This project aims to recreate the levels and playing experience of the LucasArts game Dark Forces using the modern 3D engine found in the game Jedi Knight - Jedi Academy.

We will be re-creating all 14 levels found in the original game and bringing them into the 21st century.

Given the capabilities of the modified Quake 3 engine this project is very exciting indeed. Weapons, enemies and models will be re-created aswell as other features of the original game.

Soon you'll be playing Dark Forces with gorgeous visuals, brilliant effects and fantastic playability!

  • As Kyle Katarn, mercenary and agent of the Rebel Alliance, infiltrate the secret Imperial base to steal the plans for the Death Star and travel to distant locations as you track down clues to unravel the mystery of the Dark Trooper.
  • Choose wisely from an arsenal of weapons including Bryar Pistol, Imperial Blaster, Thermal Detonator, Imperial Repeater, Fusion Cutter, Anti-personnel Mines, Mortar Gun, Concussion Rifle, and the Dark Trooper Assault Cannon.
  • Test your skills in 14 greatly enhanced missions
  • Interact with legendary Star Wars characters such as Storm Troopers, Imperial Commandos, Gammorean Guards, Dianogas, Boba Fett, Grans, Trandoshans, Jabba the Hutt, Kell Dragons, and of course all 3 iterations of the fearsome Dark Trooper.
  • Hear the original music exactly as the composer intended.
  • Powered by a modified version of the widely acclaimed Quake 3: Team Arena engine, you'll enjoy the game as never before with high resolution graphics, hardware accelerated performance, true 3D environments, stunning sound and music effects, and in-engine cutscenes which complete the entire 14 mission story.

Visit our website for more pictures and updates- Darkforces.jediknight.net

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The Dark Forces Mod for Jedi Academy, winner of LucasFiles.com Mod of the Year 2003 is preparing to release the long awaited "Second Demo" for JA. The demo will include the first six levels of the old Lucas Arts classic "Dark Forces." Release date is planned in time for Spring Break. Visit Darkforces.jediknight.net for more news and screenshots.

Dark Forces MOD For Jedi Knight II Releases Demo!

News 1 comment

Yes, that's right! The long awaited Secret Base Demo of the Dark Forces MOD for Jedi Knight II MOD has finally arrived. The demo features: Complete Secret...

Jedi Knight II: Dark Forces MOD Demo Release Date!

News 0 comments

I just thought I'd give people the heads up that we have a planned release date for the Secret Base demo: Wednesday 27th November. We are currently internally...

Up on the new host!

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Just a quick but important news post, to alert any JK2 mod followers that The Dark Forces MOD is now up on our glorious new host JediKnightII.net! So...

Changing Host

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For all those following The Dark Forces MOD for Jedi Knight II it shall be moving to JediKnightII.net this weekend. So be sure to keep update your bookmarks...

Post comment Comments  (40 - 50 of 97)
KyleKatarn1995
KyleKatarn1995

It can't be dead. :(

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krloz
krloz

Is this mod dead?

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KyleKatarn1995
KyleKatarn1995

Man I was a fan of Dark Forces. :)

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CrossDressiNate
CrossDressiNate

Played the 6 level demo. Keep up the awesome work! The only things I don't like is the custom voice for Kyle Katarn. He sounds umm not professional. I know it's hard to find someone who sounds like young Kyle. Heck if you guys need help with that I sure can help. The levels are gorgeous! There is so much detail. I think the finished product will be as good as the original Dark Forces. On levels like Nar Shadaaa, Jabbas Ship, Detention center you should add civilians. In Nar Shadaa just random civvies walking around doing things. Jabbas ship, have spectator civvies that watch you battle the krayt dragons and gamble and drink. Have prisoners and interrogations in the detention center. In coruscant have civvies. All levels should have technicians in selected areas. I love everything you guys have added onto this already amazing game. If I didn't know better I would say this project was made by Lucasarts. One bug is with the cannon though, it only fires out of one cannonhole and alt fire doesnt shoot all of them. Also theres areas on the mining moon and detention center where it lags for no reason. Those need to be fixed. Keep up the awesome work guys.

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AVGNJr1980
AVGNJr1980

They should continue on with the levels, weapons, etc.

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UACmarine208
UACmarine208

So is this alive or is it sleeping with the fishes?

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Garyn Dakari

Wow! These maps are better than ANY of the base JKA maps!

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andysaj
andysaj

To everyone watching this mod. Please drop by the official website to see the most current updates. As you may or may not know we have taken over work on this mod from the original team. Unfortunately we have not been able to get access to this site yet. However we were able to post our current news on the official site. So please drop by and check out the updated screen shots on the current levels that are being worked on. There is much progress that has been made and much more to come.

Regards
hh6

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psilas
psilas

You're joking?

I do hope this mod doesn't go under as it would be a GREAT loss to game players and star wars fans alike!

Good luck!

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JBJHJM
JBJHJM

Played the 6-level demo first time. You can see that it's not the finished version, there are a few bugs in it. But:
Altough there are bugs it's great!!!!

A big compliment to the DF team! Keep up that great work!

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