2010, 6:25pm says:

Would love it if the texture would get more love :p

+2 votes     reply to comment
Shadow85 Dec 2 2010, 4:17pm says:

When will the AI improve for singleplayer?

0 votes     reply to comment
FuriousBystander Dec 2 2010, 8:29pm replied:

There is no real single player in RO/DH/MN/CC. It's a complete waste of developer time adding bots to the maps when 99% of people want to play this game online against real humans.

+3 votes     reply to comment
JonathanPL Dec 11 2010, 5:53am replied:

tho again, I agree UT bots suck in everything that's anyhow realism-related.

+2 votes     reply to comment
JonathanPL Dec 11 2010, 5:44am replied:

not true, I want bots so I can play with high number of players while most of the Europe is sleeping. Or to play with friends. Or to fulfill server unless we have many players. And theres many more like me, because...

...this game "died" some time ago (most players abandoned the game). At least in the middle of Europe, throughout the day, I couldn't find a decent ping\player number server (there were 2 tank servers, 1 normal with not enough players... and RO have many, many of them). And it's not because my net sucks, because it does not (I can compare with many other games I play), so You can just forget this answer.

+1 vote     reply to comment
Revo1uzzer Dec 2 2010, 12:09pm says:

yeah, you did a great job, will you start working for RO2 when it is out?

+1 vote     reply to comment
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Released Jun 4, 2008
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