Daemons Mod - Official Stand Alone Race For Dawn of War Soulstorm Description: This mod will be adding the Daemons race to Dawn of War: Soulstorm. The Demons race will be created to bring forth the most viscous of demonic forces unlike Chaos, and their power of 100% daemonic domination will be witnessed in this mod. The Daemons race focuses on the creation of all demons, and all demons will be within this mod. All new units, structures, abilities, new design of gameplay (epic gameplay that's for sure), art, ai, upgrades, and a complete race alone will be forged by our hands. The Demons mod Team combined with the Apocalypse mod Team will bring you a final breath-taking discovery and demonstrate to you one of the final epic races of Dawn of War 40K.

Report article RSS Feed FAQ (Frequently Asked Questions) - Updated 4/5/14

Please view the Frequently Asked Questions before posting. Some questions most often asked may help you towards your goal if you have any relevant questions in here asked often. Please also comment on this page below, and tell us to add a question most frequent that has not been put up here on this tutorial. Thank you.

Posted by Lord_Doofus on Dec 23rd, 2012
Basic Management.

FAQ (Frequently Asked Questions)

Please read before posting!



General Mod Questions:

Q: How do I install the mod?
A: Please see this link. Moddb.com
For other links including torrent help, please visit this. Moddb.com

Q: I'm getting pink cubes and constant crashes all over the place, this mod is buuuuuuged, help?
A: Here is the situation. Some compression formats corrupt your installs. If you guys do have these issues, I request that you IMMEDIATELY re patch your mod via uninstalling then install again from a different mirror of your download. It is essential, as none of this is apart of the mod.

Q: I'm getting some crash to desktops on this mod, why?
A: If you are playing on 8p maps, that is why. Please see this. http://www.moddb.com/mods/purgation-of-kaurava/tutorials/increase-soulstorm-ram-handle-limit-only-for-64x-os

Dawn of War has RAM usage problems when massing 8 players, and all these ai fighting tons of units on a large map.

Otherwise, please check what races you were playing with or against, and please check the winconditions you were playing on, along with the time your game crashed. Report this to us, and this may be fixed later. Some crashes can also be a part of the DOW engine. These errors like lag, 8 players on a 1024x1024 map, or any screen dealing with too many large explosions may result in crashes to desktops.

Q: When I play multiplayer, I am getting Sync errors, please help!
A: Yeah here are some things you need to look out for.
1. Make sure you turn off these win conditions like Heroes, Advanced Overwatch. Looping scar inflicts sync errors when bunched together.
2. Make sure you and your friends have the same mod version, with no files modded.
3. Make sure you are both using SS Patch 1.2.
4. All related mods, UA, Objective Points, Tyranids mod, Inquisition Daemonhunters, and Daemons must be the SAME. Anything different will cause sync errors and Dawn of War is flawed at that unfortunately.

Q: Whenever I defeat a stronghold in the Kaurava Campaign, the campaign crashes on me, please help!
A: If you want to try to solve the problem:

All you do is copy the Dawn of War movies into the Ultimate Apocalypse Mod folder of your download. Make sure the movies copied are in the Movies folder, or nothing will work.

A second way to prevent this from happening is saving before the stronghold mission ends, and then reload the game to beat the mission without crashes.

Otherwise there is really nothing we can do. The DOW developers basically erased movies from the mod and the campaign cannot really function like it does in skirmish unless we go into the campaign files and remove each and every related video applied. But the truth is, we might abandon the campaign and switch directly to our own campaign, Survival, Arena, and Zombie Apocalypse on the Ultimate Apocalypse campaign scenarios.

Q: Easy difficulty in the Campaign is too hard!
A: Yes, we know. We are trying our best to fix this issue in 1.73.

Q: Model glitches! Will you fix them?
A: Nothing I can do about that, they may be fixed by someone eventually.

Q: Can we play this online?
A: Yes. Go here... Steamcommunity.com

Q: Will you add units from the Dark Prophecy mod?
A: I will not ever again. That mod will only get us in trouble. Sorry.


Grand Release (1.73 and 1.73.4 patch):

Q: Where can we post bug reports?
A: Here.

Q: Why are the Sisters of Battle textures from version 1.73 all the sudden downgraded?
A: To prevent crash to desktops. However, most textures are not removed from version 1.73.4. Object improved textures like structures, commanders, vehicles, relic units; were not removed from the mod, just infantry. See this thread here:http://forums.relicnews.com/showthread.php?274906-Can-utmost-gorgeous-textures-crash-a-mod  

Q: Just to make sure, remove all old versions of UA mod before installing?
A: Yes. Make sure you remove these files from your Dawn of War: Soulstorm directory:

- UltimateApocalypse
- UltimateApocalypse_NewRaces
- UltimateApocalypse_Campaign
- Daemons (if you installed version 0.96 previously) and reinstall Daemons mod 1.5.

