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Blog RSS Feed Report abuse Latest News: A Grand Return to SARMA Cube!

12 comments by Stephen_Harrison on Mar 28th, 2015


EN


To tell the truth, we’ve been working on the project since January but didn’t hurry to announce anything, let alone to reopen the project’s profile. We were in a very unstable situation, and our work could stop right after it started. But now, when the project is 20% ready and the working process has been arranged (although it is slightly worse than before), we have decided that it’s time for CUBE to come back to ModDB.

06 05

However, despite things are getting better and better, we still won’t talk about correct forecasts and exact release dates. Otherwise we will feel very uncomfortable if the main working computer breaks down AGAIN… You probably remember that the machine we work on now is rather bad, and its technical characteristics can be compared with those of… a cobblestone! (By the way, it proves that Source Engine will work, though badly, even on a granite block.)

04 03

And now we have to switch from the cheerful speeches to a small, but unpleasant news. Unfortunately, considering the technical condition of the studio after all the losses and difficulties, we think that CUBE will be the last project of AASC. We're glad to receive plenty of positive feedback but also do understand that it can't be compared with the efforts put in the work… So after release of CUBE we are likely to lack both financial and technical resources to continue our activities. Moreover, the winds of change that blow into the lives of main AASC developers don't contribute to effective work.

02 Welcome Back

On the other hand, it is just prediction about the distant and uncertain future; who knows whether it will come true? At the moment the main thing is to finish CUBE.

We hope that there will be no more force majeur events in the development process and that we will be able to recover and not to disappoint our audience.

We thank those few people who remained with us and did not lose faith in our work despite all the miseries we’ve faced.

Dev.Team AASC
26.03.2015

P.S. You can read more about the mentioned closing of our projects in 2014 here, and then read our latest working news.


RU


Рано или поздно это должно было случиться, и вот этот долгожданный момент настал. Модификация CUBE – некогда дебютный проект студии AASC – наконец-то возвращается обратно на ModDB!

Если быть честным, то работы над самим проектом были возобновлены ещё после нового года, но мы не спешили что-либо публиковать на эту тему и уж тем более заново открывать страницу проекта, так как в тот момент у нас была очень шаткая ситуация. В любой момент всё могло закончиться, так толком и не начавшись.
Нынче, когда процент готовности проекта вновь достиг 20%, а сам процесс работы был кое-как налажен (хоть он теперь и похуже, чем раньше), мы приняли решение постепенно возвращать проект обратно на ModDB.

06 05

Тем не менее, несмотря на то, что ситуация вроде бы устоялась, мы по-прежнему не будем давать каких-либо точных прогнозов насчёт выпуска проекта… А то будет потом неудобно, если у нас ОПЯТЬ сломается компьютер и всю работу придётся свернуть. Напомним, что нынче нам приходится работать на очень, очень плохом оборудовании, которое своими техническими характеристиками сравнимо разве что… с булыжником. (Но зато доказывает тот факт, что Source Engine будет, хотя и плохо, работать даже на куске гранита.)

04 03

А теперь, несмотря на изначальный бодрящий тон – одна маленькая, но плохая новость. К сожалению, ввиду ужасного технического состояния студии после всех тех невзгод, что она пережила, проект CUBE станет нашей последней работой. Надо сказать, что обратная полезная отдача от наших работ… пускай, может, и положительная, но в целом по своим объемам по сравнению с тем, что мы вкладываем… В общем, после выпуска мода CUBE нам будет больше невыгодно этим заниматься, так как у нас больше нет на это средств – ни финансовых, ни технических. Да и текущая эпоха перемен в жизни участников основного состава студии мало способствует нашей деятельности.

02 Welcome Back

С другой стороны, это тоже прогноз на далёкое неопределённое будущее, и не факт, что он сбудется. Сейчас главное – доделать мод CUBE.

