Daemons Mod - Official Stand Alone Race For Dawn of War Soulstorm Description: This mod will be adding the Daemons race to Dawn of War: Soulstorm. The Demons race will be created to bring forth the most viscous of demonic forces unlike Chaos, and their power of 100% daemonic domination will be witnessed in this mod. The Daemons race focuses on the creation of all demons, and all demons will be within this mod. All new units, structures, abilities, new design of gameplay (epic gameplay that's for sure), art, ai, upgrades, and a complete race alone will be forged by our hands. The Demons mod Team combined with the Apocalypse mod Team will bring you a final breath-taking discovery and demonstrate to you one of the final epic races of Dawn of War 40K.

Report article RSS Feed FAQ (Frequently Asked Questions) - Updated 10/30/14

Please view the Frequently Asked Questions before posting. Some questions most often asked may help you towards your goal if you have any relevant questions in here asked often. Please also comment on this page below, and tell us to add a question most frequent that has not been put up here on this tutorial. Thank you.

Posted by Lord_Cylarne on Dec 23rd, 2012
Basic Management.

FAQ (Frequently Asked Questions)

Please read before posting!



Most popular question:

Q: What happened to Daemons and Inquisition Daemonhunters???
A: They will be available in version 1.74. Version 1.73 took us a while to release. If we had to finish both Inquisition and Daemons, you are talking a good long wait than released now. Plus we like our skirmish concept all neat and polished for the fans to finally enjoy.

General Mod Questions:

Q: How do I install the mod? (11/12/14)
A: Please see this link moddb.com
For other links including help with torrents, please visit this moddb.com

Big fat edit (11/12/92): To get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:

//RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids

to

RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids

Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here:
Moddb.com

You can also comment out the Tyranids within your UltimateApocalypse.module by opening up that file and comment out the required mods that display tyranids. Commenting things out is either one of these symbols (-- or //). This disallows the Tyranid race.

Q: I can't activate the mod i press activate then tells me "Failed to activate the requested game". What did I do wrong? (11/12/14)
A: For starters, did you download the Tyranid mod? That is an essential required mod to download for version 1.73 and 1.73.4. When version 1.74 gets released, please download Daemons mod version 1.6, and the Inquisition Daemonhunt mod.

Try redownloading from another mirror. If you have a race expansion uncommented out within your module file, make sure you have the race mod as well, downloadable from another site. This is not included in the UA mod. Please make sure you have the Tyranid mod:

Moddb.com

Edit: It also corrupts multiplayer if you see extraction error messages. It also corrupts multiplayer if you do not activate Tyranids and somebody else, who you want to play with has Tyranids.

Required mods that needs to be placed in the same location as your mod:
- Objective Points (In installation already).
- UA Tyranids mod (In installation).
- Tyranid mod (Required to play, please download that).

Big fat edit (11/12/92): To get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:

//RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids

to

RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids

Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here:
Moddb.com

You can also comment out the Tyranids within your UltimateApocalypse.module by opening up that file and comment out the required mods that display tyranids. Commenting things out is either one of these symbols (-- or //). This disallows the Tyranid race.

Q: When I go to load up the Ultimate Apocalypse mod from game manager, it isn't there, help!
A: Simply place the mod in the right location, right within the base location of Dawn of War Soulstorm. The path directory you put the mod in is wrong.

Q: Can this mod work for steam? Also, where should we install the mod for steam? (9/21/14)
A: This mod works for steam. In fact it is recommended you get the mod for steam! Your installation location should be:

- C:\Program Files(x86)\Steam\SteamApps\common\Dawn of War - Soulstorm
or
- C:\Program Files\Steam\SteamApps\common\Dawn of War - Soulstorm
or
- Wherever you installed Dawn of War. Right click on your Dawn of War game in your Steam Library, go to properties, then browse local content.

Q. How do we play multiplayer? (11/12/14)
A. Install the mod just as is with Tyranids mod working correctly. Ask around if somebody does not have the Tyranids mod installed, and if they don't, tell them to apply Tyranids mod to UA (like they should), or deactivate Tyranids.

