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Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You can find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, then continuing through the alien factories, the underwater base and the Citadel, you can feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.
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| Feb 17 2012, 10:48pm Anchor | ||
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Браш-титизен, а это видел - Youtube.com ? Мужик прикольно модель консула сделал... Ну и остальное тоже... кхм... интересно... Edited by: naskof300 |
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| Mar 2 2012, 5:39am Anchor | ||
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Так это не модель Консула, да и не его, а Ред Катаны. Кажется. Рескин, не модель. |
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| Mar 10 2012, 2:51am Anchor | ||
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brush.titizen wrote:Так это не модель Консула, да и не его, а Ред Катаны. Кажется. Рескин, не модель.
how many chapters have you (not 100% mapped, but a good start) mapped out? Well, Airex was the first chapter that I started to work on and it's almost complited, except for the very final. And except for the train crush. Hyperborea is basically complited, it can be played through, although I continue expanding maps. City 17 chapter, from factories to steam tunnels (trainstation isn't completed, but it... let say, 50%). So you can count these chapters as completed in a sense that they can be played through. And there are many maps from almost all of other chapters. 2 maps of Kraken, 3 maps of Vertigo, some parts of Ravenholm, several Canals maps, Eli's colony, Depot. how will the train crash sequence go out? and conscripts are encountered in the airex, but dont help gordon rebel until the airex reactor is destroyed i dont know if this is even possible, but could the airex serve as a playable demo for this mod later? you said its about complete |
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| Mar 12 2012, 10:50am Anchor | ||
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M0rg0n_Fr33m4n wrote:
how will the train crash sequence go out? according to the scripts in RTB, super soldiers and synth elites and cgaurds were supposed to be around and conscripts are encountered in the airex, but dont help gordon rebel until the airex reactor is destroyed i dont know if this is even possible, but could the airex serve as a playable demo for this mod later? you said its about complete brush.titizen is.. Well..he is busy for now, so I'll try to answer. We plan to make the train crash look like in RTB, I mean there will be an ambush, elites, Alyx comes to the train, then we flee from the battle, etc. You better wait for brush.titizen's answer about other details on the map, he can tell you real facts, I know this only because he told me this and I have seen some old screens of this map. The conscripts in Airex will help Gordon, because they are assaulting the complex, they managed to break inside, but their tanks or whatever they use for transport and attack are damaged and they are stuck inside one of the buildings. Captain Vance will be there of course and Gordon will meet him. There will be another group, recon group, but Vance lost contact with them but assumes that they are still alive and hiding somewhere. Gordon will meet them too. That's how the general idea of Airex script looks like. At least for now, we may change something in future. I can't answer the question about the demo, it will be a decision of a whole group, we need to think about it thoroughly, because it will be the first real playable thing you will see, it should be perfect in all aspects: gameplay, bugs, performance, scripts and everything else. Edited by: Shifroval |
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| Mar 16 2012, 12:09am Anchor | ||
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Will hunters fill the gap for the synth elite soldiers who never went past concept art? |
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| Mar 16 2012, 7:57pm Anchor | ||
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TheZealot wrote:Will hunters fill the gap for the synth elite soldiers who never went past concept art?
there were no hunters in the beta universe, although i have reason to beleive the flechette darts that it shoots are the ammo that the combine super soldier should use, because the combine super soldier has similar attacks to the hunter, like the big arms to ram into the player, and a gun thats supposed to shoot pulse ammo (the hunter is essentially designed to be a mini strider, and the combine super soldier was originally supposed to fill this role as a mini strider, but more humanoid) so basically the combine super soldier got replaced by the hunter in terms of concepts also in hl2 ep1, the NPC for the hunter was called "ministrider" it would be nice to see the super soldier shoot flechette darts instead of plain pulse ammo, so it can be in homeage of the hunter's common concept as a "mini strider" Edited by: M0rg0n_Fr33m4n |
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| Mar 17 2012, 12:51am Anchor | ||
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Мне непонятно, зачем Илай послал Гордона в аир-экс? Может приход Гордона должен был послужить сигналом к восстанию ? И еще неясно куда девается аликс после первой встречи с ней во время крушения поезда, ведь в аир-эксе ее по сюжету уже нет... |
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| Apr 12 2012, 4:04am Anchor | ||
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so any updates? i've seen diologe for the skyscraper where Alyx gets captured while injured and even metrocops talking about the consul, will they be remade for the mod's skyscraper chapter? love the work on the streetwars this mod will definantly succeed people, though will get skeptical on the status of this mod due to the lack of news posts Edited by: M0rg0n_Fr33m4n |
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| Oct 20 2012, 5:30pm Anchor | ||
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You people should make a different mask for the gasmask citizen more like the pictures and concept: Images.wikia.com |
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| Oct 27 2012, 5:08am Anchor | ||
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We aren't the authors of the current model, so this is a template and the mask will be changed anyway, not necessarily to that of the Valve's model. |
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| Oct 27 2012, 7:15pm Anchor | ||
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Ok. thnx for the answer. |
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