Мы надеемся, что очередных непредвиденных ситуаций более с нами не приключится и мы сможем хоть как-то реабилитировать себя в глазах тех, кто следит за проектом, и частично вернуть свои утраченные позиции.

Спасибо тем немногочисленным людям, которые продолжали оставаться с нами и верить в нашу работу несмотря на все невзгоды, с которыми мы сталкивались.

Dev.Team AASC
26.03.2015

P.S. Вы можете прочитать об упомянутом закрытии проектов в 2014 году здесь, а затем ознакомиться с нашими последними рабочими новостями.

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CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.

CUBE V2

CUBE V2

May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.

CUBE V1

CUBE V1

Mar 11, 2012 Full Version 23 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (300 - 310 of 401)
Cybertrance
Cybertrance Mar 15 2012 says:

Starting my 4th playthrough of the MOD in a quest to find moar sekrets. Somehow this mod makes me run against a wall pressing the 'E' key in hopes to find another secret. Just like the good 'ol days of Wolfenstein 3D.... :D

+2 votes     reply to comment
Pauolo
Pauolo Mar 15 2012 replied:

Haven't found more than the Kin-Dza-Dza (well hidden) and Trololo rooms yet, and not sure there is more of them.

+1 vote     reply to comment
Cybertrance
Cybertrance Mar 15 2012 replied:

There are more, look for removable panels on some walls.

+1 vote     reply to comment
Pauolo
Pauolo Mar 15 2012 replied:

Oh no! Do I have to go back THERE again?! =S
I'll see it if when I'll have some time. XD

+1 vote     reply to comment
BarnacIe
BarnacIe Mar 15 2012 says:

Well, just finished "part 2"... not bad, but not so good.

1) Valve not so far ( Youtube.com ) told about their design experience about players, who "not look up". ...in some puzzles I feel like I one of those players. :)

2) It's hard to find in "complex" rooms small useful items. Well, may be it's only my problem.

3) Powerboxes with tiny batteries. That was crazy. ...and not so obvious. ...and hard, because of imperfect movement. ...and "noclip" after the third one, sorry.

+1 vote     reply to comment
Cybertrance
Cybertrance Mar 15 2012 replied:

I didnt experience any of those problems, Maybe you need to pay a bit more attention to the game environment... (not insulting you in any way..)

+1 vote     reply to comment
BarnacIe
BarnacIe Mar 15 2012 replied:

Even with "battery boxes"? (SPOILER ALERT! Youtube.com <= this is not mine)
POW!!! *Instant death* ...for 5 minutes, if you're lucky. =)

+1 vote     reply to comment
Cybertrance
Cybertrance Mar 16 2012 replied:

Yeah it was much more buggy, but it is still justifiable since there is a considerably large current flowing through those... Evident through the caution stripes all over the the casing.

+1 vote     reply to comment
Pauolo
Pauolo Mar 15 2012 replied:

Believe me, it was far more buggy in the beta. I suggest to not stay too close nor too far from them during manipulations.

But you see, about Valve's way of working, well I think this mod still come close to it in some ways, and (thank God) doesn't just copy Portal with another "Lost tale of the Enrichment Center" like you can see in most Portal mods on mod db (though some mods like Lab Rat still have some potential).

+1 vote     reply to comment
Gambini
Gambini Mar 14 2012 says:

I don´t know what is all about this but the screenshots look fantastic!

Downloading!

+1 vote     reply to comment
Stektpotet
Stektpotet Mar 14 2012 says:

Started a playthrough of this mod, with some sort of commentary:
Youtube.com

+1 vote     reply to comment
Stephen_Harrison Creator
Stephen_Harrison Mar 15 2012 replied:

We've watched your video, it is cool.;) Go on, and remember: SARMA Initiative is watching you!

+2 votes   reply to comment
DarkShift
DarkShift Mar 14 2012 replied:

it's always cool to see more and more people doing playthroughs of mods :) Good luck. Don't die and lose yourself too much :p

0 votes     reply to comment
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