Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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Post comment Comments  (160 - 170 of 397)
austinzolo Aug 25 2013, 4:07am says:

I wonder which will be better: this or Raising the bar.

+2 votes     reply to comment
Boonie Sep 18 2013, 3:59pm replied:

No leak mod is the best, really. It all boils down to how good they recreate the old story's atmosphere and stuff like that. Like how the Insolence dudes use shades of yellow and brown for city 17 whereas other leak mods might use dark blue or green or something.

+1 vote     reply to comment
Boker Aug 26 2013, 6:43am replied:

The best thing than you will can do is download the two ones, Dark Interval looks awesome, and we(RtB) are working hard too for you feel the HL2 original storyline, include all concepts, i will download Dark interval too when Cvoxalury relase it, and i hope than he too our Mod :P haha

+2 votes     reply to comment
Cvoxalury Creator
Cvoxalury Aug 26 2013, 5:54am replied:

From your perspective, it will depend on what are you actually looking for. If you waited for long to see RtB concepts to be realized, I'd say RtB mod is your best bet, I don't do concept realization that well. If you're looking for the atmosphere, the feel of the Original storyline, then this is what I try to accomplish, I hope my mod will prove itself worthy on this aspect (and, hopefully, many others).

+6 votes   reply to comment
austinzolo Aug 26 2013, 9:45pm replied:

Well I mostly want to see how the original story would play out, but the intensely dark atmosphere is what I also want to see. There are also two other mods called Half-life 2: The Origin and Insolence. All four mods look very promising and I look forward to each one of them.

+5 votes     reply to comment
Cvoxalury Creator
Cvoxalury Aug 27 2013, 4:26am replied:

And Old Story, and Project 9.

+3 votes   reply to comment
KCKI113R Sep 8 2013, 5:40pm replied:

How can you manage to forget Missing Information

+2 votes     reply to comment
Cvoxalury Creator
Cvoxalury Sep 8 2013, 5:48pm replied:

I was talking about the mods that are yet to be released, yet to be seen and appraised. MI has already been out for quite a time by now, their insights are more or less known and shown. In other words, MI is not an upcoming project on this matter.

+2 votes   reply to comment
austinzolo Aug 27 2013, 5:38pm replied:

I think I'll keep my interests in beta styled mods narrowed to DI, RTB, and Origin Story.

+2 votes     reply to comment
Cvoxalury Creator
Cvoxalury Aug 28 2013, 3:10am replied:

Of course, do as you like, I just listed those two to make the leak mods list complete. =)

+3 votes   reply to comment
DjFile Aug 24 2013, 8:08pm says:

Неужели хоть один мод по старому сюжету уцелел7 Да хранит его господь.

0 votes     reply to comment
Guest Aug 23 2013, 12:03pm says:

Looks mindblowingly awesome. Please continue I love the leak content. However are you going to be modifying parts of the original story at all. Because I know some parts were not included simply because they were considered not to be very fun.

+1 vote     reply to comment
Cvoxalury Creator
Cvoxalury Aug 26 2013, 6:10am replied:

Like, the Manhack Arcade? Well, even though I completely disagree with Valve's opinion on it, and find the Arcade awesome, that's only a matter of [my] taste. I say the Arcade shall be included, but the gaming part should be mostly optional so those who don't like the idea, may simply walk out of there and continue their path to the lab.

(although I had the idea of Gordon having to play and beat some sort of a score, to be able to continue. But that is, I guess, the very 'not so fun' thing.)

So you have to separate two terms. One is the story. The other are locations. The story could be told with some parts skipped, and some parts could provide additional gameplay, additional interest/fun without interfering with the story or even without any actual effect on it at all.
The story is that Gordon arrives, meets Barney, meets Barney again at the Arcade, then reaches the lab through steam tunnels. He might play (and I think this, in some terms, screws his position of a hero, a liberator), he might not. And the specific part about the whole citizens playing as manhacks thing is neither proved or disproved in the retail — it simply remains untold.

+4 votes   reply to comment
JoeChief Aug 21 2013, 10:50am says:

I found out about this mod not so long ago, I had always been a fan of the leak content, and seeing that you guys are working on this really makes me happy. I really feel like this mod can turn out to be one of the greatest, so I really want to wish you all of the luck with it. But I have a few questions too:

Will the mod provide all the weapons from the leak and all the enemies\characters? Because as you know, some were cut for being too similar to each other or not being very practical.
You say that the main focuss is the story, but are you going to try to keep the story as close as possible to the original or are you going to deviate in certain areas to try to improve it?
(This one has probably been asked before) Have you conssidered or tried merging with other teams with the same objective? Is just that seeing all this teams working on the original stroyline rather than working together bothers me a bit.
(This one is kinda big) Have you considered to release the final product in a 2 episodic way? My reasoning behind this one is that after reading through the original storyline, It seemed that this could be applied quite well. If it was divided in 2 episodes, it would not only take away the stress of the weight of the game and the story feeling too long in a single release, but also give room to certain enemys or weapons, that may seem too similar, to be applied in the different episodes, serving the same purpose but freshening the gameplay. Also it could allow room for improving the chapters as much as possible. I could actually imagine that the first episode would end, after the big battle from the Airex, in the Borealis been shelled by the sacksticks and gordon escaping from it having lost all the current weapons at that point, and the second espisode beggining from that point obtaining a new arsenal, and regaining the most iconic weapons (eg. gravity gun)

If you have a forum, would you mind giving a link? I would really like to post\discuss some ideas.

