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Chaos Daemons Mod

Official Stand Alone Race For Dawn of War: Soulstorm



The Daemons mod created by the official
Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Here is a good starting description of the Demons race.

ACKNOWLEDGEMENTS

Initial Mod Leader, Primary Coder, Creator and "Owner": Cylarne.
New "leader" and coder: Gambit.
Models: Cylarne, Cosmocrat, RT2, Sataman, Fuggles, Croax.
AI: Thudmeizer, Cylarne, Fuggles, Corncobman.
Art and Taskbar: Jaguar-Lord.
FXes: Sataman, Cylarne.
New Maps: Jaguar-Lord, and some monoRAIL's work.
Icons: Initial icons by RT2 (the VAST majority!!!), rest of them made by Gambit.
Playtesting: Previously, UA Team, Daemons team - and now the NEW daemons team.

New Daemons Team Members

The new Daemons Team, includes many of the previous team members, plus some new very skilful brothers:
Corncobman, Cosmocrat, Cylarne, Fuggles, Gambit, Hollow, Jaguar-Lord, Jones1979, Sataman, Shodar87, Thudmeizer.

Assets/Tools

Sharing work, is a beautiful thing. And because of the generosity of
some people, we can all enjoy possibilities that we otherwise couldn't.
Thus, our gratitude goes to:
Firestorm Over Kaurava mod team: You all know the guys... It's from the wide "pool" of their assets, we all occasionally draw.
Thousand Sons mod: For the Daemons "Acrylic Circle" used from the TS Daemon Pit.
Warsmith / _Echo_: For
MANY of his models (especially for the Daemon Lord, the 4 heralds, the
Shadow Fiends and the Doom Pit) used by the Dark Prophecy mod. Note: His
Warp Portal model was a life-saver - thanks man!
Boothy_p: For many of his assets, suggestions and support. I (me or Gambit) was greatly inspired by his own design of Warp Daemons.
Skinny: Nice bootiful fx and abilities for Chaos Daemons.
Catwell: Especially for his Bloodletters, among other things.
Horus Heretic: For his Flesh Hounds.
Mudflap and Palii: For Nurglings (textures by Fuggles).
Andrei: For his Fiends AND the Warp Spawn!!
And of course Corsix!: For his excellent tool most of us use!

The Daemons team would also like to thank:
Corncobman: For his invaluable and tireless coding help on the project.
Fuggles: For his patience, and his crucial AI assistance.
Jones1979: for the Objective Points mod which was extremely well done for the Daemons faction and other factions in the DOW Community.
Thudmeizer: For his support, and Voices. (and for his MEGALITHIC contribution to the DOW modding community !!)
Croaxleigh: For his support and suggestions,
especially at the begging of the new version of Daemons mod. And of
course, for his unfailing kindness!
Sataman: For his gentle spirit and his resolve to provide FXes, even when he was... ill !!
ALL BROTHERS that we have not mentioned here (although we are using their work), but we should have....

Permissions

There are chances we used material that we may not have the proper
rights to do so. With the plethora of assets and modders, it is
sometimes difficult to trace-back the origin of assets and the
permissions required.... We respect the work of others which is their
own intellectual property, and we have NO ill-intend. So, if you spot anything that seems misplaced, just notify us and we will replace it immediately.

Regards,
The Daemons Mod Team


Daemons Mod Daemons ModDaemons Mod - Complete (1.4)
Image RSS Feed Latest Screens
Temporary / Permanent Logo And old units with new FX, VO, and abilities! Yet another daemonic view!
Blog RSS Feed Report abuse Latest News: Chaos Daemons mod (1.4) - Released!

15 comments by Lord_Cylarne on Sep 28th, 2013


Chaos Daemons Mod

News - The Mod's release!



The Daemons mod created by the official Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Chaos Daemons Reloaded!Chaos Daemons - Bow To Me
Warp TimeChaos Daemons - Bow To Me

So what can we expect from the Chaos Daemons mod?


  • New and revamped artificial intelligence, making an utmost perfect race to play against with or without friends.
  • A complete Chaos Daemons unit and structure set!
  • New units, structures, abilities, FX, event files, textures, art files, new damage system and tons more that no other mod owns!
  • A new map created by our magnificent and master arts and craftsmanship who has created the Darkness Within campaign - Jaguar Lord, scar coded by a very fine scar coder who makes the impossible come alive - Cylarne_04!
  • 99.9% balanced gameplay! Tested over a thousand times by multiple team members who loves playing the mod over and over and over again.
  • Complete addiction and aesthetic appeal, with prolonged gameplay.
  • Instability rule! The instability gradually increases health of all daemons surrounded by warp essences, making them an utmost deadly force to rekon with, but the further away they get, the more they are exposed to the atmosphere!
  • Completely reworked economy and gameplay.
  • New dynamic strategies topped with multiple upon multiple paths of army productions that DO NOT limit the gameplay.
  • Advanced tech tree, beyond all other nine vanilla factions.
  • Multiple summonings of any and all Greater embodiments of Chaos!
  • There is just so much more that cannot fit!

To spice you up more:

Have you always wanted to play with an army that is 100% unique to any other faction in Dawn of War?

Have you always wondered what the essence of the warp will cause to those who stand in its path?

Are you a Chaos player? Dominating in the face of evil?

Are you Bloodthirsty, thriving to play the all new Chaos Daemons with ALL daemons in a full race mod?

