DaggerXL is a Modern Daggerfall Engine Recreation for current Operating Systems and hardware – essentially it is a remake in the spirit of a port. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended. The game will make use of hardware acceleration providing higher resolutions, color depth, greatly improved visibility, better texture filtering, enhanced performance and more. In addition DaggerXL will support full modability, similar to more modern Elder Scrolls games, using custom tools.
When testing out some things, with terrain, I realized that the edges of the map were not handled gracefully – it crashed in fact.
In this post I will start a little about the architecture of the XL Engine and how supporting different games has been implemented.
So you might be wondering, why bother extending the rendering distance so far when emulating an old game like this? To answer that we’ll have to think...