DaggerXL is a Modern Daggerfall Engine Recreation for current Operating Systems and hardware – essentially it is a remake in the spirit of a port. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended. The game will make use of hardware acceleration providing higher resolutions, color depth, greatly improved visibility, better texture filtering, enhanced performance and more. In addition DaggerXL will support full modability, similar to more modern Elder Scrolls games, using custom tools.

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June 20, 2012 - Software Renderer Update

June 20, 2012 - Software Renderer Update

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I’ve spent a fair amount of time making sure the core engine is architecture is solid and supports things like cross platform support, networking support...

April 17, 2012 - UI Editor

April 17, 2012 - UI Editor

News 1 comment

This will be a short post on the progress towards the first build of the tiered release that I previously discussed.

Project Updates and New Version

Project Updates and New Version

News 3 comments

It's been a long time since I last updated the ModDB page for DaggerXL but the project has been progressing. In this post I'll go over what's going on...

XL-Project Move and DaggerXL Version 0.20 Update

XL-Project Move and DaggerXL Version 0.20 Update

News 6 comments

In this post the XL-Project move is discussed as well as an update on version 0.20, the engine merger and work beyond version 0.20.

Low-End System Support – Part II

Low-End System Support – Part II

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In this post I'll talk more about the upcoming software renderer including progress, performance and future plans. Note that this work is happening in...

Closing in on version 0.20

Closing in on version 0.20

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In this article I'll talk about the progress towards version 0.20 as well as plans for supporting lower end systems.

Working Towards Version 0.20 and Beyond

Working Towards Version 0.20 and Beyond

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This news item shows one of the first new systems for version 0.20 - the dungeon/interior automap. Post version 0.20 plans and the upcoming DaggerXL Alpha...

Version 0.197 Released - Dungeons!

Version 0.197 Released - Dungeons!

News 12 comments

Explore the dungeons of the Illiac Bay in version 0.197 of DaggerXL - most of the dungeons are now accessible.

DaggerXL Progress

DaggerXL Progress

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While the ModDB profile for this project hasn't been updated in a while, DaggerXL has been progressing. In this news item I'll talk about some of that...

DaggerXL First Anniversary

DaggerXL First Anniversary

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The DaggerXL has turned 1, as of June 25, 2010. In this article I talk about some of the early development and give a quick summary of some of the work...

Character Creation Progress

Character Creation Progress

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Implementing the Daggerfall Character Creation System in DaggerXL is coming along. I have enough done that I thought it would be a good time to talk about...

The Current State of DaggerXL

The Current State of DaggerXL

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With the character creation and gameplay support fast approaching, I decided that it's about time to show where DaggerXL is now - as of build 0.181. I've...