NOTE: Daemons mod is not compatible with Ultimate Apocalypse 1.73. Please await them in 1.74. Daemons removal is necessary to get rid of an old broken version, that if collided with Daemons mod 1.4 or 1.5, your game will break. So it is HIGHLY recommended you remove Daemons mod 0.96 content...

Q: What happened to Daemons and Inquisition Daemonhunters???
A: They will be available in version 1.74. Version 1.73 took us a while to release. If we had to finish both Inquisition and Daemons, you are talking a good long wait than released now. Plus we like our skirmish concept all neat and polished for the fans to finally enjoy.

Q: Where is campaign???
A: The campaign will be heavily reworked and perfected upon the 1.75 release, involving new revamped campaign, Survival, Arena, and Zombie Apocalypse games involved within the XP3 release.


Grand Release (1.72.7):

Q: The New Races mod and Campaign does not work or is broken, please help!
A: Please install all required items such as:
- Ultimate Apocalypse (For New Races and Campaign)
- Ultimate Apocalypse: New Races (For Campaign)
- Daemons mod version 0.96 - Forums.relicnews.com(0-96)-Released!
- Tyranids mod 0.52beta - tyranids.gameapollo.com/mirror/Tyranid_Mod_0.5b2_Installer.exe
- Inquisition Daemonhunt - Gamefront.com
- Objective Points mod (In Grand Release version 1.7)

Also check out the installation instructions for the Grand Release nicely provided by PsykoTenshi. Moddb.com
Q: This mod is very hard to install for New Races. Ever since I got the Daemons mod version 1.4 or 1.5, the game crashes to desktop. Please help!
A: The UA mod as of version 1.72.7 is not compatible with Chaos Daemons yet, and there is a file in the UA mod Grand Release that affects this and crashes the mod to desktop. This will be fixed all in version 1.73.

If you have already installed version 1.4 or 1.5, no problem. Go into your New Races folder of the UA Mod. Go into data/attrib/racebps.

You will then notice a file named, "daemons_race.rgd". Delete that file and you are good to go. ;) Daemons mod 1.5 compatible with the UA mod.

Q: I'm getting a fatal scar error when entering the game of the Daemons mod or UA mod!
A: Most likely you need to install version 1.5 of the Daemons mod. There is a typo in the Daemons mod version 1.4, where if played on "Destroy HQ" wincondition, the game will freeze.

Q: No Fighta Bombas for Orks?
A: Link.

Q: I'm getting pink stuff for my Daemonettes and a screwed up texture for Scouts. Why?
A: There was an issue in getting proper textures from a guy who contributed his work in the UA mod. It will be removed. :)


Grand Release (1.72 and 1.72.5):

Q: I am getting a multiplayer sync error when playing with or against Tyranid players. Help!
A: Go here. Moddb.com

All thanks to Gutras for solving the problem.

Q: Why is Chaos Daemons restricted in 1.72???!?!?!?!?!?
A: * Faction was temporarily removed from version 1.72 and will be back in version 1.73. Reason is: An ENTIRE revamp of the Daemons race will take place. All ideas for them are unfinished, and the Daemons race as of right now has stiff gameplay, along with being the worst race to play in the UA mod.

Q. The Space Marine Scouts are unable to use the Demolition Charge ability? (1.72)
A. Human error, that will be fixed in the next Hotfix.

Q. I'm getting a scar error for any Survival mod game I play, a little help? (1.72)
A. Fix your installation, please, it works fine. Usual reports appear to be pointing in the direction of a missing "tyranids_arrival3_research" which is obviously there in the 1.72 release. If you happen to get ANY corrupted files while installing, please use 7-zip, not winrar.

Edit: So it appears that the main 1.72 upload got messed up somehow upon delivery which ruins some XP3 aspects of the mod. It appears that when the UA mod team goes to install the public versions, scar errors occur and we are very sorry for the inconvenience. We will be testing the 1.72.5 upload and hope to release the next version with all XP3 aspects working.


Grand Release (1.71):

Q: When I play the campaign (Kaurava), I noticed that I cannot research tier III for all factions.
A: Yes, there is a little bug with the campaign that will be fixed upon the next release. Stay tuned!

Q: I cannot win in the Kaurava Campaign! No winconditions are enabled, hence there is no way I can kill my enemies! This is happening to all factions I play!
A: Same answer as the above question. This is going to be fixed on the next version!