Are you ready to command the army of Chaos Daemons!? Then let us hear it!

Daemons mod version 1.4 is released!!!! DOWNLOAD IT TODAY!

Daemons Mod - Complete (1.4)

Media RSS Feed Latest Audio
Downloads RSS Feed Latest Downloads
Daemons Mod Complete - 1.6

Daemons Mod Complete - 1.6

Dec 6, 2014 Models Pack 19 comments

REQUIRES OBJECTIVE POINTS MOD! A complete version for Daemons mod! If you do not have the Daemons mod already, complete download all right here! Compatible...

Daemons Mod - Patch 1.6

Daemons Mod - Patch 1.6

Sep 21, 2014 Patch 20 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Daemons Mod - Patch 1.5

Daemons Mod - Patch 1.5

Nov 14, 2013 Patch 24 comments

Updates the complete 1.4 Daemons version to 1.5. Includes the addition of one new unit, spotting voices for all factions, one new ability, updated FXes...

Daemons Mod - Complete (1.4)

Daemons Mod - Complete (1.4)

Sep 28, 2013 Full Version 60 comments

The Daemons mod release that was worked on for many months is now here! NOT COMPATIBLE WITH ULTIMATE APOCALYPSE (yet). Read more for installation, requirements...

Post comment Comments  (100 - 110 of 308)
Ferrum_Dominus
Ferrum_Dominus Oct 20 2013, 7:47am says:

Hi, Gambit.
What do you think about this Warp creature?
Wh40k.lexicanum.com

It can be good addition for your daemonic army.

+4 votes     reply to comment
Gambit_1
Gambit_1 Oct 20 2013, 3:26pm replied:

DEFINITELY!!!!
Especially if it was to have a ranged attack as well. :)
It would fill a huge gap we have in the undivided path....

But brother _Ironheart_, you know that the community lacks animators and modelers, so regrettably, we cannot create->add such a unit.

But your suggestion is excellent as always :)
And the Astral Spectre is VERY daemonic and interesting. Of course.

P.S.: Once more, I want to thank you for allowing the Daemons team to use MANY of your excellent art and assets from your Dark Prophecy mega-mod. Without your models, Daemons mod would be incomplete.
And man, your work on Chaos (not only chaos...) is unparalleled.

By the way, do you have any suggestions on our current design?
I would GLADLY hear your notes :)

+3 votes     reply to comment
Guest
Guest Oct 13 2013, 1:04am says:

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Gambit_1
Gambit_1 Oct 13 2013, 10:41am replied:

Sorry brother, it's SS only :(

+2 votes     reply to comment
mikeloeven
mikeloeven Oct 12 2013, 10:24am says:

can someone tell me where to download the 0.96 version i am a bit annoyed that the old version was pulled down while 1.4 is not yet compatible with Ultimate Apocalypse as missing that file breaks UA campaign and new races

+2 votes     reply to comment
Gambit_1
Gambit_1 Oct 12 2013, 2:39pm replied:

Ahem....
I do not know the whereabouts of that version.
I am sure Tenshi will have a viable link somewhere. Tenshi?

+1 vote     reply to comment
Shodar87
Shodar87 Oct 13 2013, 12:53pm replied:

Tenshis link: Mediafire.com

+2 votes     reply to comment
NeoStar57
NeoStar57 Oct 9 2013, 6:34pm says:

Its impossible to bring out the hellspawn, when i pick Easy mode the AI's are hard! I want a relic ;~; lol

+1 vote     reply to comment
dkpisme
dkpisme Oct 6 2013, 12:19am says:

I wasn't blaming anyone I was sharing some insight and seeing if anyone else has this small littleissue.

+2 votes     reply to comment
Gambit_1
Gambit_1 Oct 6 2013, 6:55am replied:

No worries brother!

Now, the issue lies in the fact that some of Daemons race attrib files have the same name with the Warp Daemons race's, from CODEX :(

The races indeed have different names, so they can get along well with one another:
warp_daemons_race In CODEX,
deamons_race In Daemons Mod.

BUT, while we keep the daemons prefix to all attribs (so that all are daemons_xxxxx), in CODEX, Warp Daemons have the same with ours!! As opposes to WARP_demons_xxxxxx

So, I am afraid it is in CODEX that the changes should be made.
Do not get me wrong, this suggestion is made ONLY with uniformity in mind.

OR, you can use Cylarne's suggestions and give higher priority to Daemons Mod, loading it first.
Which of course will brake Warp Daemons...

+1 vote     reply to comment
Gambit_1
Gambit_1 Oct 6 2013, 7:13am replied:

Sorry brother, I misspelled above:
The CODEX'es attrib files should follow the form: warp_daemons_xxxxx.

So, for those in the CODEX team with AE skill, willing to make our mods compatible, I guess it's a day's "scavenging" job :(

Hint (in case one takes over to task): If you have TurboCommander, you can use it for things to come by faster...

+1 vote     reply to comment
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Release Date
Released Sep 29, 2013
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Highest Rated (7 agree) 10/10

this mod is getting better and better

Jan 10 2013, 4:51pm by moddlord1

Lowest Rated (6 agree) 1/10

No review provided

Dec 21 2012, 2:06pm by guldan

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Real Time Strategy
Theme
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Chaos Daemons Mod (Soulstorm)
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