Curse Episodes is a Half-Life 2 single player total conversion : a mix of physics based combat, puzzles and exploration. In the first episode you can explore an egyptian necropolis and kill mummies, monsters with a morning star.

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The mod's feature list, and some details on the release.

Posted by cmod_dev on May 17th, 2009

The development of the Curse mod is almost done,more precisely it will be finished tomorrow.
Now we managed to finish the mod,but we didn't had any time to promote it.So, while the release date is May 18th,the mod will be not available for download yet, watch FilePlanet for an announcement.
Since the last summer there was a lot of news post about the features of the mod. Here's all of them
but with the latest screenshots. This is the feature list of Curse episodes:

Doubled texture scale

That cryptic sounding feature actually never mentioned before, because I thought it's not too interesting. In Half-Life 2 the default texture scale on the walls (in Hammer) is 0.25. Those who not into mapping in source, with this value you can control the amount of pixels/world unit on a brush face.In Curse I used 0.125 on almost everything, world geometry, models etc, which means double detail.In the screenshot above: I moved to the column on the left as close as possible,to give you an idea how it looks. If you happen to have a huge monitor, you'll going to love this feature for sure!

Totally unique melee combat

This is a feature you'll not going to find in any other game (on the pc). Your main weapon : a magic flail, is controlled directly with the mouse.That means you can hit the mummies in your own style, from any direction you like : it's fun

Difficulty mode settings are incorporated into the levels

The game will not force you to fight hordes of mummies, or to solve all the puzzles.If you like
you can just wander around and break all the vases and such, through the entire game till the credits starts to roll: that's the easiest setting.But if you looking for action, just push a button here and there..and see what'll happen.

The 3 different state of the levels

The first(left) is when you appear in the Necropolis the first time.If you didn't unlock all it's secrets it'll stay like that.(as i mentioned, it is not necessary to unlock everything to finish the game) In the middle you'll see the 'nightmare-mode'. This will happen when you.. actually I won't tell more about this one. The blueish on the right is when there's nothing left to do in that Necropolis, you killed all the evil monsters, and unlocked everything.


Curse episodes has some traditional 'find-the-button' type puzzles, but it's called 'find-the-scarabeus' here.

These are the 'magic-doors'. To open it, you must move the ball to the ram head, within a certain amount of time.If the door is green colored, it'll not hurt you in case you didn't moved fast enough the ball.

The bad guys

Curse episodes got mummies(left) , evil pipsqueaks (second from left), wizards (middle) The Wormdemon (second from the right.worthy of note that the WormDemon is invincible, if you see it run away immediately!) The question mark is the biggest boss in the Necropolises of Curse. Well not the questionmark itself, but I won't show you the final boss. it'll be too shocking for everyone.

A Crapload of worms and maggots

This is quite a feature! While other games try to kill the player with lava and acid (or water), Curse
episodes doing the same, but with worms.Yummy! Yummy! That's all. And again, about the release: Curse episodes will not be available on May 18th here, watch FilePlanet for an announcement.

Post comment Comments
Sanjuaro May 17 2009 says:

Sounds sexy.

+3 votes     reply to comment
CommunistCake May 17 2009 says:

I've been watching this mod for a while, and I'm happy to see that it's going to be released soon! This mod seems to offer something new, and isn't just a shoot everything that moves mod. Keep up the good work!

+3 votes     reply to comment
Dunkelschwamm May 17 2009 says:

Can't wait. I'm banking on some giant Anubis and/or scorpion boss of sorts, but I'll be satisfied whichever what way. Again, can't wait :)

+2 votes     reply to comment
~Mapster(WFc) May 17 2009 says:

I think you need a new font font the text where it says "A grate opened in the green chamber". Perhaps more of a ancient type font but not Egyptian or we can't read it.

+3 votes     reply to comment
CustomCharacter May 17 2009 replied:

There's no such thing as Egyptian. Only Arabic. :P (Although I agree with you, different font for that please, if possible.)

I can't wait for this, I've been watching since the first screenshots.

0 votes     reply to comment
sbnewsom May 18 2009 replied:

Arabic? How do Arabs have any relation to Egyptian mythology, not to mention literature? I have a feeling he meant Egyptian hieroglyphics.

+1 vote     reply to comment
~Mapster(WFc) Jul 18 2009 replied:

Sure did.

+1 vote     reply to comment
chris_sloany May 17 2009 says:

cantwait till tomarrow!! this is going to be awesome!

+1 vote     reply to comment
lodle May 17 2009 says:

Why no moddb download?

+7 votes     reply to comment
Craka_J May 17 2009 says:

Looks insane. Hope this gets a lot of attention after its release.

+1 vote     reply to comment
NullSoldier May 17 2009 says:


However, why would you EVER consider using Fileplanet? What were you thinking? Gross. Now I'm going to have to visit the worst downloading mirror on the internet and probably have to wait in a 30 minute line for some sub-par slow as heck download speeds.

