Darkest Hour: Europe '44-'45 is a modification for Red Orchestra. It focuses on the western European front during WWII from Operation Overlord to the end of combat operations on May 9, 1945.  Darkest Hour covers a multitude of combined arms and mechanized infantry engagements ranging through Normandy, Belgium, Holland, and Germany.

Darkest Hour can be downloaded from Steam here, and our active community forum is welcome to all players for their respected input and suggestions.

Darkesthourgame.com

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76mm GMC M18 "Hellcat" Jagdpanzer IV Kurz 8cm Granatwerfer 42
Blog RSS Feed Report abuse Latest News: Darkest Hour Update 5.1 is RELEASED [16DEC2011]

3 comments by Shurek on Jan 19th, 2012

Well folks, the time has come at last. The actual release of this update has taken a bit longer than all of us anticipated, but we hope that you will find it worth the wait. The final update for Darkest Hour: Europe '44-'45 is NOW available for download on Steam.

This is a rather bittersweet moment for us. With the release of this update, official team development on Darkest Hour: Europe '44-'45 has come to an end. While official development on the mod has ceased, we are confident that the game's legacy will endure thanks to YOU, the community.

Why would a development team work on a free mod for so long? Yes, Darkest Hour has been around for a long time - 5 years to be precise. First and foremost, we do it for the love of the game and the dedicated community that has followed us throughout the years. Without your continued support there would be no Darkest Hour, plain and simple. We've wanted to challenge ourselves and push the tools in our hands to the limit. We've wanted to perfect techniques and concepts for future efforts and Darkest Hour has been a fine vehicle for that. We are passionate about the history - the men and the machines that fought in the largest conflict humankind has ever known. And last, but certainly not least, we still have fun every single day!

We tip our collective hats with much respect to Tripwire Interactive who created the amazing platform upon which we have built our dreams. Their support and encouragement has been incredible, and we would like to take this opportunity to thank them once again and give credit where it is fully due. Bonam Fortunam lads!

To our former team members: the fine craftsmanship you have contributed to this long endeavor and the sacrifices you have made is not forgotten. Wherever you may be, we raise a glass (or three) to you.

Our personal gratitude to the clans, server admins, and others who have stuck with us through the "best of times, and the worst of times".

To our beta testers, who have spent many a long and late dreary hour running over the same old parts of certain maps or driving around in this or that vehicle to find out which part of the code we might have broken during that particular week - we salute each and everyone of you.

To all of our regular forum contributors, we know that it wasn't always possible to add or change everything you requested, or maybe even some of what you requested, but please know that everything you write here is read, considered, and processed...sometimes banked for future reference. Our greatest appreciation for your time and efforts.

Spread the word to all of your friends and fellow gamers: this old warhorse has a lot of life left in her yet! The future is in your hands. And if you haven't played in awhile, give us a fresh look - you might like what you find. See you all on the battlefield!

Please visit the official 5.1 thread at our forums to review the change log and discuss:

Forums.jackbootgames.com

When one door closes, another opens...This post also serves as the first official public announcement of our team's transition to the Jackboot Games, LLC banner. You might notice some BIG changes to the place over the coming weeks. We hope that you will continue to share your thoughts and ideas with us as we embark on our next journey. Development is already underway on our new project - a standalone release built using Epic Games' UDK featuring the British/Commonwealth sector of operations in Normandy from the D-Day landings until the closing of the Falaise Pocket. Our pledge to you is to stay engaged and remain true to the type of gaming experience you have come to want and expect from us.

Jackboot Games, LLC
Community Born. Community Driven.

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Darkest Hour June 6th 2008 Trailer

Darkest Hour June 6th 2008 Trailer

Jun 4, 2008 Trailers 0 comments

A trailer showing off many of the new features, units and weapons of the upcoming Darkest Hour Beta 1.0

Darkest Hour Beta 1.0 Manual

Darkest Hour Beta 1.0 Manual

May 30, 2008 Guides 2 comments

The Darkest Hour Beta 1.0 Manual explains installing DH, how to set up the sdk, server and several new gameplay features.

