Curse Episodes is a Half-Life 2 single player total conversion : a mix of physics based combat, puzzles and exploration. In the first episode you can explore an egyptian necropolis and kill mummies, monsters with a morning star.
I really enjoyed the unique content and mechanics. This didn't even feel like a mod, felt more of a Source engine game. I can only think of complaining about the targeting system, I looked at one mummy but when I pressed Mouse 2 it aimed at some mummy behind me. Great work nonetheless!
Short but it brought something new while showing the gaming community the Source Engine is something to be reckoned with.
Everything from the design to the graphics, the gameplay and the music are all wonderful and atmospheric. While FPS fanatics will be disappointed, those looking for some hack n' slash fun will be very pleased :)
I was really amazed by this MOD. It managed to shake off the signs of being a HL2 mod and created something truly unique. Great work on the atmosphere, puzzles and gameplay. I'm especially pleased about the level design. Somehow the mapper managed to connect every room to every room and still made it a logical walkthrough.
Some improvement could be done in the field of combat. I like the concept of it, but it feels a bit wacky. It would be better if it were harder to swing that weapon and create more feedback when you hit an enemy. Another point is the learning curve. I actually restarted the game because I only figured out how to get into the red rooms by level 3. While I'm aware there is a gameplay video, I didn't want to spoil my experience by watching that. If you made things more obvious and less hidden in the first map, I think a lot of people will be able to grasp the gameplay concept faster.
Overall: Really well done!