+1 vote     reply to comment
Ryswick17 May 17 2009 replied:

It's advertising though, as it stands not too many people browse Moddb (I was only able to find about this mod during the MOTY). But by using fileplanet (although their service sucks) does have a much larger viewer count and therefore this mod will become alot more popular.

+2 votes     reply to comment
lodle May 18 2009 replied:

Why not both?

+3 votes     reply to comment
Ryswick17 May 18 2009 replied:

.... well he is announcing it here

+1 vote     reply to comment
Henley Staff
Henley May 18 2009 replied:

quite the opposite mate, we are getting large numbers of visitors every day with over 2 million unique visitors a month and growing.

+2 votes   reply to comment
INtense! Staff
INtense! May 18 2009 replied:

I respectfully disagree. You see while fileplanet may have a significantly larger visitor base - you should always try and release simultaneously via as many outlets as possible. That way you maximise coverage and give your fans the greatest chance of getting your mod.

Besides, Fileplanet loves mods and will promote your mod the same with our without exclusivity (they just don't tell you that)

Anyhow enough of this nonsense - all the best with the release, don't worry you can depend on ModDB doing all we can to give you as much coverage as possible.

+3 votes   reply to comment
ausbushman May 17 2009 says:

Texture res looks really good! Not too high, not too low.

I can't wait to try out the melee and that HUD helmut has always looked kickass!

Good work guys, looking forward to release!

+1 vote     reply to comment
NullSoldier May 17 2009 replied:

Theres no such thing as too high res textures. I wish developers would stop using low end textures. Technology now-a-days is absurd. My video card has 3 GB of memory, 1 on the card and 2 shared with 6 GB of DDR 3 ram. Seriously. Most computers can handle atleast 512 or 1024 resolution textures so start using them.

+1 vote     reply to comment
Jesternz08 May 18 2009 says:

wow i cant wait!!
"Well not the questionmark itself" haha that made me laugh, gotta watch out for those question marks!

High res textures sounds awesome, The quality of a mod just goes straight up when they use high-quality textures.

+2 votes     reply to comment
HolyEvilz May 18 2009 says:

its may 18 alr O.o and it looks so epic.

+1 vote     reply to comment
Mischa_Silden May 18 2009 says:

"This is a feature you'll not going to find in any other game (on the pc). Your main weapon : a magic flail, is controlled directly with the mouse."

On pc gaming side: Jedi Knight Jedi Academy
On pc modding side: Coda

You are NOT the first ones to have an feature like that.

Anyway, I can't wait to play Curse :P

+3 votes     reply to comment
sbnewsom May 18 2009 replied:

Are you sure those are even relate to the magic flail? I don't see any similarities while playing them.

0 votes     reply to comment
Nitram May 18 2009 says:

Sweet, really looking forward to this :D

+1 vote     reply to comment
PytoX May 18 2009 says:

There's also a flial on x-mass doom 3 although it isn't controllable in all directions though :D. It looks nice, awaiting the release for this :)

+1 vote     reply to comment
Kasplatt May 18 2009 says:

CURSE pisodes ?? is that on purpose ?

+1 vote     reply to comment
Tommy-TBone May 18 2009 says:

Looks pretty good but what he said about the melee attack isn't entirely true. Penumbra worked like that but it was horrible. Hopefully this will work better.

+1 vote     reply to comment
roni1095 May 18 2009 says:

Omg its not released yet now you gonna push the date to the next month?...

+1 vote     reply to comment
Hammyguy May 18 2009 says:

So you releasing it later today?

+1 vote     reply to comment
Desumilk May 18 2009 says:

The colours... they glow... cool... feels good, man.

+1 vote     reply to comment
Kamikazi[Uk] May 18 2009 says:

Awesome. Can't wait to play.

+1 vote     reply to comment
Raneman25 May 18 2009 says:

I can't wait to try out my mace fighting style:
The Broken Demonic Blender Thing

+1 vote     reply to comment
JcFerggy May 19 2009 says:

Still no release yet :(

+1 vote     reply to comment
SeBu May 19 2009 says:

Haha seems like its release date is pushed back once more. I got to say, that it almost doesn't even suprise me. I aprreciate ur work and there is so much to be done, but this is going too far. You got to have real suitable goals. If you say ppl here that its coming this month, but then moved twice thats okay, but this begans to go too far. But we will wait. Just make sure it entertain us all =) It'll sure do!

+1 vote     reply to comment
BlazeHedgehog May 19 2009 says:

FilePlanet? Yuck.

+2 votes     reply to comment
Argoon May 22 2009 says:

Quote: This is a feature you'll not going to find in any other game (on the pc).

That is not true you have the old "die by the sword" game with this feature and also Penumbra: Black Plague that also can let you open/close doors with moving your mouse as also rotate and manipulate objects.

Now i really like the art direction of your mod, it gives it a really unique look.

+1 vote     reply to comment
snellejelle May 26 2009 says:

it says it is released but i really cannot find it anywhere? Why is this?
Can i download it already somewhere or do i have to wait? how long do we still have to wait?

+1 vote     reply to comment
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