- All data must be the
same.

Q: When I play multiplayer, I am getting Sync errors or I disconnect, please help! (11/12/14)
A: There are many things you need to look out for.
1. Make sure you turn off these win conditions like Heroes, Advanced Overwatch, and etc.. Looping scar inflicts sync errors when bunched together.
2. Make sure you and your friends have the same mod version, with no files modded.
3. Make sure you are all using Soulstorm Patch 1.2.
4. All related mods, UA, Objective Points, Tyranids mod, Inquisition Daemonhunters, and Daemons must be the SAME. Anything different will cause sync errors and Dawn of War is flawed at that unfortunately.
5. Do NOT play in -dev mode, the shortcut used to get the mod quickly via .bat files. This will break multiplayer and will also break your multiplayer.
6. If you cannot get any multiplayer to work, or you got sync errors during this time, then reinstall. WITHIN REINSTALLATION, make sure you do not see ANY extraction errors or you WILL have multiplayer issues.
7. Do not play with Apocalyzed maps. Reports of not working in multiplayer.
8. Make sure you have Tyranids installed with your mod by taking the procedure correctly.
9. (For steam): Check file integrity, by right clicking on your exe file within steam, properties, local files, validate game cache integrity.

Q: When I start the game, the CPU takes over my army and they start fighting, meanwhile I do nothing, help! (9/21/14)
A: Do not play with -dev mode on. Do not also hit Shift+F9.

Q: I'm getting pink cubes and constant crashes all over the place, this mod is buuuuuuged, help?
A: Sometimes files get corrupted on the transfer from the Internet to your computer. If you guys do have these issues, it's best that you IMMEDIATELY re patch your mod via uninstalling then install again from a different mirror for your download. It is essential, as none of this is a part of the mod.
To confirm if your files have downloaded correctly:
-Download this tool (download should start automatically)
-Drag and drop the UA installer you want to check into its program window
-Copy the respective hash for the file you're checking from below. The hash should match perfectly, otherwise, the file is corrupted, and you'll have to redownload it.
Hash for UA 1.73 Installer:
E9E8293BE81D931B709581B7DA264D04
Hash for UA 1.73.4 Installer:
6C40DFA170AC1131F36301597B5651DE

Q: I'm getting some crashes to desktop on this mod, why?
A: If you're playing large battles (8 player maps), that can cause Soulstorm to run out of memory and crash. See this link moddb.com for a fix.

If you weren't playing large-scale battles, please check what races you were playing with or against, and please check the win conditions you were playing on, along with the time your game crashed. Report this to us, and this may be fixed later. Some crashes can also be a part of the DOW engine. These errors like lag, 8 players on a 1024x1024 map, or any screen dealing with too many large explosions may result in crashes to desktop.

Q: Whenever I defeat a stronghold in the Kaurava Campaign, the campaign crashes on me, please help!
A: If you want to try to solve the problem:

All you do is copy the Dawn of War movies into the Ultimate Apocalypse Mod folder of your download. Make sure the movies copied are in the Movies folder, or nothing will work.

A second way to prevent this from happening is saving before the stronghold mission ends, and then reload the game to beat the mission without crashes.

Otherwise there is really nothing we can do. The DOW developers basically erased movies from the mod and the campaign cannot really function like it does in skirmish unless we go into the campaign files and remove each and every related video applied. But the truth is, we might abandon the campaign and switch directly to our own campaign, Survival, Arena, and Zombie Apocalypse on the Ultimate Apocalypse campaign scenarios.

Q: Model glitches! Will you fix them?
A: Nothing I can do about that, they may be fixed by someone eventually.

Q: Can we play this online?
A: Yes. Go here... Steamcommunity.com

Q: When I can play online, the Dark Eldar, Sisters, Tyranids, and all other non vanilla races are available. Imperial Guard, Space Marines, Necrons, Tau, and etcetera are unplayable or unselectable in multiplayer. What did I do wrong? (10/7/14)
A: Buy all other Dawn of War games. Including Dawn of War, first game, Winter Assault, and Dark Crusade. There is another way, via cracks which allow this race change, but it is illegal.

