D3NNISK'S FORTS enables you to turn any Onslaught-map into a classic Real-Time-Strategy battlefield.
You must establish a base of operations, gather resources, research new technologies and upgrades as well as take care of your base's energy supply and defences.

Here is a list of some features:
- 2 playable factions (Version 3.0)

- unique upgrades and technologies to be researched

- new vehicles

- various structures including resource-processing, energy supply, technology, unit production,
defence and special weapons buildings

- Tech-Tree ( vehicles and structures require other structures before they become available )

- All Energy Turrets will be removed from the map since it is now up to you to set up an effective
line of defence.

- In order to provide enough space for your first structures, no vehicles will spawn near your Power
Core.

- Mineral fields and –fountains will be spread over the map. Number, expansion and richness of those
deposits can be adjusted in the mutator-configurations-menu.

- Every player is allowed to place structures. To what extend friendly structures can
be sold by players, the host can adjust in the mutator-configurations-menu.

- Alternatively, Bots will deploy structures as well.

You need the UT2004 ECE Bonus Pack installed to play this modification.

Image RSS Feed Latest Screens
FORTS 3.2 FORTS 3.2 released Mineral Extractor
Blog RSS Feed Post news Report abuse Latest News: FORTS multiplayer update released

3 comments by D3nnisK on May 4th, 2014

The new version of my modification takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera mode.

FORTS 3.2 Mineral Extractor

Change Log for FORTS 3.2:

General changes:

- Construction Vehicle introduced
- Mineral Extractor introduced
- Harvester, Pioneer and Harvester-Base removed ( maybe re-introduced later again )
- improved A.I. support for base-building
- improved loadout system takes players who change the team during a round into consideration
- RTS-Camera-System introduced for all controllable buildings
- Building interaction (repair, sell, ...) now is part of the RTS-Camera-System
- Bots will leave a building when a player trys to enter.
- Major code changes and improvements for networ support and reliability

Conglomerate:

- Multiplayer ready (with some minor bugs)
- Gladiator chassis collision fixed
- Reactor Booster now affects all placed reactors at once
- Battlemaster weapon-pawn bug fixed
- Cicada machinegun-turret bug fixed
- ION CANNON has now a larger radius of effect
- Scout HoverBike introduced ( to call in ION CANNON stike )
- Scout HoverBike cannot be hijacked

Anubian Alliance:

- not yet Multiplayer ready...
- Bee Drone now serves as a repair and support unit
- Assault Rifle tracer effect fixed
- Cobra plasma cannon has now a higher firing rate
- Cobra machinegun bug fixed

I want to mention that there are still some bugs when playing via a local area network.

D3nnisK's FORTS 3.2

Thanks for the support and have a lot of fun with FORTS!
Dennis

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D3nnisK's FORTS 3.2

D3nnisK's FORTS 3.2

May 4, 2014 Full Version 0 comments

The new version of FORTS takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera...

FORTS 3.1 Commander's Manual

FORTS 3.1 Commander's Manual

Nov 21, 2012 Guides 5 comments

This is the up-to-date version of the Commander's Manual. To enable new players to have an easy start I uploaded the manual seperately. The Commander's...

D3nnisK's FORTS 3.1

D3nnisK's FORTS 3.1

Nov 20, 2012 Full Version 13 comments

This is version 3.1 of my FORTS modification. As announced, I added some new content and fixed some bugs. The network-bug is not completely eliminated...

D3nnisK's FORTS 3.0 full download

D3nnisK's FORTS 3.0 full download

Jun 19, 2011 Full Version 2 comments

This is version 3.0 of my FORTS modification. I added lots of new content and fixed some mean bugs. Now, there are 2 factions to play with. Have fun with...

FORTS 3.0 Commander's Manual

FORTS 3.0 Commander's Manual

Jun 19, 2011 Guides 7 comments

The Work on Version 3.0 is finished. To enable new players to have an easy start I uploaded the manual seperately. The Commander's Manual gives you useful...

D3nnisK's FORTS 2.1

D3nnisK's FORTS 2.1

Dec 31, 2008 Full Version 0 comments

Happy New Year everybody! Latest version with multiple changes/fixes. See the full description for details

Post comment Comments  (30 - 40 of 74)
UberSoldier
UberSoldier Nov 20 2012 says:

Hello D3nnisK! nearing 3.1? Will the normal support network? my friends and I can not play this mod because of the poor network of your mods! And if you can do Fail. INT that would translate everything! Thanks in advance.

+1 vote     reply to comment
D3nnisK Creator
D3nnisK Nov 19 2012 says:

Hello folks,

don't wonder about the 2 recently added screenshots of version 3.1, the upload to the download-section does not work at the moment.

I'll post some news after the upload succeeded.

Greetings,
D3nnisK

+2 votes   reply to comment
D3nnisK Creator
D3nnisK Nov 21 2012 replied:

So...the download is now available ;)
Have fun!

+1 vote   reply to comment
UberSoldier
UberSoldier Aug 21 2012 says:

Denis made ​​the normal support network for yourself! I'm pereprobyval but the network was not able to play! No bar appears purchase and does not want to build a gun. And the server fits pack, but it was no (((

+1 vote     reply to comment
Hyzoran
Hyzoran Aug 21 2012 says:

Does this combined well with RPG mod? if so, wicked :P

+1 vote     reply to comment
Schevengac
Schevengac Jul 25 2013 replied:

you must research weather control at comptuing center for 1000 or 2000 $

+1 vote     reply to comment
TRex2142
TRex2142 Jul 23 2012 says:

why i cant build the weather control building

+1 vote     reply to comment
RedeemerEngaged
RedeemerEngaged Jul 8 2012 says:

ah new screenshot, so it is still kicking? I liked your mod anyway, will be great to have an update!

+2 votes     reply to comment
Mighty_Guy
Mighty_Guy Aug 1 2011 says:

Is this mod supposed to be an RTS where you control from a first-person perspective? Because every time I load the game, I'm in first person, but I can still spawn buildings and such.

+1 vote     reply to comment
UberSoldier
UberSoldier Jun 28 2011 says:

Solcher du faul! In der Textdatei hätte wie nach dem Netz in ihn geschrieben, wie die Abstimmungen zu spielen, innen die Mode zu machen, und wie es, jeder festzustellen weiß!

0 votes     reply to comment
Chrissstrahl
Chrissstrahl Nov 21 2012 replied:

What the heck, that is not even real German dude, google translate gone wrong?

+1 vote     reply to comment
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Released 2008
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Real Time Strategy
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Sci-Fi
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