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Chaos Daemons Mod

Official Stand Alone Race For Dawn of War: Soulstorm


The Daemons mod created by the official
Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Here is a good starting description of the Demons race.

ACKNOWLEDGEMENTS

Initial Mod Leader, Primary Coder, Creator and "Owner": Cylarne.
New "leader" and coder: Gambit.
Models: Cylarne, Cosmocrat, RT2, Sataman, Fuggles, Croax.
AI: Thudmeizer, Cylarne, Fuggles, Corncobman.
Art and Taskbar: Jaguar-Lord.
FXes: Sataman, Cylarne.
New Maps: Jaguar-Lord, and some monoRAIL's work.
Icons: Initial icons by RT2 (the VAST majority!!!), rest of them made by Gambit.
Playtesting: Previously, UA Team, Daemons team - and now the NEW daemons team.

New Daemons Team Members

The new Daemons Team, includes many of the previous team members, plus some new very skilful brothers:
Corncobman, Cosmocrat, Cylarne, Fuggles, Gambit, Hollow, Jaguar-Lord, Jones1979, Sataman, Shodar87, Thudmeizer.

Assets/Tools

Sharing work, is a beautiful thing. And because of the generosity of
some people, we can all enjoy possibilities that we otherwise couldn't.
Thus, our gratitude goes to:
Firestorm Over Kaurava mod team: You all know the guys... It's from the wide "pool" of their assets, we all occasionally draw.
Thousand Sons mod: For the Daemons "Acrylic Circle" used from the TS Daemon Pit.
Warsmith / _Echo_: For
MANY of his models (especially for the Daemon Lord, the 4 heralds, the
Shadow Fiends and the Doom Pit) used by the Dark Prophecy mod. Note: His
Warp Portal model was a life-saver - thanks man!
Boothy_p: For many of his assets, suggestions and support. I (me or Gambit) was greatly inspired by his own design of Warp Daemons.
Skinny: Nice bootiful fx and abilities for Chaos Daemons.
Catwell: Especially for his Bloodletters, among other things.
Horus Heretic: For his Flesh Hounds.
Mudflap and Palii: For Nurglings (textures by Fuggles).
Andrei: For his Fiends AND the Warp Spawn!!
And of course Corsix!: For his excellent tool most of us use!

The Daemons team would also like to thank:
Corncobman: For his invaluable and tireless coding help on the project.
Fuggles: For his patience, and his crucial AI assistance.
Jones1979: for the Objective Points mod which was extremely well done for the Daemons faction and other factions in the DOW Community.
Thudmeizer: For his support, and Voices. (and for his MEGALITHIC contribution to the DOW modding community !!)
Croaxleigh: For his support and suggestions,
especially at the begging of the new version of Daemons mod. And of
course, for his unfailing kindness!
Sataman: For his gentle spirit and his resolve to provide FXes, even when he was... ill !!
ALL BROTHERS that we have not mentioned here (although we are using their work), but we should have....

Permissions

There are chances we used material that we may not have the proper
rights to do so. With the plethora of assets and modders, it is
sometimes difficult to trace-back the origin of assets and the
permissions required.... We respect the work of others which is their
own intellectual property, and we have NO ill-intend. So, if you spot anything that seems misplaced, just notify us and we will replace it immediately.

Regards,
The Daemons Mod Team


Daemons Mod Daemons ModDaemons Mod - Complete (1.4)
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Chaos Daemons Mod

News - The Mod's release!



The Daemons mod created by the official Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Chaos Daemons Reloaded!Chaos Daemons - Bow To Me
Warp TimeChaos Daemons - Bow To Me

So what can we expect from the Chaos Daemons mod?


  • New and revamped artificial intelligence, making an utmost perfect race to play against with or without friends.
  • A complete Chaos Daemons unit and structure set!
  • New units, structures, abilities, FX, event files, textures, art files, new damage system and tons more that no other mod owns!
  • A new map created by our magnificent and master arts and craftsmanship who has created the Darkness Within campaign - Jaguar Lord, scar coded by a very fine scar coder who makes the impossible come alive - Cylarne_04!
  • 99.9% balanced gameplay! Tested over a thousand times by multiple team members who loves playing the mod over and over and over again.
  • Complete addiction and aesthetic appeal, with prolonged gameplay.
  • Instability rule! The instability gradually increases health of all daemons surrounded by warp essences, making them an utmost deadly force to rekon with, but the further away they get, the more they are exposed to the atmosphere!
  • Completely reworked economy and gameplay.
  • New dynamic strategies topped with multiple upon multiple paths of army productions that DO NOT limit the gameplay.
  • Advanced tech tree, beyond all other nine vanilla factions.
  • Multiple summonings of any and all Greater embodiments of Chaos!
  • There is just so much more that cannot fit!

To spice you up more:

Have you always wanted to play with an army that is 100% unique to any other faction in Dawn of War?

Have you always wondered what the essence of the warp will cause to those who stand in its path?

Are you a Chaos player? Dominating in the face of evil?

Are you Bloodthirsty, thriving to play the all new Chaos Daemons with ALL daemons in a full race mod?

Are you ready to command the army of Chaos Daemons!? Then let us hear it!

Daemons mod version 1.4 is released!!!! DOWNLOAD IT TODAY!

Daemons Mod - Complete (1.4)

Daemons Mod News!

Daemons Mod News!

