Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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95Navigator Online
95Navigator Jul 24 2013 says:

Just a quick question: did you fixed the AirEx campaign all by yourself?

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Cvoxalury Creator
Cvoxalury Jul 24 2013 replied:

Ah, and to answer regarding a specific point of your inquiry — yes, I did it by my own; I never used custom maps, any maps beside the WC mappack ones.

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Cvoxalury Creator
Cvoxalury Jul 24 2013 replied:

At some point I had it all the way from airex_start to the reactor core, yes. Kinda like ШЛЫК's mappack but a bit more detailed. But now it's in an incomplete state, some new buildings don't let a player progress since the buildings aren't complete, some scenes don't have all the necessasary content, the Vance HQ is to be changed rather heavily in terms of walkthrough and level size. Next levels, the core ones, are also to be changed, made more complex, more puzzles implemented.
So… the chapter is not fully ready, and due to development process, is not currently walkable-through.

(though I think if I'll dig some older maps and put them together they indeed do form a chapter, it's just not enjoyable enough. And after all, I only 'fixed' it up to the extent of how it was ready anyway, so I did not made any levels after the core).

[sorry for rather big&bulky reply]

+3 votes   reply to comment
JiGSAW78 Jul 19 2013 says:

Cvoxalury, are you working on other mods?

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Cvoxalury Creator
Cvoxalury Jul 20 2013 replied:

No, I am not.D.I. is my first and only project (not counting early, basic mapping for Quake, HL, CS or HL2). I do have some plans for making other mods after releasing this one, though.

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JiGSAW78 Jul 2 2013 says:

Hope The Story line will be good!!!

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psilocibinum Jul 3 2013 replied:

Вообще здоровый национализм, т.е. политический режим где эммиграция в страну сведена к минимуму, тоже имеет право на существование.Вот только благодаря Гитлеру это понятие стало неразрывно связано с насилием (((

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danilaman Aug 9 2013 replied:

Это не из-за Гитлера, а из-за плохого образования, национализм с нацизмом - разные вещи.

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Themcguireman Jun 22 2013 says:

Looks GREAT. I've always wanted to play HL2 Beta as a full working mod. Nice to see a Beta project that is still being worked on that's not Missing Information for once. Do you have an idea for when you are going to release this mod?

+3 votes     reply to comment
Cvoxalury Creator
Cvoxalury Jun 26 2013 replied:

*not answering 'coz I wanna answer like «now» and post a link for a demo release but it's not coming out right now*

No but seriously — I've set up 'this summer' as the closest date for a demo release possible to pin right now and I'm trying to work on it though I'm pretty busy with some stuff which is quite important if not necessary in life but sadly is not the mod. Right now I'm coding mainly, getting most of the features possible and trying to get rid of nasty bugs. The main thing, I think, is that I'm not going to wait for the mod to be fully finished in order to make a release, so a demo, alpha or whatever release is definitely coming.

+2 votes   reply to comment
Cvoxalury Creator
Cvoxalury Jun 26 2013 replied:

I mean there's nothing to be ashamed of in an early release featuring some unfinished pieces or bugs, is there? That is the part, the vital part of the development process. Even if there would be glitches and everything it will still be a unique stuff. I hope so at least. Am I right?

+2 votes   reply to comment
MrGccc Jun 26 2013 replied:

Releasing unfinished versions can also help finding bugs since people can report them to you.

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Dark Interval
Dark Interval
Last Update
1 year ago
469 members