Q: Will you add units from the Dark Prophecy mod?
A: I will not ever again. That mod will only get us in trouble. Sorry.


Grand Release (1.73 versions < 1.74):

Q: Where can we post bug reports? (11/12/14)
A: Here.

Q: How do we get back the Tyranids? (10/17/14)
A: To get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out: //RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids

to

RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids

Save, and make sure you have the Tyranid mod installed.

Q: Why are the Sisters of Battle textures from version 1.73 all the sudden downgraded?
A: To prevent crash to desktops. However, most textures are not removed from version 1.73.4. Object improved textures like structures, commanders, vehicles, relic units; were not removed from the mod, just infantry. See this thread here:http://forums.relicnews.com/showthread.php?274906-Can-utmost-gorgeous-textures-crash-a-mod

Q: Just to make sure, remove all old versions of UA mod before installing? (9/21/14)
A: Yes. Make sure you remove these files from your Dawn of War: Soulstorm directory:

- UltimateApocalypse
- UltimateApocalypse_NewRaces
- UltimateApocalypse_Campaign
- Daemons (if you installed version 0.96 previously) and reinstall Daemons mod 1.5 (required 1.6 if available).

NOTE: Daemons mod is not compatible with Ultimate Apocalypse 1.73. Please await them in 1.74. Daemons removal is necessary to get rid of an old broken version, that if collided with Daemons mod 1.4 or 1.5, your game will break. So it is HIGHLY recommended you remove Daemons mod 0.96 content...

Q: Where is campaign???
A: The campaign will be heavily reworked and perfected upon the 1.75 release, involving new revamped campaign, Survival, Arena, and Zombie Apocalypse games involved within the XP3 release.


Grand Release (1.72.7):

Q: The New Races mod and Campaign does not work or is broken, please help!
A: Please install all required items such as:
- Ultimate Apocalypse (For New Races and Campaign)
- Ultimate Apocalypse: New Races (For Campaign)
- Daemons mod version 0.96 - Forums.relicnews.com(0-96)-Released!
- Tyranids mod 0.52beta - tyranids.gameapollo.com/mirror/Tyranid_Mod_0.5b2_Installer.exe
- Inquisition Daemonhunt - Gamefront.com
- Objective Points mod (In Grand Release version 1.7)

Also check out the installation instructions for the Grand Release nicely provided by PsykoTenshi. Moddb.com
Q: This mod is very hard to install for New Races. Ever since I got the Daemons mod version 1.4 or 1.5, the game crashes to desktop. Please help!
A: The UA mod as of version 1.72.7 is not compatible with Chaos Daemons yet, and there is a file in the UA mod Grand Release that affects this and crashes the mod to desktop. This will be fixed all in version 1.73.

If you have already installed version 1.4 or 1.5, no problem. Go into your New Races folder of the UA Mod. Go into data/attrib/racebps.

You will then notice a file named, "daemons_race.rgd". Delete that file and you are good to go. ;) Daemons mod 1.5 compatible with the UA mod.

Q: I'm getting a fatal scar error when entering the game of the Daemons mod or UA mod!
A: Most likely you need to install version 1.5 of the Daemons mod. There is a typo in the Daemons mod version 1.4, where if played on "Destroy HQ" wincondition, the game will freeze.

Q: No Fighta Bombas for Orks?
A: Link.

Q: Easy difficulty in the Campaign is too hard!
A: Yes, we know. We are trying our best to fix this issue in 1.73.

Q: I'm getting pink stuff for my Daemonettes and a screwed up texture for Scouts. Why?
A: There was an issue in getting proper textures from a guy who contributed his work in the UA mod. It will be removed. :)


Grand Release (1.72 and 1.72.5):

Q: I am getting a multiplayer sync error when playing with or against Tyranid players. Help!
A: Go here. Moddb.com

All thanks to Gutras for solving the problem.