Q: The Hell Drake are spewing out pink boxes when idle.
A: Well, no it's not pink boxes, it stands for an absent texture. This will also be fixed in the next release.

Q: Mission 2 gives me a scar error upon the Warp Storm approaching!
A: I know, please play on the Hard difficulty for now. All other difficulties will cause this scar error, which is now fixed.

Q: My Daemon Obliterators have pink boxes, and my Mutilators have pink icons.
A: Yeah, patch your Daemons mod to version 0.96. This will take care of that, and you can actually play multiplayer with others who have Daemons mod version 0.96.


Grand Release (1.7):

Q: Are there going to be any more updates?
A: Uh... YEEEEAAAAAHHHHH!!! Huge updates, HUGE! For one, a new patch is needed, and because of the donators, they kept me involved in this mod for a lot longer. So expect at least one huge one. More will come later if donations are granted to keep us going.

Q: I'm noticing some of the units you have show cased are not in the Grand Release like the Soul Grinder or Triolith. Are we ever going to see them?
A: I am not sure as they are not even close to finished. All nits in the Grand Release are done.

Q: The Sorceror Lord has a pink box, what happened?
A: The model must have been corrupted before the release. I am sorry to not have noticed this but it will be fixed.

Q: Every time I play with Necrons I get a fatal SCAR error, what happened?
A: Do not play Necrons with the Destroy HQ wincondition. It will be fixed in the next patch.

Q: I can't kill the Tyranids no matter what I do, what do you suggest I do?
A: This is a bug for next patch. All you can do is hope to do is exit the game when you know you killed everything.

Q: Some tooltips are messed up like for the Necrons saying it can unleash the Triolith. How can  I get the Triolith?
A: That is just an off tooltip, it was made ready for any Triolith unit to be available but it appears it will never be.

Q: I can't download the mod, please help!
A: Please download the mod on other locations like mirrors or other sites you cannot download from.

Q: Every time I play the campaign, it causes scar errors or crashes and I don't know why, help!
A: It appears that the Kaurava Campaign is not functional whatsoever, I am very sad about that. But as for the XP3 campaign itself, it seems to cause random scar errors once you get into the mod, but I know why. This I hope is going to be fixed in the next patch.


Q: Where may I post bug reports?
A: Please post them here on the forum.  Moddb.com


Post comment Comments  (0 - 50 of 102)
Doshka17
Doshka17 Dec 23 2012, 10:20pm says:

Just 1 question, for #2 when you say repatch do you mean to uninstall and reinstall the mod?

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 23 2012, 10:48pm replied:

Oh. Yes uninstall - reinstall, but install if you do not get any uncompressed errors via 7zip. If you do, then you might have to re download the whole thing from a different site. Yes I know, it is retarded in the ARRRSSSE, but this is the issues of technological errors.

+1 vote     reply to comment
gregplays
gregplays Dec 24 2012, 12:03am says:

One question...

- As for XP3 (The Campaign), please also install XP2 (New Races) on your Soulstorm directory.

I don'tknow what this means exactly...

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 24 2012, 12:16am replied:

Within the Ultimate Apocalypse mod installer/Grand Relase itself, you will find three mod folders (and others, but more in particular) called, "UltimateApocalypse", "UltimateApocalypse_NewRaces", and "UltimateApocalypse_Campaign"

XP2 (New Races) is the second expansion of the UA mod "UltimateApocalypse_NewRaces". You need this expansion installed or XP3 will never work. Why? XP3 includes all twelve races. There are also addons from XP2 which are needed.

The third is the XP3 Campaign, etc...

Then the first expansion, that one... is gone. It is redundant now, it was supposed to add 100,000 resources at start, along with infinite relic units and titans. The Grand Release can do all this via winconditions.

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 24 2012, 12:25am says:

Updated FAQ!

About the campaign, it will be fixed, but I don't know when.

+1 vote     reply to comment
Guest
Guest Dec 24 2012, 1:02am says:

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Lord_Doofus
Lord_Doofus Dec 25 2012, 5:37pm replied:

No as that is restricted by the DOW game engine.

+1 vote     reply to comment
Talic
Talic Dec 24 2012, 2:03am says:

While you are fixing things up, will you fix:
IG Wall Turrets, they shoot with their gunners ***** and sides and thus pointing their gun wrong way.
IG Lieutenants sync kills, he suddenly goes T pose and gets flag in hand.
Hell Spawn looking like green box in Army Painter.

What kind of problems Dark Prophecy mod would give, legal or practical problems? Those models look artistic as hell.

