Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.
A historic site
Hmmm not bad.
The lighting here certainly needs some work, but I'm liking the map itself quite a bit. I would like to see more details in areas like the cobblestone street and the concrete area directly behind the fence; they are just large open spaces of grey, which is not exactly a good thing for the player to have to look at as they explore the area.
What would you suggest in terms of the lighting? Because I see it as mostly finished, it's very realistic for this kind of overcast, pre-thunderstorm weather.
edit: nevermind, saw your other comment.
Yep. Oh, but I failed to mention that your geometry in all of your work is really excellent. You have done a really great job of making very realistic architecture that is also interesting to look at.
I definitely like the geometry laid down here! Can't wait to see it with more details/lighting added.
Looks straight out of Pripyat!
project looks beast :)