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3 comments by Stephen_Harrison on Oct 13th, 2013



RU


Пока что прогресс разработки CUBE V3 ещё далёк от той заветной планки готовности, которую все ждут, но вместо того чтобы писать об очередных сложностях в разработке модификации, мы лучше опубликуем что-нибудь из своих маленьких успехов в общей работе.

Итак, в процессе разработки третьей версии кубичной модификации, в ней появятся собственные композиции. Как все помнят, на данный момент саундтрэк мода CUBE состоит из музыкальных работ стороннего происхождения. Это был самый первый мод студии AASC, и по банальной причине отсутствия собственного композитора в модификации не было задействовано ни одной собственной музыкальной композиции, на протяжении разработки целых двух версий.

Но, как уже упоминалось ранее, с выходом V3 в моде появится первый, собственный саундтрэк. Что касается старых композиций, задействованных в своё время в моде, то, возможно, они никуда не исчезнут по причине того, что без них уже трудно представить тот CUBE мод, который когда-то впервые увидели игроки. Все они по прежнему останутся в прежнем сборе на своих местах.

Также стоит отметить тот факт, что новые композиции по своему устройству достаточно примитивны, и потому в моде они скорее будут выполнять функцию заднего амбиента и появятся скорее в новых дополнительных главах модификации.

Ну, а автором новых ambient-композиций, является Константин Хантер – один из старых фанатов нашей модификации, который по собственной инициативе написал эти композиции и предложил их использовать в разработке CUBE V3. Что ж, скажем спасибо и пожмём руку таким бескорыстным фанатам как HUNT3Я, готовых помогать делом, а не словом.

EN


At the moment development of CUBE V3 is far from that precious finishing line, which everyone waits for. But instead of describing difficulties in work on the modification, we'll better publish a news about some of our small successes.

So, the third version of the Cubic Story will have own musical compositions. As you may remember, soundtrack of the previous versions consisted only of “third party” music due to simple and obvious reason: it was the first project of AASC, and the studio didn't have a composer at that time.

However, as mentioned above, third version of the CUBE mod will be the first (pardon this pun) to have its own soundtrack. As for the compositions that were used before, they will probably remain in the project because it would be hard to imagine the project without them. So, you will be able to hear them once again as in the first release of CUBE.

We should note the fact that the new compositions are rather simple and will likely be used as ambient noise in additional chapters of the modification.

The author of new ambient compositions is Konstantin Hunter – one of the old CUBE fans, who had written this music on his own initiative and then offered to use them in V3. We're really grateful to such unselfish fans as HUNT3Я, who will act but not speak.













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CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.

CUBE V2

CUBE V2

May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.

CUBE V1

CUBE V1

Mar 11, 2012 Full Version 22 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (380 - 388 of 388)
Urby
Urby Aug 28 2011, 9:51am says:

The Black Mesa incident occured between 2000 and 2009, not 1998.

This certainly does sound interesting but the 'SARMA' initiative? Really? :|

+2 votes     reply to comment
leon.ladisic
leon.ladisic Aug 29 2011, 11:04am replied:

No, black mesa incident occurred probably before year 2000.

+3 votes     reply to comment
Urby
Urby Aug 29 2011, 2:22pm replied:

Sorry but you're wrong. The letter sent to Gordon Freeman, which appeared in the official manual when HL was first released, was dated May 5, 200-. (i.e. sometime between 2000 and 2009. The resonance cascade occured 10 days later on the 15th.

You can see the letter here: Upload.wikimedia.org

I'm just stating the official facts here. Downvote me if you like but it's still the truth. :P

+4 votes     reply to comment
Stephen_Harrison
Stephen_Harrison Aug 30 2011, 3:14am replied:

Perhaps, perhaps... Gameinformer.com

+2 votes     reply to comment
DragonNOR
DragonNOR Sep 1 2011, 12:06pm replied:

It doesn't say in the Portal 2 wiki that the resonance cascade begun that same day. It says Black Mesa successfully opened a portal to Xen. During the game you come across several instances showing that research on Xen has gone on for some time before the cascade takes place.

For Example, in blue shift you come across a permanent research station on Xen. In Opposing Force you come across a room where the scientists have tried to detach a barnacle from the roof (where you get the barnacle as a weapon). In Blue shift you also come across frozen Vortigaunts in containers.

These are all things that would take some time to work out. Maybe not 2+ years, but most definately more than a couple of hours :)

+2 votes     reply to comment
Mr.Walrus
Mr.Walrus Aug 28 2011, 8:41am says:

This sounds like a really interesting idea, tracking! The combination of horror and portal themes looks like it's going to create a very unique mod. And omg I'm loving all the Lost references ^^

+3 votes     reply to comment
CuervoSp
CuervoSp Aug 28 2011, 7:30am says:

Looks really good, tracking...

+3 votes     reply to comment
half-life
half-life Aug 28 2011, 6:53am says:

nice concept.

+4 votes     reply to comment
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