D3NNISK'S FORTS enables you to turn any Onslaught-map into a classic Real-Time-Strategy battlefield.
You must establish a base of operations, gather resources, research new technologies and upgrades as well as take care of your base's energy supply and defences.

Here is a list of some features:
- 2 playable factions (Version 3.0)

- unique upgrades and technologies to be researched

- new vehicles

- various structures including resource-processing, energy supply, technology, unit production,
defence and special weapons buildings

- Tech-Tree ( vehicles and structures require other structures before they become available )

- All Energy Turrets will be removed from the map since it is now up to you to set up an effective
line of defence.

- In order to provide enough space for your first structures, no vehicles will spawn near your Power

- Mineral fields and –fountains will be spread over the map. Number, expansion and richness of those
deposits can be adjusted in the mutator-configurations-menu.

- Every player is allowed to place structures. To what extend friendly structures can
be sold by players, the host can adjust in the mutator-configurations-menu.

- Alternatively, Bots will deploy structures as well.

You need the UT2004 ECE Bonus Pack installed to play this modification.

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FORTS 3.2 FORTS 3.2 released Mineral Extractor
Blog RSS Feed Report abuse Latest News: FORTS multiplayer update released

3 comments by D3nnisK on May 4th, 2014

The new version of my modification takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera mode.

FORTS 3.2 Mineral Extractor

Change Log for FORTS 3.2:

General changes:

- Construction Vehicle introduced
- Mineral Extractor introduced
- Harvester, Pioneer and Harvester-Base removed ( maybe re-introduced later again )
- improved A.I. support for base-building
- improved loadout system takes players who change the team during a round into consideration
- RTS-Camera-System introduced for all controllable buildings
- Building interaction (repair, sell, ...) now is part of the RTS-Camera-System
- Bots will leave a building when a player trys to enter.
- Major code changes and improvements for networ support and reliability


- Multiplayer ready (with some minor bugs)
- Gladiator chassis collision fixed
- Reactor Booster now affects all placed reactors at once
- Battlemaster weapon-pawn bug fixed
- Cicada machinegun-turret bug fixed
- ION CANNON has now a larger radius of effect
- Scout HoverBike introduced ( to call in ION CANNON stike )
- Scout HoverBike cannot be hijacked

Anubian Alliance:

- not yet Multiplayer ready...
- Bee Drone now serves as a repair and support unit
- Assault Rifle tracer effect fixed
- Cobra plasma cannon has now a higher firing rate
- Cobra machinegun bug fixed

I want to mention that there are still some bugs when playing via a local area network.

D3nnisK's FORTS 3.2

Thanks for the support and have a lot of fun with FORTS!

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D3nnisK's FORTS 3.2

D3nnisK's FORTS 3.2

May 4, 2014 Full Version 0 comments

The new version of FORTS takes focus on multiplayer compatibility and introduces new features such as an all-new construction system and an RTS camera...

FORTS 3.1 Commander's Manual

FORTS 3.1 Commander's Manual

Nov 21, 2012 Guides 5 comments

This is the up-to-date version of the Commander's Manual. To enable new players to have an easy start I uploaded the manual seperately. The Commander's...

D3nnisK's FORTS 3.1

D3nnisK's FORTS 3.1

Nov 20, 2012 Full Version 12 comments

This is version 3.1 of my FORTS modification. As announced, I added some new content and fixed some bugs. The network-bug is not completely eliminated...

D3nnisK's FORTS 3.0 full download

D3nnisK's FORTS 3.0 full download

Jun 19, 2011 Full Version 2 comments

This is version 3.0 of my FORTS modification. I added lots of new content and fixed some mean bugs. Now, there are 2 factions to play with. Have fun with...

FORTS 3.0 Commander's Manual

FORTS 3.0 Commander's Manual

Jun 19, 2011 Guides 7 comments

The Work on Version 3.0 is finished. To enable new players to have an easy start I uploaded the manual seperately. The Commander's Manual gives you useful...

D3nnisK's FORTS 2.1

D3nnisK's FORTS 2.1

Dec 31, 2008 Full Version 0 comments

Happy New Year everybody! Latest version with multiple changes/fixes. See the full description for details

Post comment Comments  (10 - 20 of 70)
Kolbosa May 22 2014, 5:30am says:

Best mod, glad that it is still not die. Contact me, i glad to help you, have some exp in programming modelling and texturing, can translate to russian, will happy help with something...

+3 votes     reply to comment
Guest Apr 4 2014, 7:11am says:

This comment is currently awaiting admin approval, join now to view.

D3nnisK Creator
D3nnisK Mar 31 2014, 5:49am says:

Hello folks,

I am currently busy with multiplayer testing and bug-fixing which shows me that there are still some annoying issues to be fixed.

Because I want the mod to run adequate before I make a new release, I estimate the new relaese around late april.

Thanks for the support!
Stay tuned for more...

+2 votes   reply to comment
Razek2648 Mar 25 2014, 3:26pm says:

We need Forts! Any ETA on the next release?

+1 vote     reply to comment
UberSoldier Mar 18 2014, 4:34am says:

Thanks Denis for his work on the mod. I am sure that all looking forward to the release. Your mod is really so cool addition onslaught. After the release of the new version, you think to continue to develop the idea?

+1 vote     reply to comment
UberSoldier Feb 26 2014, 3:26pm says:

The estimated release date is known? Really want to play with friends. This is one of the best mods for UT2004!!!

+1 vote     reply to comment
D3nnisK Creator
D3nnisK Feb 28 2014, 4:21am replied:

Thanks! I am planning the next release in a few weeks if the multiplayer-testing works good.

+3 votes   reply to comment
KOYK_GR Oct 23 2013, 10:25am says:

hey i got an idea

after some one buys a vehicle
make the vehicle to spawn out side of the map
and teleport back in the current war factory that have Ben purchase.

in that way we eliminate the need for specific base location.

and can you make bots to follow orders like in c&c ?

+1 vote     reply to comment
D3nnisK Creator
D3nnisK Nov 23 2013, 7:27am replied:

Hey there,

I am thinking about an optional RTS-bird's eye view when you enter a building, and why not to make this nice command-feature?
Good idea!
At the moment, I work on the replication stuff to make the mod playable in multiplayer.
And the building-placement system needs to be redone, I think, I may have neglected it for a while ;)

+2 votes   reply to comment
UberSoldier Aug 9 2013, 2:23am says:

Important please make network support!!! Guys want to play online! The question is, who will build it 1 or all, this is a serious question.

+1 vote     reply to comment
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Release Date
Released Sep 12, 2008
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