+2 votes     reply to comment
Lord_Doofus
Lord_Doofus Jan 4 2013, 4:41pm replied:

Please post all bugs found, here.

Moddb.com

+1 vote     reply to comment
nr14
nr14 Dec 24 2012, 3:41am says:

Where can I report bugs or similar things such as subjective imbalance?
By subjective imbalance I mean when the game suffers from being unbalanced from my personal point of view.

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 25 2012, 5:45pm replied:

We're getting to that. Please wait. I have to inform Tyrantarmy to upload the thread.

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Jan 4 2013, 4:42pm replied:

Ok, you can post them, here...

Moddb.com

+1 vote     reply to comment
E_B_N_R
E_B_N_R Dec 24 2012, 3:45am says:

I had no problems with this on older versions but when I installed the game the pointer doesn't move with its icon. The pointer icon is just stuck on the screen and the pointer, while being functional, is invisible. Any idea what's wrong?

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 25 2012, 5:44pm replied:

Set your DOW game to windows mode, then set it back to the standard game mode (non windows mode). It happened to mew once.

+1 vote     reply to comment
danosudin
danosudin Dec 24 2012, 8:42pm says:

When I try to play for or against Necrons in UA: New Races, i get "fatal scar error execution paused" and I can't do anything...

However in UA: Campaign necrons work fine

+1 vote     reply to comment
danosudin
danosudin Dec 24 2012, 8:56pm replied:

okay I tested winconditions and "HQ destruction" win condition doesn't work with necrons! I suppose that it i because the have both huge new hq and monolith as their HQs

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 25 2012, 5:43pm says:

Updated FAQ!

+1 vote     reply to comment
CountBloodRaven
CountBloodRaven Dec 25 2012, 5:53pm says:

Hi there guys,

Im having difficulty activating the mod.
Ive got Soulstorm on my Steam account, made a short cut with -
"C:\Program Files\THQ\Dawn of War - Soulstorm\Soulstorm.exe" -nomovie
And i keep getting the 'No Disk Inserted'error. Is there anyway to get past this on the Steam side? Ive tried to set the launch commands via steam, and ive still had no success. Any help would be greatly appreciated! Adam

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 25 2012, 6:24pm replied:

Err. :shrug: try this. Moddb.com

+1 vote     reply to comment
Guest
Guest Dec 25 2012, 9:33pm says:

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Lord_Doofus
Lord_Doofus Dec 28 2012, 7:03pm replied:

We did, actually, long ago before, but the system long ago that was developed to make this function work, bugs the ai all over the place, making the mod extremely unplayable with broken ai. Addons, pesky little ai f**kers; genius as is, it makes the countdown continuous; addons ruins the ai.

SCAR is unable to detect ability timers. Ability timers are unable to be set at a countdown unfortunately. So we worked on an alternative, and we eventually came up with THIS. The Apocalypse warning countdown and win function. :3

+1 vote     reply to comment
kimdakmae
kimdakmae Dec 26 2012, 10:09am says:

I don' play this mod all type(orginal,XP2,XP3) "fatal scar error execution paused" this error messege up is game start after 5 second. so I can't any race all type
what a problom? mini dump error log text messege is "Exception encountered during stack dump." and my soulstorm version 1.4.0.0

+1 vote     reply to comment
gregplays
gregplays Dec 26 2012, 11:08pm says:

You mentioned: A: It appears that the Kaurava Campaign is not functional whatsoever, I am very sad about that.

Will you be looking into this??

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 28 2012, 6:55pm replied:

"But as for the XP3 campaign itself, it seems to cause random scar errors once you get into the mod, but I know why. This I hope is going to be fixed in the next patch."

;)

+3 votes     reply to comment
nhinhonhinho
nhinhonhinho Dec 28 2012, 8:04am says:

Well the survival mode is cool and very enjoyable but I get SCAR error in all map which let the player chose opponent (namely the Lorn V, Titan fall and insanity battleground) they always get error after I kill the titan boss or when the enemy gain his super-weapons. The Lorn V get SCAR error when the Necron's tall monolith jump in

Also the Deimos Peninsula map get the same problem after I destroy the superweapon the hell gate and kill the Daemon Prince. Also that map do not allow to chose ally isn't it!? The ally is just random between Tyranid and Imperial Guards

Will you be looking into these problem?

Also I would like to have more survival maps. I like insane thing XD XD

PS: one of the Tau's gunship have problem, its main guns shake continuously!

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Dec 28 2012, 6:56pm replied:

Oh dear. Ok, I'll get my team on these maps.

