D3NNISK'S FORTS enables you to turn any Onslaught-map into a classic Real-Time-Strategy battlefield.
You must establish a base of operations, gather resources, research new technologies and upgrades as well as take care of your base's energy supply and defences.

Here is a list of some features:
  - 2 playable factions (Version 3.0)

  - unique upgrades and technologies to be researched

  - new vehicles

  - various structures including resource-processing, energy supply, technology, unit production, 
   defence and special weapons buildings

  - Tech-Tree ( vehicles and structures require other structures before they become available )

  - All Energy Turrets will be removed from the map since it is now up to you to set up an effective
    line of defence.

  - In order to provide enough space for your first structures, no vehicles will spawn near your Power

  - Mineral fields and –fountains will be spread over the map. Number, expansion and richness of those
    deposits can be adjusted in the mutator-configurations-menu.

  - Every player is allowed to place structures. To what extend friendly structures can
    be sold by players, the host can adjust in the mutator-configurations-menu.

  - Alternatively, Bots will deploy structures as well.

You need the UT2004 ECE Bonus Pack installed to play this modification.

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Mineral Extractor Construction Vehicle Platforms 2
Blog RSS Feed Report abuse Latest News: New Construction System

0 comments by D3nnisK on Feb 28th, 2014

Unlike the previous handheld-device-based construction system, you will now use construction vehicles and platforms to set up buildings almost anywhere you want on the map.

Construction vehicles (U.C.V.s) are spawned near each team's Power Core so you can easily start building the first buildings and defenses right from the start.

If you want to place additional buildings further away from your Power Core, you can take one of the initial U.C.V.s from your home base and drive it to the place you want to set up a structure.

If you want to place more than one building away from your home base, I recommend you to use the first U.C.V. to build a Logistics Uplink (Conglomerate) or a Base Hub (Anubian Alliance) which will allow you to build more U.C.V.s on site. Ordering a U.C.V. on battlefield costs quite a sum but is much more practical than driving these large, slow and unarmed vehicles around.

Construction Vehicle   Platforms 1

The Universal Construction Vehicle (U.C.V.) carries all the equipment needed to set up buildings on the battlefield. It can be driven to the future site of the building where the driver chooses the type of structure to be constructed from a list of all available buildings. The U.C.V. then deploys itself and starts the construction process.

Buildings which are deployed on slopes or rough terrain will be placed on platforms which will be erected by the construction vehicle automatically. This makes it possible to play FORTS on even more Onslaught- maps than before.

I replaced the mining vehicles and Harvester Bases by stationary mining assets and the new resource systems works quite well at the moment. Currently I am working on some 3D-Models for the "Extractor" as I call it temporarily and improvement of the multiplayer-code.

If the network-testing is successful, I am looking forward to release an update within the next weeks.

Stay tuned for more infos.

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FORTS 3.1 Commander's Manual

FORTS 3.1 Commander's Manual

Nov 21, 2012 Guides 5 comments

This is the up-to-date version of the Commander's Manual. To enable new players to have an easy start I uploaded the manual seperately. The Commander's...

D3nnisK's FORTS 3.1

D3nnisK's FORTS 3.1

Nov 20, 2012 Full Version 12 comments

This is version 3.1 of my FORTS modification. As announced, I added some new content and fixed some bugs. The network-bug is not completely eliminated...



Jul 15, 2012 Multiplayer Map 0 comments

"Outland" is a medium sized map with 8 PowerNodes, lots of resources and enough space to build.

D3nnisK's FORTS 3.0 full download

D3nnisK's FORTS 3.0 full download

Jun 19, 2011 Full Version 2 comments

This is version 3.0 of my FORTS modification. I added lots of new content and fixed some mean bugs. Now, there are 2 factions to play with. Have fun with...

FORTS 3.0 Commander's Manual

FORTS 3.0 Commander's Manual

Jun 19, 2011 Guides 7 comments

The Work on Version 3.0 is finished. To enable new players to have an easy start I uploaded the manual seperately. The Commander's Manual gives you useful...

D3nnisK's FORTS 2.1

D3nnisK's FORTS 2.1

Dec 31, 2008 Full Version 0 comments

Happy New Year everybody! Latest version with multiple changes/fixes. See the full description for details

Post comment Comments  (10 - 20 of 59)
Schevengac Jul 26 2013, 10:19am says:

i got idea for new structures,vehicles and superweapons.my favorite strategy game is red alert 2,and i got from RA2 some ideas:

Anubian Forces:Structures
Nuclear Reactor-gives lot of energy 1500$
Radar-can detect enemy and enemies vehicles,when are in circle radius 500$
Wall-defend:-] 100$
Anubians Forces:Vehicles
V3 Rocket 400$
Tank Apocalypse 950$
Kirov Airship 1500$
Anubian Forces:Superweapons
Iron Curtain:for 2 minutes make vehicles and structures invulnebre 800$

second faction:Structures
Ore Purifier-when is build,harvesters can grab more minerals 450$
Airforce Command-on this air vehicles can land but for 4 vehicles 320$
Wall-defend :-] 100$
second faction:Vehicles
Prism tank 750$
Mirage tank 890$
Harrier 600$
second faction:Superweapons
Chronosphere:moving vehicles [max.7] at any place on the map 800$

And this is all:]

+1 vote     reply to comment
D3nnisK Aug 2 2013, 3:57am replied:

Hehe, I like RedAlert II too! It's a great game but the style does not fit FORTS. I am currently working on my new project Straship Aces (for UT 2004).

+1 vote     reply to comment
Schevengac Aug 10 2013, 3:30pm replied:

no comment

+1 vote     reply to comment
d10sfan Jul 24 2013, 1:46am says:

this works great on Linux by the way.

also, any plans on adding a top-down sort of view as an option? or only first person?

+1 vote     reply to comment
UberSoldier Nov 20 2012, 2:49pm says:

And I would suggest to you if you're gonna make cards for convenience of construction would be to draw a great platform, and then build on it.
Sorry for the spam)

+1 vote     reply to comment
UberSoldier Nov 20 2012, 2:42pm says:

Hello D3nnisK! nearing 3.1? Will the normal support network? my friends and I can not play this mod because of the poor network of your mods! And if you can do Fail. INT that would translate everything! Thanks in advance.

+1 vote     reply to comment
D3nnisK Nov 19 2012, 1:20pm says:

Hello folks,

don't wonder about the 2 recently added screenshots of version 3.1, the upload to the download-section does not work at the moment.

I'll post some news after the upload succeeded.


+2 votes     reply to comment
D3nnisK Nov 21 2012, 11:45am replied:

So...the download is now available ;)
Have fun!

+1 vote     reply to comment
UberSoldier Aug 21 2012, 5:35pm says:

Denis made ​​the normal support network for yourself! I'm pereprobyval but the network was not able to play! No bar appears purchase and does not want to build a gun. And the server fits pack, but it was no (((

+1 vote     reply to comment
Schevengac Jul 25 2013, 10:27am replied:

you must research weather control at comptuing center for 1000 or 2000 $

+1 vote     reply to comment
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Release Date
Released Sep 12, 2008
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