Q: Why is Chaos Daemons restricted in 1.72???!?!?!?!?!?
A: * Faction was temporarily removed from version 1.72 and will be back in version 1.73. Reason is: An ENTIRE revamp of the Daemons race will take place. All ideas for them are unfinished, and the Daemons race as of right now has stiff gameplay, along with being the worst race to play in the UA mod.

Q. The Space Marine Scouts are unable to use the Demolition Charge ability? (1.72)
A. Human error, that will be fixed in the next Hotfix.

Q. I'm getting a scar error for any Survival mod game I play, a little help? (1.72)
A. Fix your installation, please, it works fine. Usual reports appear to be pointing in the direction of a missing "tyranids_arrival3_research" which is obviously there in the 1.72 release. If you happen to get ANY corrupted files while installing, please use 7-zip, not winrar.

Edit: So it appears that the main 1.72 upload got messed up somehow upon delivery which ruins some XP3 aspects of the mod. It appears that when the UA mod team goes to install the public versions, scar errors occur and we are very sorry for the inconvenience. We will be testing the 1.72.5 upload and hope to release the next version with all XP3 aspects working.


Grand Release (1.71):

Q: When I play the campaign (Kaurava), I noticed that I cannot research tier III for all factions.
A: Yes, there is a little bug with the campaign that will be fixed upon the next release. Stay tuned!

Q: I cannot win in the Kaurava Campaign! No winconditions are enabled, hence there is no way I can kill my enemies! This is happening to all factions I play!
A: Same answer as the above question. This is going to be fixed on the next version!

Q: The Hell Drake are spewing out pink boxes when idle.
A: Well, no it's not pink boxes, it stands for an absent texture. This will also be fixed in the next release.

Q: Mission 2 gives me a scar error upon the Warp Storm approaching!
A: I know, please play on the Hard difficulty for now. All other difficulties will cause this scar error, which is now fixed.

Q: My Daemon Obliterators have pink boxes, and my Mutilators have pink icons.
A: Yeah, patch your Daemons mod to version 0.96. This will take care of that, and you can actually play multiplayer with others who have Daemons mod version 0.96.


Grand Release (1.7):

Q: Are there going to be any more updates?
A: Uh... YEEEEAAAAAHHHHH!!! Huge updates, HUGE! For one, a new patch is needed, and because of the donators, they kept me involved in this mod for a lot longer. So expect at least one huge one. More will come later if donations are granted to keep us going.

Q: I'm noticing some of the units you have show cased are not in the Grand Release like the Soul Grinder or Triolith. Are we ever going to see them?
A: I am not sure as they are not even close to finished. All nits in the Grand Release are done.

Q: The Sorceror Lord has a pink box, what happened?
A: The model must have been corrupted before the release. I am sorry to not have noticed this but it will be fixed.

Q: Every time I play with Necrons I get a fatal SCAR error, what happened?
A: Do not play Necrons with the Destroy HQ wincondition. It will be fixed in the next patch.

Q: I can't kill the Tyranids no matter what I do, what do you suggest I do?
A: This is a bug for next patch. All you can do is hope to do is exit the game when you know you killed everything.

Q: Some tooltips are messed up like for the Necrons saying it can unleash the Triolith. How can I get the Triolith?
A: That is just an off tooltip, it was made ready for any Triolith unit to be available but it appears it will never be.

Q: I can't download the mod, please help!
A: Please download the mod on other locations like mirrors or other sites you cannot download from.

Q: Every time I play the campaign, it causes scar errors or crashes and I don't know why, help!
A: It appears that the Kaurava Campaign is not functional whatsoever, I am very sad about that. But as for the XP3 campaign itself, it seems to cause random scar errors once you get into the mod, but I know why. This I hope is going to be fixed in the next patch.


