D3NNISK'S FORTS enables you to turn any Onslaught-map into a classic Real-Time-Strategy battlefield.
You must establish a base of operations, gather resources, research new technologies and upgrades as well as take care of your base's energy supply and defences.

Here is a list of some features:
- 2 playable factions (Version 3.0)

- unique upgrades and technologies to be researched

- new vehicles

- various structures including resource-processing, energy supply, technology, unit production,
defence and special weapons buildings

- Tech-Tree ( vehicles and structures require other structures before they become available )

- All Energy Turrets will be removed from the map since it is now up to you to set up an effective
line of defence.

- In order to provide enough space for your first structures, no vehicles will spawn near your Power

- Mineral fields and –fountains will be spread over the map. Number, expansion and richness of those
deposits can be adjusted in the mutator-configurations-menu.

- Every player is allowed to place structures. To what extend friendly structures can
be sold by players, the host can adjust in the mutator-configurations-menu.

- Alternatively, Bots will deploy structures as well.

You need the UT2004 ECE Bonus Pack installed to play this modification.

Image RSS Feed Latest Screens
FORTS 3.2 FORTS 3.2 released Mineral Extractor
Blog RSS Feed Post news Report abuse Latest News: FORTS multiplayer update released

3 comments by D3nnisK on May 4th, 2014

The new version of my modification takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera mode.

FORTS 3.2 Mineral Extractor

Change Log for FORTS 3.2:

General changes:

- Construction Vehicle introduced
- Mineral Extractor introduced
- Harvester, Pioneer and Harvester-Base removed ( maybe re-introduced later again )
- improved A.I. support for base-building
- improved loadout system takes players who change the team during a round into consideration
- RTS-Camera-System introduced for all controllable buildings
- Building interaction (repair, sell, ...) now is part of the RTS-Camera-System
- Bots will leave a building when a player trys to enter.
- Major code changes and improvements for networ support and reliability


- Multiplayer ready (with some minor bugs)
- Gladiator chassis collision fixed
- Reactor Booster now affects all placed reactors at once
- Battlemaster weapon-pawn bug fixed
- Cicada machinegun-turret bug fixed
- ION CANNON has now a larger radius of effect
- Scout HoverBike introduced ( to call in ION CANNON stike )
- Scout HoverBike cannot be hijacked

Anubian Alliance:

- not yet Multiplayer ready...
- Bee Drone now serves as a repair and support unit
- Assault Rifle tracer effect fixed
- Cobra plasma cannon has now a higher firing rate
- Cobra machinegun bug fixed

I want to mention that there are still some bugs when playing via a local area network.

D3nnisK's FORTS 3.2

Thanks for the support and have a lot of fun with FORTS!

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D3nnisK's FORTS 3.2

D3nnisK's FORTS 3.2

May 4, 2014 Full Version 0 comments

The new version of FORTS takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera...

FORTS 3.1 Commander's Manual

FORTS 3.1 Commander's Manual

Nov 21, 2012 Guides 5 comments

This is the up-to-date version of the Commander's Manual. To enable new players to have an easy start I uploaded the manual seperately. The Commander's...

D3nnisK's FORTS 3.1

D3nnisK's FORTS 3.1

Nov 20, 2012 Full Version 13 comments

This is version 3.1 of my FORTS modification. As announced, I added some new content and fixed some bugs. The network-bug is not completely eliminated...

D3nnisK's FORTS 3.0 full download

D3nnisK's FORTS 3.0 full download

Jun 19, 2011 Full Version 2 comments

This is version 3.0 of my FORTS modification. I added lots of new content and fixed some mean bugs. Now, there are 2 factions to play with. Have fun with...

FORTS 3.0 Commander's Manual

FORTS 3.0 Commander's Manual

Jun 19, 2011 Guides 7 comments

The Work on Version 3.0 is finished. To enable new players to have an easy start I uploaded the manual seperately. The Commander's Manual gives you useful...

D3nnisK's FORTS 2.1

D3nnisK's FORTS 2.1

Dec 31, 2008 Full Version 0 comments

Happy New Year everybody! Latest version with multiple changes/fixes. See the full description for details

Post comment Comments  (50 - 60 of 74)
KOYK_GR May 9 2010 says:

and it will be a nice thing if you add to the mutator an option to allow players to add new vehicles from ather mods.abjust damage money cost health? and can you add an rpg leveling system? bud not like the athers on the internet with magick weapons and **** like that.also i have play the call of duti modern warefare 2 and i have found the idea of crate reward very intresting(if you kill some pepole without dieng u will get an smoke greanate with a random or specifik bonus.you throu the greanate and then a mini helicopter relises from above a crate with that bonus)

+1 vote     reply to comment
KOYK_GR May 9 2010 says:

can you make an rts camera? and a clik to command code for npc's?

+1 vote     reply to comment
arturostry Jul 8 2009 says:


Players that have problem with this mod (after installation you have D3nnisk's FORTS in ur mutator list, but when u wanna modify/launch it, normal ONS appears).

I suggest to download UT2004 ECE Bonus Pack:

Try this, it should help

+1 vote     reply to comment
MeanDark May 5 2009 says:

help, i did everything that writen in InstallFORTS.txt, didn't worked.
then i did everything that writen in InstallBugfix.txt and still doasn't works.

and as rebel28 said, there is no such file: D3nnisKsFORTS2.ut4mod.
how do i get this file?

+1 vote     reply to comment
KOYK_GR May 9 2010 replied:

i will try to help you i will post hare in 2 or 3 days.i dont remeber how i have make it work so i will reinstall the game

+1 vote     reply to comment
KOYK_GR May 9 2010 replied:

you have sent me a masege long ago but i havent anser it.sory but i whas inactive for to long.mabe you have found the soloution but if you not i will help and sory agen

+1 vote     reply to comment
Croco15 Apr 30 2009 says:

Great mod, good job!

+1 vote     reply to comment
masterchief396 Feb 16 2009 says:

This is an awesome mod! Thanks alot man!

+1 vote     reply to comment
Blade_Sword Jan 4 2009 says:

For a "mini mod" this is a great mod, I made the suggestion in UT forum about a "strategy mod" and I see my dream here, and in an unexpected way
I wanted to see an entire onslaught based gameplay with this kind of improvement, thanks for this, and I hope something like this appears officially in an UT game.
It's look like the combination of command & conquer and unreal :)

the buildings are a bit hard to place in some maps but this is cool anyway ^^

+1 vote     reply to comment
UT99_Shadow Jan 2 2009 says:

Great, a Bugfix Update !

+1 vote     reply to comment
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Release Date
Released 2008
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Real Time Strategy
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