Daemons Mod - Official Stand Alone Race For Dawn of War Soulstorm Description: This mod will be adding the Daemons race to Dawn of War: Soulstorm. The Demons race will be created to bring forth the most viscous of demonic forces unlike Chaos, and their power of 100% daemonic domination will be witnessed in this mod. The Daemons race focuses on the creation of all demons, and all demons will be within this mod. All new units, structures, abilities, new design of gameplay (epic gameplay that's for sure), art, ai, upgrades, and a complete race alone will be forged by our hands. The Demons mod Team combined with the Apocalypse mod Team will bring you a final breath-taking discovery and demonstrate to you one of the final epic races of Dawn of War 40K.
Please view the Frequently Asked Questions before posting. Some questions most often asked may help you towards your goal if you have any relevant questions in here asked often. Please also comment on this page below, and tell us to add a question most frequent that has not been put up here on this tutorial. Thank you.
Posted by Lord_Cylarne on Dec 23rd, 2012
Q: I'm getting pink cubes and constant crashes all over the place, this mod is buuuuuuged, help?
A: Sometimes files get corrupted on the transfer from the Internet to your computer. If you guys do have these issues, it's best that you IMMEDIATELY re patch your mod via uninstalling then install again from a different mirror for your download. It is essential, as none of this is a part of the mod.
To confirm if your files have downloaded correctly:
-Download this tool (download should start automatically)
-Drag and drop the UA installer you want to check into its program window
-Copy the respective hash for the file you're checking from below. The hash should match perfectly, otherwise, the file is corrupted, and you'll have to redownload it.
Hash for UA 1.73 Installer:
Hash for UA 1.73.4 Installer:
Q: I'm getting some crashes to desktop on this mod, why?
A: If you're playing large battles (8 player maps), that can cause Soulstorm to run out of memory and crash. See this link moddb.com for a fix.
If you weren't playing large-scale battles, please check what races you were playing with or against, and please check the win conditions you were playing on, along with the time your game crashed. Report this to us, and this may be fixed later. Some crashes can also be a part of the DOW engine. These errors like lag, 8 players on a 1024x1024 map, or any screen dealing with too many large explosions may result in crashes to desktop.
Q: When I play multiplayer, I am getting Sync errors, please help!
A: There are many things you need to look out for.
1. Make sure you turn off these win conditions like Heroes, Advanced Overwatch. Looping scar inflicts sync errors when bunched together.
2. Make sure you and your friends have the same mod version, with no files modded.
3. Make sure you are all using Soulstorm Patch 1.2.
4. All related mods, UA, Objective Points, Tyranids mod, Inquisition Daemonhunters, and Daemons must be the SAME. Anything different will cause sync errors and Dawn of War is flawed at that unfortunately.
Q: Whenever I defeat a stronghold in the Kaurava Campaign, the campaign crashes on me, please help!
A: If you want to try to solve the problem:
All you do is copy the Dawn of War movies into the Ultimate Apocalypse Mod folder of your download. Make sure the movies copied are in the Movies folder, or nothing will work.
A second way to prevent this from happening is saving before the stronghold mission ends, and then reload the game to beat the mission without crashes.
Otherwise there is really nothing we can do. The DOW developers basically erased movies from the mod and the campaign cannot really function like it does in skirmish unless we go into the campaign files and remove each and every related video applied. But the truth is, we might abandon the campaign and switch directly to our own campaign, Survival, Arena, and Zombie Apocalypse on the Ultimate Apocalypse campaign scenarios.
Q: Easy difficulty in the Campaign is too hard!
A: Yes, we know. We are trying our best to fix this issue in 1.73.
Q: Model glitches! Will you fix them?
A: Nothing I can do about that, they may be fixed by someone eventually.
Q: Can we play this online?
A: Yes. Go here... Steamcommunity.com
Q: Will you add units from the Dark Prophecy mod?
A: I will not ever again. That mod will only get us in trouble. Sorry.
Q: Where can we post bug reports?
Q: Why are the Sisters of Battle textures from version 1.73 all the sudden downgraded?
A: To prevent crash to desktops. However, most textures are not removed from version 1.73.4. Object improved textures like structures, commanders, vehicles, relic units; were not removed from the mod, just infantry. See this thread here:http://forums.relicnews.com/showthread.php?274906-Can-utmost-gorgeous-textures-crash-a-mod
Q: Just to make sure, remove all old versions of UA mod before installing?
A: Yes. Make sure you remove these files from your Dawn of War: Soulstorm directory:
- Daemons (if you installed version 0.96 previously) and reinstall Daemons mod 1.5.
NOTE: Daemons mod is not compatible with Ultimate Apocalypse 1.73. Please await them in 1.74. Daemons removal is necessary to get rid of an old broken version, that if collided with Daemons mod 1.4 or 1.5, your game will break. So it is HIGHLY recommended you remove Daemons mod 0.96 content...
Q: What happened to Daemons and Inquisition Daemonhunters???
A: They will be available in version 1.74. Version 1.73 took us a while to release. If we had to finish both Inquisition and Daemons, you are talking a good long wait than released now. Plus we like our skirmish concept all neat and polished for the fans to finally enjoy.
Q: Where is campaign???
A: The campaign will be heavily reworked and perfected upon the 1.75 release, involving new revamped campaign, Survival, Arena, and Zombie Apocalypse games involved within the XP3 release.
Q: The New Races mod and Campaign does not work or is broken, please help!
