D3NNISK'S FORTS enables you to turn any Onslaught-map into a classic Real-Time-Strategy battlefield.
You must establish a base of operations, gather resources, research new technologies and upgrades as well as take care of your base's energy supply and defences.

Here is a list of some features:
- 2 playable factions (Version 3.0)

- unique upgrades and technologies to be researched

- new vehicles

- various structures including resource-processing, energy supply, technology, unit production,
defence and special weapons buildings

- Tech-Tree ( vehicles and structures require other structures before they become available )

- All Energy Turrets will be removed from the map since it is now up to you to set up an effective
line of defence.

- In order to provide enough space for your first structures, no vehicles will spawn near your Power
Core.

- Mineral fields and –fountains will be spread over the map. Number, expansion and richness of those
deposits can be adjusted in the mutator-configurations-menu.

- Every player is allowed to place structures. To what extend friendly structures can
be sold by players, the host can adjust in the mutator-configurations-menu.

- Alternatively, Bots will deploy structures as well.

You need the UT2004 ECE Bonus Pack installed to play this modification.

Image RSS Feed Latest Screens
FORTS 3.2 FORTS 3.2 released Mineral Extractor
Blog RSS Feed Report abuse Latest News: FORTS multiplayer update released

3 comments by D3nnisK on May 4th, 2014

The new version of my modification takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera mode.

FORTS 3.2 Mineral Extractor

Change Log for FORTS 3.2:

General changes:

- Construction Vehicle introduced
- Mineral Extractor introduced
- Harvester, Pioneer and Harvester-Base removed ( maybe re-introduced later again )
- improved A.I. support for base-building
- improved loadout system takes players who change the team during a round into consideration
- RTS-Camera-System introduced for all controllable buildings
- Building interaction (repair, sell, ...) now is part of the RTS-Camera-System
- Bots will leave a building when a player trys to enter.
- Major code changes and improvements for networ support and reliability

Conglomerate:

- Multiplayer ready (with some minor bugs)
- Gladiator chassis collision fixed
- Reactor Booster now affects all placed reactors at once
- Battlemaster weapon-pawn bug fixed
- Cicada machinegun-turret bug fixed
- ION CANNON has now a larger radius of effect
- Scout HoverBike introduced ( to call in ION CANNON stike )
- Scout HoverBike cannot be hijacked

Anubian Alliance:

- not yet Multiplayer ready...
- Bee Drone now serves as a repair and support unit
- Assault Rifle tracer effect fixed
- Cobra plasma cannon has now a higher firing rate
- Cobra machinegun bug fixed

I want to mention that there are still some bugs when playing via a local area network.

D3nnisK's FORTS 3.2

Thanks for the support and have a lot of fun with FORTS!
Dennis

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D3nnisK's FORTS 3.2

D3nnisK's FORTS 3.2

May 4, 2014 Full Version 0 comments

The new version of FORTS takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera...

FORTS 3.1 Commander's Manual

FORTS 3.1 Commander's Manual

Nov 21, 2012 Guides 5 comments

This is the up-to-date version of the Commander's Manual. To enable new players to have an easy start I uploaded the manual seperately. The Commander's...

D3nnisK's FORTS 3.1

D3nnisK's FORTS 3.1

Nov 20, 2012 Full Version 12 comments

This is version 3.1 of my FORTS modification. As announced, I added some new content and fixed some bugs. The network-bug is not completely eliminated...

D3nnisK's FORTS 3.0 full download

D3nnisK's FORTS 3.0 full download

Jun 19, 2011 Full Version 2 comments

This is version 3.0 of my FORTS modification. I added lots of new content and fixed some mean bugs. Now, there are 2 factions to play with. Have fun with...

FORTS 3.0 Commander's Manual

FORTS 3.0 Commander's Manual

Jun 19, 2011 Guides 7 comments

The Work on Version 3.0 is finished. To enable new players to have an easy start I uploaded the manual seperately. The Commander's Manual gives you useful...

D3nnisK's FORTS 2.1

D3nnisK's FORTS 2.1

Dec 31, 2008 Full Version 0 comments

Happy New Year everybody! Latest version with multiple changes/fixes. See the full description for details

Post comment Comments  (20 - 30 of 70)
Schevengac
Schevengac Jul 26 2013, 10:19am says:

i got idea for new structures,vehicles and superweapons.my favorite strategy game is red alert 2,and i got from RA2 some ideas:

Anubian Forces:Structures
Nuclear Reactor-gives lot of energy 1500$
Radar-can detect enemy and enemies vehicles,when are in circle radius 500$
Wall-defend:-] 100$
Anubians Forces:Vehicles
V3 Rocket 400$
Tank Apocalypse 950$
Kirov Airship 1500$
Anubian Forces:Superweapons
Iron Curtain:for 2 minutes make vehicles and structures invulnebre 800$

second faction:Structures
Ore Purifier-when is build,harvesters can grab more minerals 450$
Airforce Command-on this air vehicles can land but for 4 vehicles 320$
Wall-defend :-] 100$
second faction:Vehicles
Prism tank 750$
Mirage tank 890$
Harrier 600$
second faction:Superweapons
Chronosphere:moving vehicles [max.7] at any place on the map 800$

And this is all:]

+1 vote     reply to comment
D3nnisK Creator
D3nnisK Aug 2 2013, 3:57am replied:

Hehe, I like RedAlert II too! It's a great game but the style does not fit FORTS. I am currently working on my new project Straship Aces (for UT 2004).

+1 vote   reply to comment
UberSoldier
UberSoldier Aug 26 2013, 8:42am replied:

This mod finish up to the end please!

+1 vote     reply to comment
Schevengac
Schevengac Aug 10 2013, 3:30pm replied:

ok:-)
no comment

+1 vote     reply to comment
d10sfan
d10sfan Jul 24 2013, 1:46am says:

this works great on Linux by the way.

also, any plans on adding a top-down sort of view as an option? or only first person?

+1 vote     reply to comment
UberSoldier
UberSoldier Nov 20 2012, 2:49pm says:

And I would suggest to you if you're gonna make cards for convenience of construction would be to draw a great platform, and then build on it.
Sorry for the spam)

+1 vote     reply to comment
UberSoldier
UberSoldier Nov 20 2012, 2:42pm says:

Hello D3nnisK! nearing 3.1? Will the normal support network? my friends and I can not play this mod because of the poor network of your mods! And if you can do Fail. INT that would translate everything! Thanks in advance.

+1 vote     reply to comment
D3nnisK Creator
D3nnisK Nov 19 2012, 1:20pm says:

Hello folks,

don't wonder about the 2 recently added screenshots of version 3.1, the upload to the download-section does not work at the moment.

I'll post some news after the upload succeeded.

Greetings,
D3nnisK

+2 votes   reply to comment
D3nnisK Creator
D3nnisK Nov 21 2012, 11:45am replied:

So...the download is now available ;)
Have fun!

+1 vote   reply to comment
UberSoldier
UberSoldier Aug 21 2012, 5:35pm says:

Denis made ​​the normal support network for yourself! I'm pereprobyval but the network was not able to play! No bar appears purchase and does not want to build a gun. And the server fits pack, but it was no (((

+1 vote     reply to comment
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Platform
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D3nnisK
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Release Date
Released Sep 12, 2008
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
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