Curse Episodes is a Half-Life 2 single player total conversion : a mix of physics based combat, puzzles and exploration. In the first episode you can explore an egyptian necropolis and kill mummies, monsters with a morning star.

Report article RSS Feed The absolutely definitely wrong end of the dimension gate.

Check out the first screenshot and some teaser images from the next episode : 12 eyes.

Posted by cmod_dev on Dec 30th, 2009


 
This is the first news post since the release of the firs episode,which was about half a year ago,so it's about time to show you what I'm working on currently.But first I'd like to thank you ALL who downloaded the mod and posted comment's on it here, and also I'd like to thank to the ModDB staff for the great support the Curse mod had received.The last time when I checked the first episode's download count -on all the mirror sites I found with google - it was 22.000+(12000+ on ModDB), which is more than enough for me, to keep my level of enthusiasm for developing and releasing 2 more episodes.
 
  

 
Now, about the next episode:
The picture shows the 3d skybox model I going to use for the levels.(without the blood-stained text, of course:))
It is too early to go into any details, but as you can see,the next episode looks quite different than the first.
What is sure right now is that the combat will be different, because to improve the first episode's melee system I'd probably need the full source code (not just the dll code which comes with SDK) - which is not possible to get.
Anyway, the fact that the target-locking melee system is only in the first episode, is kind of fits the story.
Yes,( :) )there's is a story, and the reason you couldnt find a clue about what's going on is because :
1.: I couldnt find any cool way to tell the story. 
2.: this is also fits the story(the fact that you had know idea what's going on)
 

 
So in 12 eyes there will be some kind of storytelling for sure, and there will be hints if you get stuck or somethin'.
Also this time I'll promise I'll be more cautious about announcing release dates:)
Here's the first screenshot. (there is a slightly bigger version in the images section)
 

 
The time to develop the second episode will be approx.a year(or probably a bit more) for sure,
because in the meantime I must do some work on another project...
a 2.5D action adventure game (currently I call the project : ANI) which will takes place in the CURSE universe.
Yaaay!
This is an announcement, actually: right now, as an indie developer,I working on a commercial Curse title, using the Unity3d engine, so expect a news post about it next year.
Now with that being said,
I wish everyone A Happy New Year!

Post comment Comments
Master_Of_Hiddenry
Master_Of_Hiddenry Dec 30 2009, 8:42am says:

Never would have expected the second episode to take place in a city. Looking pretty awesome!

+7 votes     reply to comment
Ryswick17
Ryswick17 Dec 30 2009, 8:42am says:

Sounds awesome!

However, will 12eyes be on the source engine as well, or will that be the Unity engine game?

+1 vote     reply to comment
cmod_dev
cmod_dev Dec 30 2009, 9:03am replied:

12 Eyes will be a HL2 mod.

+5 votes     reply to comment
Ryswick17
Ryswick17 Dec 30 2009, 9:27am replied:

ah okay, thanks for the clarification.

+1 vote     reply to comment
insane55
insane55 Dec 30 2009, 10:43am says:

very awsome, i look forward to your next game

+1 vote     reply to comment
Nawwx
Nawwx Dec 30 2009, 11:25am says:

i cant belive that there really will be released second episode!!! :D

+1 vote     reply to comment
Held
Held Dec 30 2009, 11:30am says:

so you will release two following episodes as mod and then you will make a commercial game (curse)?

0 votes     reply to comment
cmod_dev
cmod_dev Jan 2 2010, 11:44am replied:

I want to release 2 episodes (both will be a hl2 mod, no idea about the relase dates, but unless I am being eaten by a mummy both WILL happen for SURE) and I want to develop (and release) one commercial Curse related game this year using the unity3d engine(this project is a higher priority one than the mod, so I'll probably release it before the next episode : 12 eyes);

+1 vote     reply to comment
DuckSauce
DuckSauce Dec 30 2009, 11:59am says:

Sounds great :D

+1 vote     reply to comment
RogerRamjet
RogerRamjet Dec 30 2009, 12:35pm says:

Excellent news and thanks for the update. Hope it all goes well for you guys. Top work all round...

+1 vote     reply to comment
Armageddon104
Armageddon104 Dec 30 2009, 1:11pm says:

Awesome... I can't wait. Never even though two dimensions would collide...

+1 vote     reply to comment
AlekZanDer
AlekZanDer Dec 30 2009, 1:36pm says:

Great news. This mod is getting more and more cooler.

+2 votes     reply to comment
HounderKnight
HounderKnight Dec 30 2009, 2:00pm says:

Holy damn...definitely a surprise. Totally psyched to see the finished product :)

+2 votes     reply to comment
Croco15
Croco15 Dec 30 2009, 7:27pm says:

Very cool!

+1 vote     reply to comment
Betelgeuze
Betelgeuze Dec 30 2009, 8:28pm says:

What impresses me most is your motivation and dedication!

+1 vote     reply to comment
Kaneda13
Kaneda13 Dec 31 2009, 12:00am says:

I wonder if the dev will be subject to insults by the same impatient, ungrateful people over this episode like last time? Hmm...

+1 vote     reply to comment
vfn4i83
vfn4i83 Dec 31 2009, 12:21am says:

my god

Great workkkkkkkkkkkkkkkkkkk

+1 vote     reply to comment
ZombieX
ZombieX Dec 31 2009, 11:33am says:

Epic.
Just awesome @_@ !

+1 vote     reply to comment
medve
medve Jan 3 2010, 11:09am says:

great news

+1 vote     reply to comment
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Release Date
Released Jun 8, 2009
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