*Update!* Story has been fixed! please comment. Behind the Project: Dark Ambience is a school project for BT’s Young Scientist. We want to show how sounds and music are the most frightful thing to a person, To show this, we are going to create a ‘Half-Life 2' Modification, and implement our own custom sounds and creatures. Then, we test the players with heartrate monitors. This will show us that if they are playing the game and there heartrate starts going faster, we know that they are being effected. Then they tell us what got them scared the most. Game Story: You are a teenaged photographer, who would love to take pictures of the abandoned hospital on the east side of town. It is a beautiful sunny summer’s day, and it is perfect for taking pictures on the grounds of the old abandoned hospital. You and your friends are at the grounds, and after been taking pictures of each other and your surroundings, you get a sudden urge to take some inside. Your friends chicken out. You...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
This is the barebones for the new level we are
making in Source, our newly chosen engine.
looks good but the hallways look quite blank. there aren't many decals in these or many props.
also very few corridoors are in existance which dont have any other doors allong them. otherwise that room at the end of the corridoor would have been attatched to the rest of the building. why go to the trouble of building a long corridoor which doesnt serve a perpose...
just add a couple of doors along there and a medical poster or two. maybe an abandoned patient bed. then you have yourseld a very good and realistic corridoor.
just gonna pop off to your website and give this a look :P
My main criticism for this room is the textures. The carpet textures tile badly and are better for small rooms. I suggest you use tiles.
As for the walls, the two textures (at least I think it's two...could be three for all I know) you used don't meet very well. The bottom one doesn't have any definitive edges, and looks really weird next to carpet and a tile wall. I recommend clean plaster, or dirty plaster if the hospital is abandoned.
Also, the ceiling texture looks really odd. Is that concrete? Doesn't look very appropriate for a hospital corridor.
Are you using pictures for references? If not, then you really should do so, to get a better idea of what hospitals look like.
Here's one to get you started:
Piperreport.com
Brightside-contracting.co.uk
Notice how everything is really clean and white and shiny, with the exception of a few simple colors.
...celling texture should be white...next, place the lights on studs instead(vertical neons for example)...further on, if it's the entrance to the hospital...well, remove the carpet, make concrete panels or something...enlarge the enter itself/door...etc.
...and as Mr.Fauxe says, search for some real pictures...the entrance usually has stairs, fence, signs,...add some vegetation,in and out... i mean, it's HL2 man, why economize... and above all - FINISH WHAT YOU STARTED!...DO IT!...good luck