Darkest Hour Feature Trailer

Darkest Hour Feature Trailer

Apr 11, 2008 Trailers 2 comments

The DH feature trailer....look here to learn more about our parachute and portable radio man systems. Release in May 2008

Christmas 2007 Teaser Trailer

Christmas 2007 Teaser Trailer

Dec 23, 2007 Trailers 1 comment

The Christmas 2007 Teaser Trailer for Darkest Hour.

Dog Green Teaser Trailer

Dog Green Teaser Trailer

May 11, 2007 Trailers 1 comment

The Darkest Hour Dog Green Trailer. Enjoy 5 minutes of action packed footage (which only shows 50% of the entire map) as well as numerous other features...enjoy...

Post comment Comments  (20 - 30 of 296)
Revo1uzzer
Revo1uzzer May 6 2011, 4:38pm says:

Did the mod get an update today or is my steam redownloading the mod?

+2 votes     reply to comment
Bluehawk
Bluehawk Feb 4 2011, 7:46pm says:

I'm going to be Canucking it up to an obnoxious level when Caen comes out.

+5 votes     reply to comment
TheTommy
TheTommy Feb 3 2011, 8:48pm says:

You guys should really start to update the British like you did the Americans. It is sad, and unjust that you focus on one side while The British and Canadians did so much as well.

+4 votes     reply to comment
Warluster
Warluster Jan 21 2011, 1:07am says:

For anyone interested in taking a look at this mod, there is a gameplay blog over at Gamers United which details the experiences in Darkest Hour, and why it is worth downloading. Worth checking out for the veterans and potential players!

Gamersutd.weebly.com

+2 votes     reply to comment
BonKerz
BonKerz Dec 31 2010, 8:42am says:

are there still live servers for this mod? I don't think I've seen any in a long time.. I'd like to play it though!

+1 vote     reply to comment
Zookerman
Zookerman Aug 28 2011, 3:56am replied:

I've joined a server with 71 players in it today. This game blows my mind.it just feels like you're in a real battle. It's so much better than the console crap I've been playing (Modern Warfare 2,Battlefield Bad company 2,etc). Graphics don't mean s*** when the game is this good. Because I've played this mod,I'm going to cancel my Battlefield 3 preorder.

+1 vote     reply to comment
tman29th
tman29th Jan 3 2011, 6:00am replied:

There's still 2-3 full at any given time, good days 4-6. For US, EU and Aussies.

+1 vote     reply to comment
Elizabeth_Lestrad
Elizabeth_Lestrad Dec 12 2010, 4:55pm says:

Hope you get a Omaha Beach or Point DuHoc map in at some point. The Dog Green and Juno Beach maps are kinda disappointing, lacking the high cliff walls and seemingly impenetrable defences that Omaha and DuHoc had as shown in these photographs:

http://www.photoradar.com/files/imagecache/original_large/photos/users/doobybrother/omaha-beach-to-point-du-hoc.jpg

http://www.francemonthly.com/n/0504/images/wallpaper/img2-1024768.jpg

http://www.complex-numbers.com/home/CNOmahaD3.jpg

http://www.cromwell-intl.com/travel/france/normandy/pictures/omaha-beach-021-020.jpg


I found the Dog Green map especially odd though, considering the bunkers were kinda pointless as none of them were facing outward onto the beach.

-2 votes     reply to comment
SnakeTheFox
SnakeTheFox Mar 10 2011, 1:49am replied:

There's already like 3 beach maps, including an Omaha Beach map with cliffs, isn't that enough? It's a terrible game premise anyway, and (just like in reality) it's a horrible unfun meatgrinder for the allies as you die, respawn, move up, die, respawn, move up, and repeat.

Dear Sperglord WW2 gaming community,

**** YOUR BEACH MAPS. THEY ALL SUCK. STOP MAKING THEM.

Sincerely,
People with taste in map design.

+5 votes     reply to comment
JonathanPL
JonathanPL Dec 12 2010, 2:44am replied:

not really that much, last time I tried it was more like half a year.

But I'll give it a go if You say so. (even tho the postng hour makes You an American most probably, and US servers aren't that comfortable to play from Europe)

I just hope the update fix that damn uniforms.

+2 votes     reply to comment
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Platform
Windows
Developer
Jackboot Games
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Released Jun 5, 2008
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