Daemons Mod - Official Stand Alone Race For Dawn of War Soulstorm Description: This mod will be adding the Daemons race to Dawn of War: Soulstorm. The Demons race will be created to bring forth the most viscous of demonic forces unlike Chaos, and their power of 100% daemonic domination will be witnessed in this mod. The Daemons race focuses on the creation of all demons, and all demons will be within this mod. All new units, structures, abilities, new design of gameplay (epic gameplay that's for sure), art, ai, upgrades, and a complete race alone will be forged by our hands. The Demons mod Team combined with the Apocalypse mod Team will bring you a final breath-taking discovery and demonstrate to you one of the final epic races of Dawn of War 40K.
Please view the Frequently Asked Questions before posting. Some questions most often asked may help you towards your goal if you have any relevant questions in here asked often. Please also comment on this page below, and tell us to add a question most frequent that has not been put up here on this tutorial. Thank you.
Posted by Lord_Doofus on Dec 23rd, 2012
Q: The New Races mod and Campaign does not work or is broken, please help!
A: Please install all required items such as:
- Ultimate Apocalypse (For New Races and Campaign)
- Ultimate Apocalypse: New Races (For Campaign)
- Daemons mod version 0.96 - Forums.relicnews.com(0-96)-Released!
- Tyranids mod 0.52beta - tyranids.gameapollo.com/mirror/Tyranid_Mod_0.5b2_Installer.exe
- Inquisition Daemonhunt - Gamefront.com
- Objective Points mod (In Grand Release version 1.7)
Also check out the installation instructions for the Grand Release nicely provided by PsykoTenshi. Moddb.com
Q: I'm getting pink cubes and constant crashes all over the place, this mod is buuuuuuged, help?
A: Here is the situation. Some compression formats corrupt your installs. If you guys do have these issues, I request that you IMMEDIATELY re patch your mod via uninstalling then install again from a different mirror of your download. It is essential, as none of this is apart of the mod.
Q: I'm getting some crash to desktops on this mod, why?
A: If you are playing on 8p maps, that is why. Please see this. http://www.moddb.com/mods/purgation-of-kaurava/tutorials/increase-soulstorm-ram-handle-limit-only-for-64x-os
Dawn of War has RAM usage problems when massing 8 players, and all these ai fighting tons of units on a large map.
Otherwise, please check what races you were playing with or against, and please check the winconditions you were playing on, along with the time your game crashed. Report this to us, and this may be fixed later. Some crashes can also be a part of the DOW engine. These errors like lag, 8 players on a 1024x1024 map, or any screen dealing with too many large explosions may result in crashes to desktops.
Q: When I play multiplayer, I am getting Sync errors, please help!
A: Yeah here are some things you need to look out for.
1. Make sure you turn off these win conditions like Heroes, Advanced Overwatch. Looping scar inflicts sync errors when bunched together.
2. Make sure you and your friends have the same mod version, with no files modded.
3. Make sure you are both using SS Patch 1.2.
4. All related mods, UA, Objective Points, Tyranids mod, Inquisition Daemonhunters, and Daemons must be the SAME. Anything different will cause sync errors and Dawn of War is flawed at that unfortunately.
Q: Whenever I defeat a race in the Kaurava Campaign, the campaign crashes on me, please help!
A: All you do is copy the Dawn of War movies into the Ultimate Apocalypse Mod folder of your download. Make sure the movies copied are in the Movies folder, or nothing will work.
A second way to prevent this from happening is saving before the stronghold mission ends, and then reload the game to beat the mission without crashes.
Q: Easy difficulty in the Campaign is too hard!
A: Yes, we know. We are trying our best to fix this issue in 1.73.
Q: Model glitches. Reaver Titan, IG Walls, IG Stormhammer, Tyranid Hierophant.
A: Yes, nothing I can do about that, they may be fixed by someone eventually.
Q: Can we play this online?
A: Yes. Go here... Steamcommunity.com
Q: Will you add units from the Dark Prophecy mod?
A: I will not ever again. That mod will only get us in trouble. Sorry.
Q: When it will be released?
A: We are currently unable to announce any definite date for 1.73, but rest assured due progress is being made and we are doing our utmost to ensure a high quality release when it does arrive.
Q: This mod is very hard to install for New Races. Ever since I got the Daemons mod version 1.4 or 1.5, the game crashes to desktop. Please help!
A: The UA mod as of version 1.72.7 is not compatible with Chaos Daemons yet, and there is a file in the UA mod Grand Release that affects this and crashes the mod to desktop. This will be fixed all in version 1.73.
If you have already installed version 1.4 or 1.5, no problem. Go into your New Races folder of the UA Mod. Go into data/attrib/racebps.
