D3NNISK'S FORTS enables you to turn any Onslaught-map into a classic Real-Time-Strategy battlefield.
You must establish a base of operations, gather resources, research new technologies and upgrades as well as take care of your base's energy supply and defences.

Here is a list of some features:
  - 2 playable factions (Version 3.0)

  - unique upgrades and technologies to be researched

  - new vehicles

  - various structures including resource-processing, energy supply, technology, unit production, 
   defence and special weapons buildings

  - Tech-Tree ( vehicles and structures require other structures before they become available )

  - All Energy Turrets will be removed from the map since it is now up to you to set up an effective
    line of defence.

  - In order to provide enough space for your first structures, no vehicles will spawn near your Power

  - Mineral fields and –fountains will be spread over the map. Number, expansion and richness of those
    deposits can be adjusted in the mutator-configurations-menu.

  - Every player is allowed to place structures. To what extend friendly structures can
    be sold by players, the host can adjust in the mutator-configurations-menu.

  - Alternatively, Bots will deploy structures as well.

You need the UT2004 ECE Bonus Pack installed to play this modification.

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Mineral Extractor Construction Vehicle Platforms 2
Blog RSS Feed Report abuse Latest News: New Construction System

0 comments by D3nnisK on Feb 28th, 2014

Unlike the previous handheld-device-based construction system, you will now use construction vehicles and platforms to set up buildings almost anywhere you want on the map.

Construction vehicles (U.C.V.s) are spawned near each team's Power Core so you can easily start building the first buildings and defenses right from the start.

If you want to place additional buildings further away from your Power Core, you can take one of the initial U.C.V.s from your home base and drive it to the place you want to set up a structure.

If you want to place more than one building away from your home base, I recommend you to use the first U.C.V. to build a Logistics Uplink (Conglomerate) or a Base Hub (Anubian Alliance) which will allow you to build more U.C.V.s on site. Ordering a U.C.V. on battlefield costs quite a sum but is much more practical than driving these large, slow and unarmed vehicles around.

Construction Vehicle   Platforms 1

The Universal Construction Vehicle (U.C.V.) carries all the equipment needed to set up buildings on the battlefield. It can be driven to the future site of the building where the driver chooses the type of structure to be constructed from a list of all available buildings. The U.C.V. then deploys itself and starts the construction process.

Buildings which are deployed on slopes or rough terrain will be placed on platforms which will be erected by the construction vehicle automatically. This makes it possible to play FORTS on even more Onslaught- maps than before.

I replaced the mining vehicles and Harvester Bases by stationary mining assets and the new resource systems works quite well at the moment. Currently I am working on some 3D-Models for the "Extractor" as I call it temporarily and improvement of the multiplayer-code.

If the network-testing is successful, I am looking forward to release an update within the next weeks.

Stay tuned for more infos.

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FORTS 3.1 Commander's Manual

FORTS 3.1 Commander's Manual

Nov 21, 2012 Guides 5 comments

This is the up-to-date version of the Commander's Manual. To enable new players to have an easy start I uploaded the manual seperately. The Commander's...

D3nnisK's FORTS 3.1

D3nnisK's FORTS 3.1

Nov 20, 2012 Full Version 12 comments

This is version 3.1 of my FORTS modification. As announced, I added some new content and fixed some bugs. The network-bug is not completely eliminated...



Jul 15, 2012 Multiplayer Map 0 comments

"Outland" is a medium sized map with 8 PowerNodes, lots of resources and enough space to build.

D3nnisK's FORTS 3.0 full download

D3nnisK's FORTS 3.0 full download

Jun 19, 2011 Full Version 2 comments

This is version 3.0 of my FORTS modification. I added lots of new content and fixed some mean bugs. Now, there are 2 factions to play with. Have fun with...

FORTS 3.0 Commander's Manual

FORTS 3.0 Commander's Manual

Jun 19, 2011 Guides 7 comments

The Work on Version 3.0 is finished. To enable new players to have an easy start I uploaded the manual seperately. The Commander's Manual gives you useful...

D3nnisK's FORTS 2.1

D3nnisK's FORTS 2.1

Dec 31, 2008 Full Version 0 comments

Happy New Year everybody! Latest version with multiple changes/fixes. See the full description for details

Post comment Comments  (30 - 40 of 59)
Blade_Sword Apr 8 2011, 6:09pm says:

Wow Dennisk forts is going 3.0 :)

+3 votes     reply to comment
NukeFlames0025 May 21 2010, 1:07am says:

Not to complain but the bots like chaos has said keeps buying way to much vehicles. Also there is very limited resources and build space, so can you make an update?

+1 vote     reply to comment
Chaos_Marine1204 May 11 2010, 8:51pm says:

Also a bug with the Logistics Center concerning bots, they buy vehicles like crazy, it drains all the money away very fast.

+1 vote     reply to comment
Chaos_Marine1204 May 12 2010, 5:12pm replied:

OMG XD I never noticed the pdf file that makes it better

+1 vote     reply to comment
Chaos_Marine1204 May 11 2010, 8:49pm says:

I could use a guide to this. I see all my bot buddies makin vehicles with the Logistics Center, but when I try, it doesn't work need a little guide like all the other strategy games out there. Very good mod btw

+1 vote     reply to comment
KOYK_GR May 9 2010, 12:19pm says:

and it will be a nice thing if you add to the mutator an option to allow players to add new vehicles from ather mods.abjust damage money cost health? and can you add an rpg leveling system? bud not like the athers on the internet with magick weapons and **** like that.also i have play the call of duti modern warefare 2 and i have found the idea of crate reward very intresting(if you kill some pepole without dieng u will get an smoke greanate with a random or specifik bonus.you throu the greanate and then a mini helicopter relises from above a crate with that bonus)

+1 vote     reply to comment
KOYK_GR May 9 2010, 12:11pm says:

can you make an rts camera? and a clik to command code for npc's?

+1 vote     reply to comment
arturostry Jul 8 2009, 9:39am says:


Players that have problem with this mod (after installation you have D3nnisk's FORTS in ur mutator list, but when u wanna modify/launch it, normal ONS appears).

I suggest to download UT2004 ECE Bonus Pack:

Try this, it should help

+1 vote     reply to comment
KOYK_GR May 9 2010, 10:00pm replied:

i will try to help you i will post hare in 2 or 3 days.i dont remeber how i have make it work so i will reinstall the game

+1 vote     reply to comment
KOYK_GR May 9 2010, 10:07pm replied:

you have sent me a masege long ago but i havent anser it.sory but i whas inactive for to long.mabe you have found the soloution but if you not i will help and sory agen

+1 vote     reply to comment
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Release Date
Released Sep 12, 2008
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