A: Please install all required items such as:
- Ultimate Apocalypse (For New Races and Campaign)
- Ultimate Apocalypse: New Races (For Campaign)
- Daemons mod version 0.96 - Forums.relicnews.com(0-96)-Released!
- Tyranids mod 0.52beta - tyranids.gameapollo.com/mirror/Tyranid_Mod_0.5b2_Installer.exe
- Inquisition Daemonhunt - Gamefront.com
- Objective Points mod (In Grand Release version 1.7)
Also check out the installation instructions for the Grand Release nicely provided by PsykoTenshi. Moddb.com
Q: This mod is very hard to install for New Races. Ever since I got the Daemons mod version 1.4 or 1.5, the game crashes to desktop. Please help!
A: The UA mod as of version 1.72.7 is not compatible with Chaos Daemons yet, and there is a file in the UA mod Grand Release that affects this and crashes the mod to desktop. This will be fixed all in version 1.73.
If you have already installed version 1.4 or 1.5, no problem. Go into your New Races folder of the UA Mod. Go into data/attrib/racebps.
You will then notice a file named, "daemons_race.rgd". Delete that file and you are good to go. ;) Daemons mod 1.5 compatible with the UA mod.
Q: I'm getting a fatal scar error when entering the game of the Daemons mod or UA mod!
A: Most likely you need to install version 1.5 of the Daemons mod. There is a typo in the Daemons mod version 1.4, where if played on "Destroy HQ" wincondition, the game will freeze.
Q: No Fighta Bombas for Orks?
Q: I'm getting pink stuff for my Daemonettes and a screwed up texture for Scouts. Why?
A: There was an issue in getting proper textures from a guy who contributed his work in the UA mod. It will be removed. :)
Q: I am getting a multiplayer sync error when playing with or against Tyranid players. Help!
A: Go here. Moddb.com
All thanks to Gutras for solving the problem.
Q: Why is Chaos Daemons restricted in 1.72???!?!?!?!?!?
A: * Faction was temporarily removed from version 1.72 and will be back in version 1.73. Reason is: An ENTIRE revamp of the Daemons race will take place. All ideas for them are unfinished, and the Daemons race as of right now has stiff gameplay, along with being the worst race to play in the UA mod.
Q. The Space Marine Scouts are unable to use the Demolition Charge ability? (1.72)
A. Human error, that will be fixed in the next Hotfix.
Q. I'm getting a scar error for any Survival mod game I play, a little help? (1.72)
A. Fix your installation, please, it works fine. Usual reports appear to be pointing in the direction of a missing "tyranids_arrival3_research" which is obviously there in the 1.72 release. If you happen to get ANY corrupted files while installing, please use 7-zip, not winrar.
Edit: So it appears that the main 1.72 upload got messed up somehow upon delivery which ruins some XP3 aspects of the mod. It appears that when the UA mod team goes to install the public versions, scar errors occur and we are very sorry for the inconvenience. We will be testing the 1.72.5 upload and hope to release the next version with all XP3 aspects working.
Q: When I play the campaign (Kaurava), I noticed that I cannot research tier III for all factions.
A: Yes, there is a little bug with the campaign that will be fixed upon the next release. Stay tuned!
Q: I cannot win in the Kaurava Campaign! No winconditions are enabled, hence there is no way I can kill my enemies! This is happening to all factions I play!
A: Same answer as the above question. This is going to be fixed on the next version!
Q: The Hell Drake are spewing out pink boxes when idle.
A: Well, no it's not pink boxes, it stands for an absent texture. This will also be fixed in the next release.
Q: Mission 2 gives me a scar error upon the Warp Storm approaching!
A: I know, please play on the Hard difficulty for now. All other difficulties will cause this scar error, which is now fixed.
Q: My Daemon Obliterators have pink boxes, and my Mutilators have pink icons.
A: Yeah, patch your Daemons mod to version 0.96. This will take care of that, and you can actually play multiplayer with others who have Daemons mod version 0.96.
Q: Are there going to be any more updates?
A: Uh... YEEEEAAAAAHHHHH!!! Huge updates, HUGE! For one, a new patch is needed, and because of the donators, they kept me involved in this mod for a lot longer. So expect at least one huge one. More will come later if donations are granted to keep us going.
Q: I'm noticing some of the units you have show cased are not in the Grand Release like the Soul Grinder or Triolith. Are we ever going to see them?
A: I am not sure as they are not even close to finished. All nits in the Grand Release are done.
Q: The Sorceror Lord has a pink box, what happened?
A: The model must have been corrupted before the release. I am sorry to not have noticed this but it will be fixed.
Q: Every time I play with Necrons I get a fatal SCAR error, what happened?
A: Do not play Necrons with the Destroy HQ wincondition. It will be fixed in the next patch.
Q: I can't kill the Tyranids no matter what I do, what do you suggest I do?
A: This is a bug for next patch. All you can do is hope to do is exit the game when you know you killed everything.
Q: Some tooltips are messed up like for the Necrons saying it can unleash the Triolith. How can I get the Triolith?
A: That is just an off tooltip, it was made ready for any Triolith unit to be available but it appears it will never be.
Q: I can't download the mod, please help!
A: Please download the mod on other locations like mirrors or other sites you cannot download from.
Q: Every time I play the campaign, it causes scar errors or crashes and I don't know why, help!
A: It appears that the Kaurava Campaign is not functional whatsoever, I am very sad about that. But as for the XP3 campaign itself, it seems to cause random scar errors once you get into the mod, but I know why. This I hope is going to be fixed in the next patch.
Q: Where may I post bug reports?
A: Please post them here on the forum. Moddb.com