You will then notice a file named, "daemons_race.rgd". Delete that file and you are good to go. ;) Daemons mod 1.5 compatible with the UA mod.
Q: I'm getting a fatal scar error when entering the game of the Daemons mod or UA mod!
A: Most likely you need to install version 1.5 of the Daemons mod. There is a typo in the Daemons mod version 1.4, where if played on "Destroy HQ" wincondition, the game will freeze.
Q: No Fighta Bombas for Orks?
Q: I'm getting pink stuff for my Daemonettes and a screwed up texture for Scouts. Why?
A: There was an issue in getting proper textures from a guy who contributed his work in the UA mod. It will be removed. :)
Q: I am getting a multiplayer sync error when playing with or against Tyranid players. Help!
A: Go here. Moddb.com
All thanks to Gutras for solving the problem.
Q: Why is Chaos Daemons restricted in 1.72???!?!?!?!?!?
A: * Faction was temporarily removed from version 1.72 and will be back in version 1.73. Reason is: An ENTIRE revamp of the Daemons race will take place. All ideas for them are unfinished, and the Daemons race as of right now has stiff gameplay, along with being the worst race to play in the UA mod.
Q. The Space Marine Scouts are unable to use the Demolition Charge ability? (1.72)
A. Human error, that will be fixed in the next Hotfix.
Q. I'm getting a scar error for any Survival mod game I play, a little help? (1.72)
A. Fix your installation, please, it works fine. Usual reports appear to be pointing in the direction of a missing "tyranids_arrival3_research" which is obviously there in the 1.72 release. If you happen to get ANY corrupted files while installing, please use 7-zip, not winrar.
Edit: So it appears that the main 1.72 upload got messed up somehow upon delivery which ruins some XP3 aspects of the mod. It appears that when the UA mod team goes to install the public versions, scar errors occur and we are very sorry for the inconvenience. We will be testing the 1.72.5 upload and hope to release the next version with all XP3 aspects working.
Q: When I play the campaign (Kaurava), I noticed that I cannot research tier III for all factions.
A: Yes, there is a little bug with the campaign that will be fixed upon the next release. Stay tuned!
Q: I cannot win in the Kaurava Campaign! No winconditions are enabled, hence there is no way I can kill my enemies! This is happening to all factions I play!
A: Same answer as the above question. This is going to be fixed on the next version!
Q: The Hell Drake are spewing out pink boxes when idle.
A: Well, no it's not pink boxes, it stands for an absent texture. This will also be fixed in the next release.
Q: Mission 2 gives me a scar error upon the Warp Storm approaching!
A: I know, please play on the Hard difficulty for now. All other difficulties will cause this scar error, which is now fixed.
Q: My Daemon Obliterators have pink boxes, and my Mutilators have pink icons.
A: Yeah, patch your Daemons mod to version 0.96. This will take care of that, and you can actually play multiplayer with others who have Daemons mod version 0.96.
Q: Are there going to be any more updates?
A: Uh... YEEEEAAAAAHHHHH!!! Huge updates, HUGE! For one, a new patch is needed, and because of the donators, they kept me involved in this mod for a lot longer. So expect at least one huge one. More will come later if donations are granted to keep us going.
Q: I'm noticing some of the units you have show cased are not in the Grand Release like the Soul Grinder or Triolith. Are we ever going to see them?
A: I am not sure as they are not even close to finished. All nits in the Grand Release are done.
Q: The Sorceror Lord has a pink box, what happened?
A: The model must have been corrupted before the release. I am sorry to not have noticed this but it will be fixed.
Q: Every time I play with Necrons I get a fatal SCAR error, what happened?
A: Do not play Necrons with the Destroy HQ wincondition. It will be fixed in the next patch.
Q: I can't kill the Tyranids no matter what I do, what do you suggest I do?
A: This is a bug for next patch. All you can do is hope to do is exit the game when you know you killed everything.
Q: Some tooltips are messed up like for the Necrons saying it can unleash the Triolith. How can I get the Triolith?
A: That is just an off tooltip, it was made ready for any Triolith unit to be available but it appears it will never be.
Q: I can't download the mod, please help!
A: Please download the mod on other locations like mirrors or other sites you cannot download from.
Q: Every time I play the campaign, it causes scar errors or crashes and I don't know why, help!
A: It appears that the Kaurava Campaign is not functional whatsoever, I am very sad about that. But as for the XP3 campaign itself, it seems to cause random scar errors once you get into the mod, but I know why. This I hope is going to be fixed in the next patch.
Q: Where may I post bug reports?
A: Please post them here on the forum.