Well folks, the time has come at last. The actual release of this update has taken a bit longer than all of us anticipated, but we hope that you will find it worth the wait. The final update for Darkest Hour: Europe '44-'45 is NOW available for download on Steam.
This is a rather bittersweet moment for us. With the release of this update, official team development on Darkest Hour: Europe '44-'45 has come to an end. While official development on the mod has ceased, we are confident that the game's legacy will endure thanks to YOU, the community.
Why would a development team work on a free mod for so long? Yes, Darkest Hour has been around for a long time - 5 years to be precise. First and foremost, we do it for the love of the game and the dedicated community that has followed us throughout the years. Without your continued support there would be no Darkest Hour, plain and simple. We've wanted to challenge ourselves and push the tools in our hands to the limit. We've wanted to perfect techniques and concepts for future efforts and Darkest Hour has been a fine vehicle for that. We are passionate about the history - the men and the machines that fought in the largest conflict humankind has ever known. And last, but certainly not least, we still have fun every single day!
We tip our collective hats with much respect to Tripwire Interactive who created the amazing platform upon which we have built our dreams. Their support and encouragement has been incredible, and we would like to take this opportunity to thank them once again and give credit where it is fully due. Bonam Fortunam lads!
To our former team members: the fine craftsmanship you have contributed to this long endeavor and the sacrifices you have made is not forgotten. Wherever you may be, we raise a glass (or three) to you.
Our personal gratitude to the clans, server admins, and others who have stuck with us through the "best of times, and the worst of times".
To our beta testers, who have spent many a long and late dreary hour running over the same old parts of certain maps or driving around in this or that vehicle to find out which part of the code we might have broken during that particular week - we salute each and everyone of you.
To all of our regular forum contributors, we know that it wasn't always possible to add or change everything you requested, or maybe even some of what you requested, but please know that everything you write here is read, considered, and processed...sometimes banked for future reference. Our greatest appreciation for your time and efforts.
Spread the word to all of your friends and fellow gamers: this old warhorse has a lot of life left in her yet! The future is in your hands. And if you haven't played in awhile, give us a fresh look - you might like what you find. See you all on the battlefield!
Please visit the official 5.1 thread at our forums to review the change log and discuss:
When one door closes, another opens...This post also serves as the first official public announcement of our team's transition to the Jackboot Games, LLC banner. You might notice some BIG changes to the place over the coming weeks. We hope that you will continue to share your thoughts and ideas with us as we embark on our next journey. Development is already underway on our new project - a standalone release built using Epic Games' UDK featuring the British/Commonwealth sector of operations in Normandy from the D-Day landings until the closing of the Falaise Pocket. Our pledge to you is to stay engaged and remain true to the type of gaming experience you have come to want and expect from us.
Jackboot Games, LLC
Community Born. Community Driven.