D3NNISK'S FORTS enables you to turn any Onslaught-map into a classic Real-Time-Strategy battlefield.
You must establish a base of operations, gather resources, research new technologies and upgrades as well as take care of your base's energy supply and defences.

Here is a list of some features:
  - 2 playable factions (Version 3.0)

  - unique upgrades and technologies to be researched

  - new vehicles

  - various structures including resource-processing, energy supply, technology, unit production, 
   defence and special weapons buildings

  - Tech-Tree ( vehicles and structures require other structures before they become available )

  - All Energy Turrets will be removed from the map since it is now up to you to set up an effective
    line of defence.

  - In order to provide enough space for your first structures, no vehicles will spawn near your Power
    Core.

  - Mineral fields and –fountains will be spread over the map. Number, expansion and richness of those
    deposits can be adjusted in the mutator-configurations-menu.

  - Every player is allowed to place structures. To what extend friendly structures can
    be sold by players, the host can adjust in the mutator-configurations-menu.

  - Alternatively, Bots will deploy structures as well.

You need the UT2004 ECE Bonus Pack installed to play this modification.

Image RSS Feed Latest Screens
FORTS 3.2 FORTS 3.2 released Mineral Extractor
Blog RSS Feed Report abuse Latest News: FORTS multiplayer update released

3 comments by D3nnisK on May 4th, 2014

The new version of my modification takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera mode.

FORTS 3.2 Mineral Extractor

Change Log for FORTS 3.2:

General changes:

- Construction Vehicle introduced
- Mineral Extractor introduced
- Harvester, Pioneer and Harvester-Base removed ( maybe re-introduced later again )
- improved A.I. support for base-building
- improved loadout system takes players who change the team during a round into consideration
- RTS-Camera-System introduced for all controllable buildings
- Building interaction (repair, sell, ...) now is part of the RTS-Camera-System
- Bots will leave a building when a player trys to enter.
- Major code changes and improvements for networ support and reliability

Conglomerate:

- Multiplayer ready (with some minor bugs)
- Gladiator chassis collision fixed
- Reactor Booster now affects all placed reactors at once
- Battlemaster weapon-pawn bug fixed
- Cicada machinegun-turret bug fixed
- ION CANNON has now a larger radius of effect
- Scout HoverBike introduced ( to call in ION CANNON stike )
- Scout HoverBike cannot be hijacked

Anubian Alliance:

- not yet Multiplayer ready...
- Bee Drone now serves as a repair and support unit
- Assault Rifle tracer effect fixed
- Cobra plasma cannon has now a higher firing rate
- Cobra machinegun bug fixed

I want to mention that there are still some bugs when playing via a local area network.

D3nnisK's FORTS 3.2

Thanks for the support and have a lot of fun with FORTS!
Dennis

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D3nnisK's FORTS 3.2

D3nnisK's FORTS 3.2

May 4, 2014 Full Version 0 comments

The new version of FORTS takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera...

FORTS 3.1 Commander's Manual

FORTS 3.1 Commander's Manual

Nov 21, 2012 Guides 5 comments

This is the up-to-date version of the Commander's Manual. To enable new players to have an easy start I uploaded the manual seperately. The Commander's...

D3nnisK's FORTS 3.1

D3nnisK's FORTS 3.1

Nov 20, 2012 Full Version 12 comments

This is version 3.1 of my FORTS modification. As announced, I added some new content and fixed some bugs. The network-bug is not completely eliminated...

D3nnisK's FORTS 3.0 full download

D3nnisK's FORTS 3.0 full download

Jun 19, 2011 Full Version 2 comments

This is version 3.0 of my FORTS modification. I added lots of new content and fixed some mean bugs. Now, there are 2 factions to play with. Have fun with...

FORTS 3.0 Commander's Manual

FORTS 3.0 Commander's Manual

Jun 19, 2011 Guides 7 comments

The Work on Version 3.0 is finished. To enable new players to have an easy start I uploaded the manual seperately. The Commander's Manual gives you useful...

D3nnisK's FORTS 2.1

D3nnisK's FORTS 2.1

Dec 31, 2008 Full Version 0 comments

Happy New Year everybody! Latest version with multiple changes/fixes. See the full description for details

Post comment Comments  (50 - 60 of 64)
KOYK_GR
KOYK_GR Dec 24 2008, 12:10pm says: Online

its work its work yeaaaaaa time to play

+1 vote     reply to comment
KOYK_GR
KOYK_GR Dec 24 2008, 9:22am says: Online

Emmm i have done the bugFix but nothing hapens can u do somthing plz?

+1 vote     reply to comment
KOYK_GR
KOYK_GR Dec 23 2008, 10:23am says: Online

Dude dont stop this mod.leave some doors open fore the futcer plz.

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Dec 8 2008, 11:01am says:

One of the best mini-mods I've played for a.. a while !
Needs some fixes here and there (which mod doesn't ?), and the variability/count of upgrades, tech and buildings could be higher, maybe in a next version... other than that: really, really great mod ! (10/10)

+1 vote     reply to comment
rebel28
rebel28 Oct 19 2008, 4:51pm says:

HEY I'M SOOO SOO SOO SO SOOOO VERY VERYYY VEERRRY SORRY, I MEANT TO CLICK "TRACK THIS MOD" BUT I CLICKED "REPORT THIS MOD" I REAALLLLLYY HOPE NOTHING HAPPENS!!

+1 vote     reply to comment
rebel28
rebel28 Oct 19 2008, 9:38am says:

This looks really great, but when I ran it. It didn't work, Any solutions?

+1 vote     reply to comment
rebel28
rebel28 Oct 19 2008, 9:56am replied:

But I never got this file: D3nnisKsFORTS2.ut4mod
What should I do?

+1 vote     reply to comment
BorgComander
BorgComander Oct 11 2008, 5:45am says:

Cool mod man.But 1 prob the buildings are hard to place :D hard to find "soft places" to put theh buildings on so i will be cool if you'd make some maps 4 this mod with "soft spots" to place the buildings 9/10 for this mod!

+1 vote     reply to comment
DaBeowulf
DaBeowulf Sep 19 2008, 4:52pm says:

Heh, small download allright just be prepared for hefty logfiles (mine was 1.5GB ^^ ).
Apart from that it's a great job and a nice concept.
I'd love an option to disable the spawning of vehicles at the nodes just as has been done
with those at the core and an option to set the core's and the nodes HPs.
Also all buildings in the vicinity of a node exploding when the node's been taken down
is a downer.
Love collecting minerals. :D

+1 vote     reply to comment
iwasinnamuknow
iwasinnamuknow Sep 14 2008, 7:48am says:

This looks amazing and I was dying to to try it, problem is that I've installed all the files in the appropriate place (as instructed in the install readme) but even when I have the mutator active, I'm still in normal ONS. I don't see anything different.

Is there a bug or anything I shold know about?

+1 vote     reply to comment
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Platform
Windows
Developed By
D3nnisK
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Release Date
Released Sep 12, 2008
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