Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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RSS Report Canals updated (view original)
Canals updated
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Chancholoraq
Chancholoraq

Beautiful work! I love the way the acid looks and how it matches the sky's hue as well.

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TheZealot
TheZealot

Wow this is awesome!

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Joebama
Joebama

Very drab looking and I love it.

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JoeChief
JoeChief

You guys really don't cease to amaze me, it's an amazing job what you've done here, I'd dare to say that this is much better than the reatail canals! Also evolved houndeyes? This keeps getting better and better.

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JamolaMon
JamolaMon

Stunning!

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RedSlug
RedSlug

Coming along nicely. The atmosphere's nice, maybe add some distant fog and tweaking the colorcorrection would give the whole place a more acid, poisonous touch.

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Ballsopt
Ballsopt

Amazing... really gives new life and atmosphere to the canals.

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Description

Time to update the screenshots section a little. Here are the new screenshots of the Canals map. The map development is nearly finished, only some tweaks are to be done — parts of ambient on the level, a couple of rooms, some loot. It takes some time since I'm pushing some new AI bits that are going to play part on the level, namely houndeyes. Not too new, are they? But they surely have evolved in the years past… as well as other lifeforms.

This level is set somewhere in the second quarter of the Canals chapter: Gordon already left the city through sewers, and is going to find the jetski later on. Meanwhile he must find his way through highly polluted, dangerous environment, both occupied by new harsh lifeforms and chopped by Combine outposts. The players have to learn to overcome lethal environment conditions and maximize their odds of survival, as the ground itself will wither them, and make them easy prey for enemies.

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