DaggerXL is a Modern Daggerfall Engine Recreation for current Operating Systems and hardware – essentially it is a remake in the spirit of a port. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended. The game will make use of hardware acceleration providing higher resolutions, color depth, greatly improved visibility, better texture filtering, enhanced performance and more. In addition DaggerXL will support full modability, similar to more modern Elder Scrolls games, using custom tools.

Post news Report RSS April 17, 2012 - UI Editor

This will be a short post on the progress towards the first build of the tiered release that I previously discussed.

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This will be a short post on the progress towards the first build of the tiered release that I previously discussed.

Some of the games, especially Daggerfall, have large amounts of UI. Not just the core game UI but additional UI that is needed for XL Engine specific features such as setting the resolution, graphics settings, mods and so forth. Rather then try to make custom screens to match each game like DarkXL, I decided to have a unified XL Engine UI for all the UI that isn’t part of the original games.

Anyway I had started converting all the Daggerfall UI into the new UI Script system but realized that I wanted to make a UI editor and that making the UI editor wouldn’t take much more time then writing the scripts manually. In addition, the editor will make setting up the UI now and in the future much easier. The UI editor will generate UI script files which can then be further modified by hand if need be.

I didn’t have time to finish the UI editor yet but I thought it would be interesting to show a screenshot of me testing out the UI system. I have other controls already, such as check boxes, edit boxes, radio button and so forth but this is a screenshot of me starting to lay out the UI editor “for real.” Now that the art and UI system is in place, building the rest of the UI editor won’t take too much longer. :)


Holy ******* ****
so many uptdates at once!

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