+2 votes     reply to comment
Cvoxalury Creator
Cvoxalury Aug 22 2013, 1:08am replied:

I'll start answering your post from its end. =)

1) The only 'forums' we have is the one here (a link is under the title), and a thread on a Russian gaming forum, which is kinda neglectable for an apparent reason.
2) The episodic idea, in a way you describe and justify it, actually does sound good. It indeed would be easier to release two separate parts, this way I don't have to complete all the mappack at once, and code for later enemies may wait. I'll think about it.
3) I do not have any current plans for merging. It would've been best if we all have just started our projects, but, for example MI was released for some years, we published about D.I. as it was 1.5 years in development already… there is too much custom stuff to accommodate in each of the team products, I'm afraid it can not work well.

4) some weapons truly are a case of uncomfortable similarity. As you take away MP7 grenade launcher, it becomes incredibly similar to MP5, crowbar & iceaxe work a bit better but still are very close to each other, and I fail to have actual fun playing with an iceaxe (at least in its original form). For the former case, a way to go may be balance tweaking, while for the latter, some new (attack) animations might make the things better. Overall, all the weapons will be included, I'll try my best to also include weapos that didn't make it into either the leak \ retail, like Pulse Shield. In addition, some of the weapons further will be (or are) improved, to make them a bit more modern.

5) I believe the story can not be told without some improvements, additions. Of course, when you do that, you instantly run into a problem with voice acting (also technical problems with Faceposer \ Horeographer tools). I won't change the plot itself, I'm not going to include some sub-plot or some twists, but additional characters, dialogs and scenes are going to me included to help players enjoy the game.

Hope that answers things for you!

+2 votes   reply to comment
JoeChief Aug 22 2013, 7:19am replied:

It really does. Thanks :)
And if I were you I would consider the creation of a forum once the development statrts getting closer to the release. Also, now that I see about compromising the work by merging, what about bringing members of the other teams into the DI team,since it seems that you guys have probably the most amount of work at this time. I know I may be stressing this idea a bit, but after looking through Moddb, I saw there were some teams that looked like the members abandoned their projects: (Old story, Cremation, The Origin), and this new mod: Raising the Bar that looks like it has potential too but is still very early development.

+2 votes     reply to comment
Cvoxalury Creator
Cvoxalury Aug 10 2013, 8:36pm says:

Heh, 333 watchers already. Gets difficult to remember all the names.

+3 votes   reply to comment
Capt.Host Aug 3 2013, 11:32pm says:

Hey. I'm crazy about "leak-based" HL2 mods.

Will you guys actually rebuild the original 4 days storyline?
Will you kinda add events that were cut from the game, add people with gas masks because of the AirEx and stuff? Add children, new lines of dialog and whatever else?
By this I mean, will you really rebuild the original HL2 storyline based on all information available and add it all?

Anyway, I wish guys the best of luck ;) Can't wait to play

+3 votes     reply to comment
Cvoxalury Creator
Cvoxalury Aug 4 2013, 4:18am replied:

Will we rebuild all that? Well, that's what this mod's for. Hopefully we'll get all the locations, the whole chain of events and adventures. And even as it is that we did not make a release yet (and it is coming, for sure), I think it would be better to 'warn' you all now.

Dark Interval is about the storyline in the first place. The mod also must deliver a good gameplay, that provides a player with motion, with vector to move along the story. I cannot say sincerely that HL2 gameplay is sharp enough by today standarts, so it won't be enough just to port cut weapons, create some enemy spawns in cut areas, etc. So what I'm saying is that the mod might stray a bit from general HL2 perspective. As D.I. is not a Leak recreation and not a mod aiming to recreate content in the first place, as the story is placed above all, this story will be told with some unavoidable 'author elements'. I'm telling all this so that you would be prepared a bit more and it won't seem for you that I've added too many features just for a show.

The big story like the Original one cannot, in my opinion, be efficiently told by the means of an obsolete gameplay, it would be too dull. But nonetheless, even while I change some gameplay and possibly even setting aspects to achieve my personal vision, do not worry: the storyline is to be recreated completely and untouched. Well, save for a couple of areas that aren't covered in RtB or the WC mappack.

+2 votes   reply to comment
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Dark Interval
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