This mod is based on YOU modificating stuff. I wanted to give it a hand since i knew basic pascal and there is a quake 2 conversion to it. The mod yet can modify Starting health, maximum health, weapons damage, about the health, you may choose to add a random quantity that you set, changing start weapon, start with a quad damage, the death obituary... Modify your DM experience of quake 2 out of custom settings.

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DO-Able stuff

DO-Able stuff

Dec 10, 2008 By Darkzard 0 comments

Since i'm still learning how the DLL works, perhaps many of the normal quake 2 stuff won't work nicely. However, i have tested it with coop - Does Not...

Tools almost done.

Tools almost done.

Dec 12, 2008 By Darkzard 0 comments

There are three types of tools for modding the mod. I just need one suggestion about the start weapon.

First files ready.

First files ready.

Jan 02, 2009 By Darkzard 0 comments

It will be released soon. Once i do finish publishing, i wish for talented people at skinning, modeling and stuff, comment here for making possible to...

Your experience...

Your experience...

Jan 05, 2009 By Darkzard 0 comments

The game is quake 2. The mod is written in pascal. It is possible to change lots of stuff.

Next update.-

Next update.-

Jan 08, 2009 By Darkzard 0 comments

Some stuff i'm adding. I am using another compiler (Info just for curiosity.), Graphics worked up and enhanced GUI for one of the tools. -Recomendation...

l_pubmsg and l_sermsg - New commands.

l_pubmsg and l_sermsg - New commands.

Jan 10, 2009 By Darkzard 0 comments

I was making some testing over CVARs and CMDs, when this idea came. It is a command that leaves a .txt message on the server, for example, some day a...

A bit... Delayed.

A bit... Delayed.

Jan 14, 2009 By Darkzard 0 comments

There have been problems. I will have to choose something about the mod, it has to do with the death message change. So...

v1.1

v1.1

Jan 17, 2009 By Darkzard 0 comments

It is ready. Some fix, some additions, uh... an elimination... new commands ^^ That's it.

What's next...

What's next...

Jan 18, 2009 By Darkzard 0 comments

See that some stuff always wanted to work. More additions? Sure i'll do. So... what can i add?

Compiler problems

Compiler problems

Jan 27, 2009 By Darkzard 0 comments

Some stuff that is happening, and a temporary stop i am making.

Enhanced scoreboard

Enhanced scoreboard

Feb 07, 2009 By Darkzard 0 comments

It is almost ready :) Change from the ol' quake 2 scoreboard.

v1.2

v1.2

Feb 09, 2009 By Darkzard 0 comments

I finally managed to get that compiler working, so there. I'm at the upload.

Continue up?

Continue up?

Mar 11, 2009 By Darkzard 0 comments

I'm a bit lazy. I would like to add some stuff... but it feels i'm just droping everything to the void.

v1.3

v1.3

Mar 14, 2009 By Darkzard 0 comments

*void description* Nuff' said. Just anotha up"dait"

v1.4

v1.4

Mar 21, 2009 By Darkzard 0 comments

Worked for what i didn't work a time ago. I think you'll like it :)

v1.4.1

v1.4.1

Apr 09, 2009 By Darkzard 0 comments

Just some little fix for 1.4. Nothing else can be said.

Continue?

Continue?

Jun 06, 2009 By Darkzard 0 comments

I have a hard time deciding if to continue doing this or do what i'm doing.. pretty much life. Ideas?

Icon
Quake 2 Icon
Platform
PC
Game
Quake 2
Developed By
Darkzard
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Release Date
Released Jan 6, 2009
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Popular News
Tools almost done.
Tools almost done.
Dec 12, 2008
v1.3
v1.3
Mar 14, 2009
v1.2
v1.2
Feb 09, 2009
Your experience...
Your experience...
Jan 05, 2009
Next update.-
Next update.-
Jan 08, 2009
DO-Able stuff
DO-Able stuff
Dec 10, 2008
Continue?
Continue?
Jun 06, 2009
v1.4.1
v1.4.1
Apr 09, 2009
Enhanced scoreboard
Enhanced scoreboard
Feb 07, 2009
What's next...
What's next...
Jan 18, 2009