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3 comments by Stephen_Harrison on Oct 13th, 2013


Пока что прогресс разработки CUBE V3 ещё далёк от той заветной планки готовности, которую все ждут, но вместо того чтобы писать об очередных сложностях в разработке модификации, мы лучше опубликуем что-нибудь из своих маленьких успехов в общей работе.

Итак, в процессе разработки третьей версии кубичной модификации, в ней появятся собственные композиции. Как все помнят, на данный момент саундтрэк мода CUBE состоит из музыкальных работ стороннего происхождения. Это был самый первый мод студии AASC, и по банальной причине отсутствия собственного композитора в модификации не было задействовано ни одной собственной музыкальной композиции, на протяжении разработки целых двух версий.

Но, как уже упоминалось ранее, с выходом V3 в моде появится первый, собственный саундтрэк. Что касается старых композиций, задействованных в своё время в моде, то, возможно, они никуда не исчезнут по причине того, что без них уже трудно представить тот CUBE мод, который когда-то впервые увидели игроки. Все они по прежнему останутся в прежнем сборе на своих местах.

Также стоит отметить тот факт, что новые композиции по своему устройству достаточно примитивны, и потому в моде они скорее будут выполнять функцию заднего амбиента и появятся скорее в новых дополнительных главах модификации.

Ну, а автором новых ambient-композиций, является Константин Хантер – один из старых фанатов нашей модификации, который по собственной инициативе написал эти композиции и предложил их использовать в разработке CUBE V3. Что ж, скажем спасибо и пожмём руку таким бескорыстным фанатам как HUNT3Я, готовых помогать делом, а не словом.


At the moment development of CUBE V3 is far from that precious finishing line, which everyone waits for. But instead of describing difficulties in work on the modification, we'll better publish a news about some of our small successes.

So, the third version of the Cubic Story will have own musical compositions. As you may remember, soundtrack of the previous versions consisted only of “third party” music due to simple and obvious reason: it was the first project of AASC, and the studio didn't have a composer at that time.

However, as mentioned above, third version of the CUBE mod will be the first (pardon this pun) to have its own soundtrack. As for the compositions that were used before, they will probably remain in the project because it would be hard to imagine the project without them. So, you will be able to hear them once again as in the first release of CUBE.

We should note the fact that the new compositions are rather simple and will likely be used as ambient noise in additional chapters of the modification.

The author of new ambient compositions is Konstantin Hunter – one of the old CUBE fans, who had written this music on his own initiative and then offered to use them in V3. We're really grateful to such unselfish fans as HUNT3Я, who will act but not speak.

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CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.



May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.



Mar 11, 2012 Full Version 23 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (300 - 310 of 389)
MaxTheUniqueGamer Mar 14 2012, 5:53pm says:

Wow ... just wow. I just finished the it and the ending just blown me away. It is one of the best source engine mods I've ever played. The atmosphere, the script, gameplay. It was like plaing a better version of Portal 1. I'm really looking forward to Your future mods.

+2 votes     reply to comment
Terminator2906 Mar 14 2012, 5:45pm says:

Derp no wonder it reminds me of losts dharma intiative because the logo is everywhere , damn whata coincedence, just start watching lost and already finding more and more refernces to it that i didnt know about. Bravo for making somthing lost related, just hope i dont show up on a deserted island with 46 other people and vicious monsters and ******* polar bears in the jungle

+1 vote     reply to comment
Pauolo Mar 14 2012, 5:49pm replied:

Hmmm, polar bears, that would be just sweet... Just wondering how to kick their ***** with a gravity gun and some rollermines. ^^

+1 vote     reply to comment
Terminator2906 Mar 14 2012, 6:04pm replied:

Yes polar bears would be sweet but winding up on a island with more dharma bunkers and having to type in 4 8 15 16 23 42 every 108 minutes or the world ends and having to explore the mystic ******* jungle would not be cool

+1 vote     reply to comment
Pauolo Mar 14 2012, 6:27pm replied:

Having to explore the jungle each time in only 108 minutes before running back like a mad man to enter a not-so-easy-to-memorize code in an antique computer to save the world, yep that doesn't sound cool.

Though, I'd like to see one of those Dharma videos in Hatch 18.

+1 vote     reply to comment
Terminator2906 Mar 14 2012, 7:02pm replied:

all i really have to ask is why is this mod tied into dharma and lost as well as half life and portal. I dont see xenians running around in lost. Yes i guess the invisiable guard thing thay ***** people up is alien , but its not xenian. also dont post stuff about lost plot only on season 2 and i hate spoilers

+1 vote     reply to comment
Terminator2906 Mar 14 2012, 5:36pm says:

This mods setting somehow reminds me of the dharma intiative bunkers from lost 4 8 15 16 23 42

+1 vote     reply to comment
madcat1030 Mar 13 2012, 11:51pm says:

I'm trying to figure out what ending 2 is. I got the one where you ride the little tram-platform into a white light, kind of resolving nothing. How do I get the other one?

+1 vote     reply to comment
Pauolo Mar 14 2012, 6:08am replied:

Look around the room, there is a hole somewhere against the walls.

+1 vote     reply to comment
DarkShift Mar 14 2012, 1:29pm replied:

Okay, Thank you, yes it was so long that I was searching for means of escape ^^

0 votes     reply to comment
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Released Sep 13, 2014
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174 votes submitted.

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Highest Rated (11 agree) 10/10

I rate this highly because it accomplished something that I think games rarely accomplish. It made me go through the emotions of someone in the situation presented. Potential spoilers follow: At first I was intrigued and solving the puzzles was fun, then I became frustrated and began to suspect I was not going to make it through the obstacles, then I realized the operator was going to kill me and this led me to want revenge, and finally my sense of justice was satisfied. I looked back and realized…

Mar 28 2012, 2:06am by Demolishun

Lowest Rated (4 agree) 1/10

A decent mod using assets stolen from other sources.

Mar 13 2012, 6:09am by CakeMaster7

Puzzle Compilation
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