Dark Evolution is a total-conversion (or at least, that's what I'm aiming) modification for Starcraft. It features 3 races: The powerful Hell Zerg The resistant Exiled Protoss The massive Infested Terran. - Update - After being dead, Dark Evolution comes back to life, better than ever. The next release, 1.3, will include new music, as well as new sounds, more balance changes, spell changes and new units. A minimal of 5 units will be introduced in 1.3 release. I hope in future releases the number increases to 10 or 12 units. Every race has now a different gaemplay, since their strategy has changed in many ways. You may not rely anymore on the Zerg's regenartion ability, but you can trust in great ofensive power, as for the Terran you may take damage but the numbers will pay back, and the Protoss might even have lower numbers, but their resistance and considerable offensive power can be the best of weapons. You decide who wins in this race of survival.

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0 comments by shadowoscar on Jun 21st, 2007 digg this super bookmark


Dark Evolution Mod might change the Exiled Protoss to the Xel'Naga race. I plan to make stone-like buildings, so Protoss strength will have a reason to be.
It's just an idea... But maybe the Hell Zerg will be switched to Hybrid Race. I will make enough GFX to make the difference feel.

[IMAGE][IMAGE]

For the next release the team will have done the apropiate Wireframe changes to the actual units, also currently I have been changing some spells, like Plage, now instead of overlaying a red goo it lits fire to the units!

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Dark Evolution 1.2 No Music

Dark Evolution 1.2 No Music

Jul 31, 2007 Full Version 0 comments

DE 1.2

Dark Evolution 1.2

Dark Evolution 1.2

Jul 31, 2007 Full Version 1 comment

DE 1.2

Comments  (20 - 30 of 258)
shadowoscar
shadowoscar Dec 10 2007, 3:50pm says:

YEAH, WE'RE BACK AND BETTAH THAN EVAH!!

+1 vote     reply to comment
xDliverancex
xDliverancex Dec 9 2007, 12:53pm says:

ITS ALIIVE!!!

+1 vote     reply to comment
shadowoscar
shadowoscar Dec 8 2007, 6:48pm says:

Alive once more.

+1 vote     reply to comment
shadowoscar
shadowoscar Oct 24 2007, 9:15pm says:

Why do I bother then?

+1 vote     reply to comment
shadowoscar
shadowoscar Oct 13 2007, 6:10pm says:

Otherwise no.

+1 vote     reply to comment
CauldBorn
CauldBorn Oct 13 2007, 1:32pm says:

Is there anychnage there will be a SC2 version of this??

+1 vote     reply to comment
shadowoscar
shadowoscar Oct 12 2007, 3:54pm says:

I've set the engines running once more. What do you people want to see?

+1 vote     reply to comment
shadowoscar
shadowoscar Oct 12 2007, 3:22pm says:

Medics are going to be more expensive like the big units (not that much) so that an Infested Terran player will value it more, and be a fat target to kill for the enemies.

+1 vote     reply to comment
modmaster50
modmaster50 Oct 7 2007, 8:02pm says:

Infested Terran cpus always kill other cpus. The ability to heal all units makes it very cheap. =P

+1 vote     reply to comment
shadowoscar
shadowoscar Sep 6 2007, 6:51pm says:

People put your guns up! errr.... roo much Ryp Slime.

Sorrry I haven't been updating but I have not the necessary tools or people to make the new actualization: New units! But worry not: THE MOD IS NOT DEAD, I REPEAT: THE MOD IS NOT DEAD!

+1 vote     reply to comment
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Platform
PC
Game
StarCraft
Developer
Starcraft Modders
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Release Date
Released Nov 14, 2007
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9.4

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Real Time Strategy
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Sci-Fi
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1 year ago
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