News 3 comments

Here is what is happening upon the new Daemons mod release, version 1.0! Prepare for it, keep an eye on this mod by tracking it, because you will be finding...

FAQ (Frequently Asked Questions) - Updated 24 February, 2016

FAQ (Frequently Asked Questions) - Updated 24 February, 2016

Management Tutorial 348 comments

Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

Daemons Mod Complete - 2.0!

Daemons Mod Complete - 2.0!

Full Version 19 comments

A complete version for Daemons mod! 2.0! REQUIRES OBJECTIVE POINTS MOD! NOT REQUIRED FOR ULTIMATE APOCALYPSE! Includes tons of balance changes, AI improvements...

Daemons Mod Complete - 1.6

Daemons Mod Complete - 1.6

Models Pack 36 comments

REQUIRES OBJECTIVE POINTS MOD! A complete version for Daemons mod! If you do not have the Daemons mod already, complete download all right here! Compatible...

Daemons Mod - Patch 1.6

Daemons Mod - Patch 1.6

Patch 24 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Daemons Mod - Patch 1.5

Daemons Mod - Patch 1.5

Patch 25 comments

Updates the complete 1.4 Daemons version to 1.5. Includes the addition of one new unit, spotting voices for all factions, one new ability, updated FXes...

Daemons Mod - Complete (1.4)

Daemons Mod - Complete (1.4)

Full Version 63 comments

The Daemons mod release that was worked on for many months is now here! NOT COMPATIBLE WITH ULTIMATE APOCALYPSE (yet). Read more for installation, requirements...

Post comment Comments  (90 - 100 of 342)
VoidLight
VoidLight

Is there any way I can get a copy of the main menu? I want to use it as my desktop background.

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VoidLight
VoidLight

Never mind I found out how.

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VoidLight
VoidLight

Well.. I would like a copy that does not have the menu text is there anyway you could give me a copy?

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Shodar87
Shodar87

PM Jaguar Lord, he probably knows where you can find it.

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Jaguar-Lord
Jaguar-Lord

anyone who need desktop background done from the Daemon mod pm me.

:)

Reply Good karma Bad karma+3 votes
Deuce_Savage
Deuce_Savage

Yikes! Lord_Doofus pointed out i was using an older version of Daemons mod! My apologies! Now upgraded to Daemons 1.5 & give it another try.

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Deuce_Savage
Deuce_Savage

Discovered & appears there might be a compatibility glitch combining Tyranids & Daemons mods as combiner. Tyranids unable to gather resources from players perspective but ai appears to fair better. Using one mod without the other appears fine. I will alert Tyranids team incase.

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will831
will831

I have tried to get this working along with UA. I immediately get a crash to desktop where the game should go to the title screen. I have viewed the warning file and there is a section mentioning overlapping ranges between the heroes.UCS files from the Chaos Daemon, Tyranids and IDH expansions and the ones contained in the UA ones. This only occurs with 1.4 and 1.5 and not 0.96. I gather from info gathered that copying the correct UCS files will solve this but which ones? Also read somewhere about deleting a certain RGD file in the UA new races folder. Any help would be great. Thanks.

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Gambit_1
Gambit_1

Well... this is definitely a delicate issue.

First, it is not a mere ucs conflict or missing file :)
A good start would be to look into the data/arrib/race - you see, we renamed dAEmons to dEAmons for a specific (irrevocable) reason. And this is the main reason of the crash....

Anyway, you must leave this to Cylarne man!! It is no easy task to import a whole race to a Mega mod...

The UA team is "hot" now, so I guess your wait will not be long !

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will831
will831

I renamed this already along with others there also misspelt the same way but still no joy. Thanks anyway. Will just have to wait.

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Gambit_1
Gambit_1

Yes, that is best.
You see, even if you succeed, you will have compatibility issues anyway.
Apocalyptic versions of races are quite different to vanilla versions. Not to mention the relic resource, super weapons, titans... you got my point!

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will831
will831

Everything I learn is self taught through extensive patience and trial and error. It has helped me learn a lot and considering I started as a complete noob i have done alright by myself. I did get it running but as you said things still did not go together properly. Unfortunately, my knowledge does not stretch past moving files around. I do not know how to adjust anything or with patience would solve the issue i'm confident. Will stick to current UA and codex. Having good fun with both anyhows.

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Guest
Guest

Ummm... All of the unit's and building's name in the Daemon race are generic, like $1200000 NO key, and $12340000 NO key. How can I fix this?

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Gambit_1
Gambit_1

1200000 ????
Man, we do not use those UCS values in daemons!!!

You must either have combined Daemons with other mods for that to occur (which still would make no sense)....
Or you are using a non-standard language.

In the first case , we need more info to help.
In the second, just copy the daemons.ucs file from the Locale/English folder, to the Locale folder of your language...

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Guest
Guest

I combined it with the Titanium Wars mod. So I think that explains why. Thanks.

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Deuce_Savage
Deuce_Savage

Titanium Wars mod is not safe & compatible with any other mods for combiners. Weird, TW team wanted it that way!

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Highest Rated (8 agree) 10/10

"Нaш Ньюйoркcкий филиaл кaртеля мoдoделoв прeдставляет Вам нoвый мoд!"

Main-menu art and UI-taskbar: AWESOME!
New Race Eco: WINNING!
Lots of gameplay solutions: VERY GOOD!

Dec 21 2012 by jONES1979

Lowest Rated (6 agree) 1/10

No review provided

Dec 21 2012 by guldan

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