D3NNISK'S FORTS enables you to turn any Onslaught-map into a classic Real-Time-Strategy battlefield.
You must establish a base of operations, gather resources, research new technologies and upgrades as well as take care of your base's energy supply and defences.

Here is a list of some features:
- 2 playable factions (Version 3.0)

- unique upgrades and technologies to be researched

- new vehicles

- various structures including resource-processing, energy supply, technology, unit production,
defence and special weapons buildings

- Tech-Tree ( vehicles and structures require other structures before they become available )

- All Energy Turrets will be removed from the map since it is now up to you to set up an effective
line of defence.

- In order to provide enough space for your first structures, no vehicles will spawn near your Power

- Mineral fields and –fountains will be spread over the map. Number, expansion and richness of those
deposits can be adjusted in the mutator-configurations-menu.

- Every player is allowed to place structures. To what extend friendly structures can
be sold by players, the host can adjust in the mutator-configurations-menu.

- Alternatively, Bots will deploy structures as well.

You need the UT2004 ECE Bonus Pack installed to play this modification.

Image RSS Feed Latest Screens
FORTS 3.2 FORTS 3.2 released Mineral Extractor
Blog RSS Feed Post news Report abuse Latest News: FORTS multiplayer update released

3 comments by D3nnisK on May 4th, 2014

The new version of my modification takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera mode.

FORTS 3.2 Mineral Extractor

Change Log for FORTS 3.2:

General changes:

- Construction Vehicle introduced
- Mineral Extractor introduced
- Harvester, Pioneer and Harvester-Base removed ( maybe re-introduced later again )
- improved A.I. support for base-building
- improved loadout system takes players who change the team during a round into consideration
- RTS-Camera-System introduced for all controllable buildings
- Building interaction (repair, sell, ...) now is part of the RTS-Camera-System
- Bots will leave a building when a player trys to enter.
- Major code changes and improvements for networ support and reliability


- Multiplayer ready (with some minor bugs)
- Gladiator chassis collision fixed
- Reactor Booster now affects all placed reactors at once
- Battlemaster weapon-pawn bug fixed
- Cicada machinegun-turret bug fixed
- ION CANNON has now a larger radius of effect
- Scout HoverBike introduced ( to call in ION CANNON stike )
- Scout HoverBike cannot be hijacked

Anubian Alliance:

- not yet Multiplayer ready...
- Bee Drone now serves as a repair and support unit
- Assault Rifle tracer effect fixed
- Cobra plasma cannon has now a higher firing rate
- Cobra machinegun bug fixed

I want to mention that there are still some bugs when playing via a local area network.

D3nnisK's FORTS 3.2

Thanks for the support and have a lot of fun with FORTS!

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
D3nnisK's FORTS 3.2

D3nnisK's FORTS 3.2

May 4, 2014 Full Version 0 comments

The new version of FORTS takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera...

FORTS 3.1 Commander's Manual

FORTS 3.1 Commander's Manual

Nov 21, 2012 Guides 5 comments

This is the up-to-date version of the Commander's Manual. To enable new players to have an easy start I uploaded the manual seperately. The Commander's...

D3nnisK's FORTS 3.1

D3nnisK's FORTS 3.1

Nov 20, 2012 Full Version 13 comments

This is version 3.1 of my FORTS modification. As announced, I added some new content and fixed some bugs. The network-bug is not completely eliminated...

D3nnisK's FORTS 3.0 full download

D3nnisK's FORTS 3.0 full download

Jun 19, 2011 Full Version 2 comments

This is version 3.0 of my FORTS modification. I added lots of new content and fixed some mean bugs. Now, there are 2 factions to play with. Have fun with...

FORTS 3.0 Commander's Manual

FORTS 3.0 Commander's Manual

Jun 19, 2011 Guides 7 comments

The Work on Version 3.0 is finished. To enable new players to have an easy start I uploaded the manual seperately. The Commander's Manual gives you useful...

D3nnisK's FORTS 2.1

D3nnisK's FORTS 2.1

Dec 31, 2008 Full Version 0 comments

Happy New Year everybody! Latest version with multiple changes/fixes. See the full description for details

Post comment Comments  (20 - 30 of 74)
UberSoldier Feb 26 2014 says:

The estimated release date is known? Really want to play with friends. This is one of the best mods for UT2004!!!

+1 vote     reply to comment
D3nnisK Creator
D3nnisK Feb 28 2014 replied:

Thanks! I am planning the next release in a few weeks if the multiplayer-testing works good.

+3 votes   reply to comment
KOYK_GR Oct 23 2013 says:

hey i got an idea

after some one buys a vehicle
make the vehicle to spawn out side of the map
and teleport back in the current war factory that have Ben purchase.

in that way we eliminate the need for specific base location.

and can you make bots to follow orders like in c&c ?

+1 vote     reply to comment
D3nnisK Creator
D3nnisK Nov 23 2013 replied:

Hey there,

I am thinking about an optional RTS-bird's eye view when you enter a building, and why not to make this nice command-feature?
Good idea!
At the moment, I work on the replication stuff to make the mod playable in multiplayer.
And the building-placement system needs to be redone, I think, I may have neglected it for a while ;)

+2 votes   reply to comment
UberSoldier Aug 9 2013 says:

Important please make network support!!! Guys want to play online! The question is, who will build it 1 or all, this is a serious question.

+1 vote     reply to comment
Schevengac Jul 26 2013 says:

i got idea for new structures,vehicles and superweapons.my favorite strategy game is red alert 2,and i got from RA2 some ideas:

Anubian Forces:Structures
Nuclear Reactor-gives lot of energy 1500$
Radar-can detect enemy and enemies vehicles,when are in circle radius 500$
Wall-defend:-] 100$
Anubians Forces:Vehicles
V3 Rocket 400$
Tank Apocalypse 950$
Kirov Airship 1500$
Anubian Forces:Superweapons
Iron Curtain:for 2 minutes make vehicles and structures invulnebre 800$

second faction:Structures
Ore Purifier-when is build,harvesters can grab more minerals 450$
Airforce Command-on this air vehicles can land but for 4 vehicles 320$
Wall-defend :-] 100$
second faction:Vehicles
Prism tank 750$
Mirage tank 890$
Harrier 600$
second faction:Superweapons
Chronosphere:moving vehicles [max.7] at any place on the map 800$

And this is all:]

+1 vote     reply to comment
D3nnisK Creator
D3nnisK Aug 2 2013 replied:

Hehe, I like RedAlert II too! It's a great game but the style does not fit FORTS. I am currently working on my new project Straship Aces (for UT 2004).

+1 vote   reply to comment
UberSoldier Aug 26 2013 replied:

This mod finish up to the end please!

+1 vote     reply to comment
Schevengac Aug 10 2013 replied:

no comment

+1 vote     reply to comment
d10sfan Jul 24 2013 says:

this works great on Linux by the way.

also, any plans on adding a top-down sort of view as an option? or only first person?

+1 vote     reply to comment
UberSoldier Nov 20 2012 says:

And I would suggest to you if you're gonna make cards for convenience of construction would be to draw a great platform, and then build on it.
Sorry for the spam)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Unreal Tournament 2004 Icon
Developed By
Send Message
Release Date
Released 2008
Mod Watch
Track this mod
Community Rating



31 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote D3nnisK's FORTS on your homepage or blog by selecting a button and using the embed code provided (more).

D3nnisK's FORTS D3nnisK's FORTS
D3nnisK's FORTS
Last Update
1 year ago
78 members