Story

Julia Miller has been dared to enter the Dobson Manor, an abandoned mansion on the outskirts of town. For as long as anyone could remember, breaking into the Manor and reaching the attic has been a rite of passage for all teenagers in town. To many the haunted estate is nothing more than an urban myth...

Unaware of the lurking shadows, Julia reaches the attic only to realize that the stories about the house are true. The shadows are alive with an unseen evil that is bound to the darkness. Julia must now escape the house without succumbing to the frightening evil waiting at the edge of the light.

Philosophy

Dark Corners is a game based on film and visual storytelling techniques. These theories are the cornerstone of the games design. This applies not only to the NIS sequences, but to game play as well.

In Dark Corners, the player is put into dark levels that are only lite by small bright lights. This technique utilizes the visual theory known as "frame-within-a-frame". During game play, the user can only see limited amounts of the screen at any one time, this build tension between the on screen light source and the edge of the screen. We are trying to give the player a sense of a bigger world, while only exposing bits of it visually. This keeps the player thinking there is something sinister just beyond the radius of the light.

The horror genre can be divided into two schools of thought, gore (Dawn of the Dead) and suggestion (the Blair Witch Project). Building on the "frame-within-a-frame" feature of the game, we decided to go with suggestion. This entailed characterizing the darkness as an entity itself through the use of sound and scripted sequences. The result was the player has to apply a certain amount of closure to the game play and use their own imagination to fill in the visual gaps provding the game with an unsettling nature.

"Often it's what you can't see that is scarier than what you do see"

The result of the application of these theories was an immersive experience that pushes the boundaries of what is defined as horror in the videogame genre.

Mechanics

When the player enters the shadows they are attacked, when they are in the light they are healed. The player must then escape the house by solving a series of environmental puzzles that unlock room. Game progression is handled by giving the player tools to combat the darkness (flashlight, flares) and putting them in situations where they must use them to survive. Along with tools that game has a linear difficulty curve mitigated by the introduction of progressive complications during game play.

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Blog RSS Feed Report abuse Latest News: Dark Corners nominated for best student game

0 comments by 01Hammer on Aug 27th, 2006

Red Herring Games is proud to announce that Dark Corners has been nominated for the inaugural CAEAA event in Vancouver September 14th. We have been nominated in the best student game category. Keep you fingers crossed.

The CAEAA or Canadian Awards for the Electronic and Animated Arts is a first run awards show hosted by some og the biggest names in animation, games and film. This Years cerimony is hosted by no other than the captain William Shatner.

-RHG

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Dark Corners mod install

Dark Corners mod install

Sep 17, 2006 Full Version 1 comment

Dark Corners modification for Unreal Tournament 2004.

Post comment Comments  (0 - 10 of 19)
Prophedeus
Prophedeus Jul 26 2010, 9:26pm says:

Hey there. I was wondering if this is a conversion mod or a add on stand alone mod for UT2004 Cause i dont like to much the conversion mods cause i dont want to ruin the standard UT2004 game just want to add some extra stuff in it is it possible with this mod? thnx for reading this comment & perhaps answering as well

+2 votes     reply to comment
TheCyberWalker
TheCyberWalker Apr 20 2012, 9:58am replied:

It's a stand-alone mod. It doesn't "ruin" the standard UT2004 game.

+1 vote     reply to comment
Mukridzsin
Mukridzsin Oct 9 2008, 2:40pm says:

WOW ! :D

-3 votes     reply to comment
jgri
jgri Jun 20 2007, 5:47pm says:

Aparently it is a astunishing game. Well done

+2 votes     reply to comment
01Hammer Creator
01Hammer Apr 12 2007, 12:50am says:

WASD for player control.
Left click for flashlight.
Right click for flare.
Press "E" for world interaction.

-RHG

+2 votes   reply to comment
dethtoll
dethtoll Mar 23 2007, 12:24am says:

i don't have a 360 controller. how do i map the controls for PC?

+2 votes     reply to comment
dethtoll
dethtoll Mar 22 2007, 11:06pm says:

... *installs UT2K4*

+2 votes     reply to comment
01Hammer Creator
01Hammer Aug 27 2006, 11:25pm says:

hi everyone,

sorry for all the Downloading trouble with filefront. Dark Corners can now be DL'ed at a more stable site:

Vfs.com

thanks,

RHG

+2 votes   reply to comment
01Hammer Creator
01Hammer Aug 27 2006, 11:36pm says:

Red Herring Games is proud to announce that Dark Corners has been nominated for the inaugural CAEAA event in Vancouver September 14th. We have been nominated in the best student game category. Keep you fingers crossed.

The CAEAA or Canadian Awards for the Electronic and Animated Arts is a first run awards show hosted by some og the biggest names in animation, games and film. This Years cerimony is hosted by no other than the captain William Shatner.

-RHG

+2 votes   reply to comment
Takeo
Takeo Aug 27 2006, 4:04am says:

download still does not work

+2 votes     reply to comment
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Platform
Windows
Developed By
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Release Date
Released Sep 17, 2006
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Style
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Adventure
Theme
Horror
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Single Player
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