But yes, more and MOAR Survival maps are comming in the next patch, so far, no scar errors. ;)

+1 vote     reply to comment
mintman777
mintman777 Dec 30 2012, 7:15pm says:

i have a problem, the new races and the campaign mod don't work. I looked at the tutorial, but the tutorial tells you how to use the 4 part download, while i downloaded the whole installer. I'm kinda stuck as to what to do.

+1 vote     reply to comment
Rocket-Banana
Rocket-Banana Jan 4 2013, 6:02pm replied:

I know this reply is kind of extremely late but...
I made the tutorial oriented to the 4-part download because the installer has a chance of installing corrupted files. Plus the installer should be quite very easy to use.
New Races and Campaign require three additional mods to work(Daemons, Tyranids and Daemonhunters). How to install these is also explained on the tutorial.

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Jan 2 2013, 12:19am says:

FAQ updated!

+1 vote     reply to comment
Guest
Guest Jan 8 2013, 3:54pm says:

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Lord_Doofus
Lord_Doofus Jan 10 2013, 6:50pm replied:

"Q: Every time I play with Necrons I get a fatal SCAR error, what happened?
A: Do not play Necrons with the Destroy HQ wincondition. It will be fixed in the next patch."

Being fixed in version 1.71...

+1 vote     reply to comment
ReiFan01
ReiFan01 Jan 14 2013, 9:39am says:

In the Apocalypse Campaign mission 2, I always get a critical error as soon as the Warp Storm´s arrival is announced.
Can anyone tell me if this is a big or did I just do something wrong?

+1 vote     reply to comment
neomartel
neomartel Jan 15 2013, 4:27am says:

where is patch 1.71 in winrar?

+1 vote     reply to comment
InFerNos1
InFerNos1 Jan 18 2013, 5:27am says:

I've just finished installing this mod, a long with the extra races from the installation guide, and I've started a game as the Tyranids. The game goes extremely fast and it seems I am a spectator, watching my own game. I can't tell anyone what to do. I've obviously stuffed up somewhere, what should I do?

+1 vote     reply to comment
InFerNos1
InFerNos1 Jan 18 2013, 5:39am replied:

Tried the campaign version too. Still really fast, and watching an AI play for me..

+1 vote     reply to comment
InFerNos1
InFerNos1 Jan 18 2013, 8:37am replied:

After a complete reinstall of my Dawn of War, I finally fixed it.

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Jan 22 2013, 9:51pm replied:

Um... what?

+1 vote     reply to comment
Narune
Narune Jan 23 2013, 12:34pm says:

I'm getting a strange instance where building Flayed Ones does nothing, yet they take up my population cap. Also a couple units are encased in pink boxes.

+1 vote     reply to comment
Lord_Doofus
Lord_Doofus Jan 23 2013, 3:07pm replied:

You deepstrike Flayed Oneson the battlefield. Normal DOW strategy.

And update your Daemons mod version 0.92 to version 0.96.

+1 vote     reply to comment
Guest
Guest Feb 21 2013, 1:43pm says:

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Guest Feb 21 2013, 4:44pm says:

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Lord_Doofus
Lord_Doofus Feb 27 2013, 8:46am replied:

All difficulties but Hard and higher is heavily nerfed in 1.72, fyi.

+1 vote     reply to comment
Guest
Guest Feb 28 2013, 5:48am replied:

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Lord_Doofus
Lord_Doofus Apr 23 2013, 8:56pm replied:

We balance test things all the time and most of your problems are fixed in 1.72. Release is today, check it out.

This difficulty settings is now playable for every difficulty.

+1 vote     reply to comment
Mikecoop316
Mikecoop316 Mar 1 2013, 11:54am says:

How dude you unlock chaos energies ter 3??. I know its at the HQ dose not unlock in campagin.

+1 vote     reply to comment
Guest
Guest Mar 14 2013, 5:23am says:

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Rocket-Banana
Rocket-Banana Mar 17 2013, 4:55pm replied:

You'll want to take a look here Moddb.com
If you want to use the installer simply install from it when the tutorial gets to the part of extracting from the multi-part file.

+1 vote     reply to comment
neomax17
neomax17 Apr 7 2013, 10:27pm says:

Help me....!!! When i watch Warning file.... I see some bug... like: Some skin troop ".lua" & texture can't found or Unable open.... and 2 local english Tyranids & Inquisition Daemonhunt unable open.... This release is awesome......!!! Thanks...!!! <3

+1 vote     reply to comment
Guest
Guest Apr 13 2013, 9:48am says:

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Lord_Doofus
Lord_Doofus Apr 23 2013, 8:54pm replied:

What do you mean, exactly?

+1 vote     reply to comment
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Platform
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Release Date
Released Sep 29, 2013
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