Q: Where may I post bug reports?
A: Please post them here on the forum. Moddb.com


Post comment Comments  (50 - 100 of 158)
neomax17
neomax17 Apr 7 2013, 10:27pm says:

Help me....!!! When i watch Warning file.... I see some bug... like: Some skin troop ".lua" & texture can't found or Unable open.... and 2 local english Tyranids & Inquisition Daemonhunt unable open.... This release is awesome......!!! Thanks...!!! <3

+1 vote     reply to comment
Guest
Guest Apr 13 2013, 9:48am says:

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Lord_Cylarne Author
Lord_Cylarne Apr 23 2013, 8:54pm replied:

What do you mean, exactly?

+1 vote   reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 25 2013, 2:21pm says:

FAQ Updated!

+1 vote   reply to comment
yfdeng
yfdeng Apr 26 2013, 8:01pm says:

When I playing the campaign (both Kaurava and the other one), I got a fatal scar error at the last mission. It happen at almost every time.Can anyone give me a hand?(oh , I did patch the 1.72)

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 27 2013, 5:26pm replied:

Did you read the FAQ? Please reinstall 1.72. Your patch got corrupted somehow.

+1 vote   reply to comment
Guest
Guest Apr 27 2013, 3:48am says:

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Lord_Cylarne Author
Lord_Cylarne Apr 27 2013, 5:26pm replied:

Unit is not ingame. She was removed because of some severe circumstances.

+1 vote   reply to comment
InsanityDeath
InsanityDeath Apr 27 2013, 7:44pm says:

Just 1 question. I have 1.72 and on the Ultimate Apocalypse 2 player map it says that if you capture the middle critical location then a Warlord Titan or Necron Triolith (if you're Necrons will spawn) but intead of the Warlord it spawns 3 Warhounds and instead of the Triolith it spawns 2 Doomsday Monoliths and an Aeonic Orb. Is this because the models aren't made yet or are they too big to fit?

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 28 2013, 3:50pm replied:

Models are not done yet and will not be released until the Grand Release Gold Edition. However, the ucs text will be fixed upon the next version, I hope.

+1 vote   reply to comment
InsanityDeath
InsanityDeath Apr 29 2013, 5:16am replied:

Thanks it just seemed a bit strange.

+1 vote     reply to comment
Guest
Guest Apr 28 2013, 11:45am says:

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Lord_Cylarne Author
Lord_Cylarne Apr 28 2013, 3:48pm says:

FAQ updated and sorry for the inconvenience. :(

Q. I'm getting a scar error for any Survival mod game I play, a little help?
A. Fix your installation, please, it works fine. Usual reports appear to be pointing in the direction of a missing "tyranids_arrival3_research" which is obviously there in the 1.72 release. If you happen to get ANY corrupted files while installing, please use 7-zip, not winrar.

Edit: So it appears that the main 1.72 upload got messed up somehow upon delivery which ruins some XP3 aspects of the mod. It appears that when the UA mod team goes to install the public versions, scar errors occur and we are very sorry for the inconvenience. We will be testing the 1.72.5 upload and hope to release the next version with all XP3 aspects working.

+1 vote   reply to comment
InsanityDeath
InsanityDeath Apr 29 2013, 5:18am says:

Are you going to add the Imperator titan into the game because I saw a picture of it?

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne May 4 2013, 8:12pm replied:

Imperator is unlikely, however it can fit in the UA mod.

+1 vote   reply to comment
InsanityDeath
InsanityDeath May 4 2013, 9:35pm replied:

Damn I was hoping for it.

+1 vote     reply to comment
Guest
Guest May 12 2013, 4:00pm says:

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slimjim99997
slimjim99997 May 19 2013, 3:14am says:

im trying to put on some cheats for the hell of it but cheats wont work in the new race version whats the deal?

+1 vote     reply to comment
aleksey2
aleksey2 Jun 27 2013, 4:59am says:

I have a problem: I do not have a superweapon. Example: S003.radikal.ru

+1 vote     reply to comment
exorace
exorace Jul 1 2013, 3:05pm says:

i have a problem, the daemon race names are in numbers (sorry for my english im spanish)

+1 vote     reply to comment
EmperorTheBest
EmperorTheBest Jul 4 2013, 5:58am says:

Thank's. I really enjoyed this mod, but will you add triolith (necron titan) or emperor titan? I really want to see a vortex missile in this mod too. Thank you. ;)

+1 vote     reply to comment
EmperorTheBest
EmperorTheBest Jul 4 2013, 6:03am replied:

Ok, I have found an answer, but what about the vortex missile or just vortex grenade for IG or space marine commander? I think it would be a nice idea.

+1 vote     reply to comment
dza-dza
dza-dza Jul 19 2013, 8:05am says:

Question. How to play multiplayer games? While online, it seems only SS games are displayed, and it says "you have a wrong game type" when trying to connect?

+1 vote     reply to comment
Uacher_Wolfeight
Uacher_Wolfeight Aug 10 2013, 12:07pm says:

I got a small problem with the campaign mod. The thing is that the movies won't play. The introduction nor the faction intros won't either. I made sure to move the movie files from the original game to the mod folders but no result.

+1 vote     reply to comment
CheeseyBiscuit
CheeseyBiscuit Aug 12 2013, 2:45pm says:

Since this has been set, the Daemons mod version 0.96 download has been removed so i cannot play the full version... Could you create the download somewhere to link please?!

+1 vote     reply to comment
Guest
Guest Aug 17 2013, 5:31am says:

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Guest
Guest Aug 19 2013, 6:44am says:

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chockyegg
chockyegg Sep 8 2013, 10:53am says:

Amazing mod?!! Can't think of a cooler indie project. I have one small problem - pink boxes on some locations. No crashes or anything. Is this a compression bug as stated in FAQ & the solution to reinstall all patches + mods from different source? TIA

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Guest
Guest Sep 14 2013, 11:18pm says:

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Lord_Cylarne Author
Lord_Cylarne Sep 28 2013, 9:19pm says:

Oh dear... I request an Ultimate Apocalypse mod team member to answer everybodies questions here as best you can. Please and thank you. :)

+1 vote   reply to comment
HeavyMetalBreadLoaf Creator
HeavyMetalBreadLoaf Sep 29 2013, 12:42pm says:

Lord Doofus, your plea has been heard! *Stretches arms* OK let's do this.

@ Guest on May 12 2013: We have decided to not add primarchs to UA, for several reasons:
- The balance nightmare as these are one-man armies able to single handedly topple even titans on their own. Their ridiculous power would be a potential game breaker.
- If adding primarchs to for example Space Marines we'd have to add something similar to all armies D:
- Not to mention the lore-wise disaster should one of them die.

@ slimjim99997: Cheats you mean the integrated cheat commands in the game? Though to be honest, I have really little insight on these, I have never used them :/
Try a trainer maybe?

@ aleksey2: Did you have the "Restrict Superweapons" win condition enabled?

@ exorace: Ve a \Dawn of War Soulstorm\Daemons\Locale\English, haz una copia del archivo "Daemons.ucs" y pegalo en la carpeta "Spanish".

@ EmperorTheBest: Vortex missiles/grenades... I'd have to ask the mod developer to see what he thinks.

@ dza-dza: Yeah, the most difficult part of playing UA online is actually getting in agreement with someone else who also plays the mod, since you can't play UA with vanilla Soulstorm players.
For that purpose, we made this Steam group Steamcommunity.com where you can find other UA players and organize games :)

@ Uacher_Wolfeight: Campaign cinematics on Soulstorm mods are indeed a tricky matter. If I recall correctly (I haven't played the Kaurava campaign in a long time), the only movies I got to play were the small upper right window when a Stronghold is finished. I achieved that by copying the "Movies" folder from DXP2 to UltimateApocalypse. Again, if I recall correctly, I'm *not* saying this for certain.

@ CheeseyBiscuit & Guest on Aug 17 2013: Of course. Here's a link to Daemons 0.96 :) Mediafire.com

+2 votes   reply to comment
HeavyMetalBreadLoaf Creator
HeavyMetalBreadLoaf Sep 29 2013, 12:44pm says:

Part 2:

@ Guest on Aug 19 2013: Uuuhhh... So I'm a bit confused here. Have you have tried this Moddb.com tutorial? The installation REALLY should work if following the instructions there.
Sorry for the late reply btw :/

@ chockyegg: Pink boxes maybe specifically on the Space Marine Deepstrike Beacon? That one model has been causing us trouble :I
If you see pink boxes ANYWHERE else, that is most likely a compression error or corrupted download.

@ Guest on Sep 15 2013: Which win conditions are you using? That has a huge influence on what can be the cause of a fatal scar error.

+2 votes   reply to comment
VoidDragon
VoidDragon Oct 19 2013, 11:41pm says:

Why can't I select chaos daemons in game. Everything where it should be I compared data files with a friend.

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Dec 1 2013, 10:54am replied:

More detail or unable to help.

+2 votes   reply to comment
Guest
Guest Oct 28 2013, 1:30pm says:

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Lord_Cylarne Author
Lord_Cylarne Dec 1 2013, 10:55am replied:

Survival mode? Should not be happening... if you mean you have a fatal scar error, tell what level you were playing at, and what map.

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Guest
Guest Nov 1 2013, 6:00am says:

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Lord_Cylarne Author
Lord_Cylarne Dec 1 2013, 10:55am replied:

Added to FAQ.

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Guest Nov 5 2013, 10:21am says:

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Guest Nov 29 2013, 12:59pm says:

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Lord_Cylarne Author
Lord_Cylarne Dec 1 2013, 10:53am says:

@All Guests:

FAQ updated!

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RU55IO
RU55IO Dec 14 2013, 10:30pm says:

I am still having some difficulties with the first question in the 1.72.7 section. If I am to delete the file then the Daemon race will work because I have 1.5 installed. Plus for the IDH mod, I have the DC version of it installed, though is the link "SS mod beta-2" the way to get it for SS? If so then I can't get it to work because it's a rar. file.

+1 vote     reply to comment
will831
will831 Jan 11 2014, 4:23am says:

I keep getting fatal scar errors on survival missions at the point where the armaggedon starts, a few seconds after the timer runs out. I have tried installs through an installer and also using extracted versions using both winrar and 7zip. I have also tried multiple sites to download in varying combinations and still no joy. I am finding at least with the compressed versions parts 2,3 and 4 have corrupted files wherever I download but that does not explain the issue with the installer. I am assuming the cause of the scar errors is the corrupted files as I also get pink cubes in places. I have had this on two separate computers and i'm now out of ideas. Please help if possible. I have also double and triple checked your installation instructions.

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RodriguesSting
RodriguesSting Jan 13 2014, 7:01pm says:

Could someone tell me the practical difference or uses for Eldar Guardian Defender and Storm Guardian? Both units have the same cost, but Storm Guardian seems to be better than the Defender variant in every aspect, specially because the readily available weapons.

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rychschax
rychschax Feb 4 2014, 7:10pm says:

I am getting a consistent crash to desktop during the loading screen after completing a stronghold mission. I have already consulted the FAQ, and have copied the movies folder to the UltimateApocalypse_Campaign folder, and have repeatedly reloaded my save file, but to no avail. any ideas?

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buzzkilington
buzzkilington Mar 20 2014, 11:54pm says:

I followed every part of the tutorial to the letter. And I crash whenever I beat a race in the Kaurava campaign and I also copied the movies from the DXP2 folder to the Ultimate Apocalypse Campaign folder. Some Assistance would be greatly appreciated.

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Lord_Cylarne Author
Lord_Cylarne Apr 5 2014, 6:39pm replied:

Added to FAQ. General questions.

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Platform
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Release Date
Released Sep 29, 2013
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Ultimate Apocalypse mod (Dawn of War)
Ultimate Apocalypse mod Dawn of War - Single & Multiplayer Real Time Strategy
Related Games
Dawn of War
Dawn of War Single & Multiplayer Real Time Strategy
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Ultimate Apocalypse mod team
Ultimate Apocalypse mod team Developer & Publisher with 15 members