This mod is based on YOU modificating stuff. I wanted to give it a hand since i knew basic pascal and there is a quake 2 conversion to it. The mod yet can modify Starting health, maximum health, weapons damage, about the health, you may choose to add a random quantity that you set, changing start weapon, start with a quad damage, the death obituary... Modify your DM experience of quake 2 out of custom settings.

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Continue?

Jun 06, 2009 By Darkzard 0 comments

I have a hard time deciding if to continue doing this or do what i'm doing.. pretty much life. Ideas?

v1.4.1

v1.4.1

Apr 09, 2009 By Darkzard 0 comments

Just some little fix for 1.4. Nothing else can be said.

v1.4

v1.4

Mar 21, 2009 By Darkzard 0 comments

Worked for what i didn't work a time ago. I think you'll like it :)

v1.3

v1.3

Mar 14, 2009 By Darkzard 0 comments

*void description* Nuff' said. Just anotha up"dait"

Continue up?

Continue up?

Mar 11, 2009 By Darkzard 0 comments

I'm a bit lazy. I would like to add some stuff... but it feels i'm just droping everything to the void.

v1.2

v1.2

Feb 09, 2009 By Darkzard 0 comments

I finally managed to get that compiler working, so there. I'm at the upload.

Enhanced scoreboard

Enhanced scoreboard

Feb 07, 2009 By Darkzard 0 comments

It is almost ready :) Change from the ol' quake 2 scoreboard.

Compiler problems

Compiler problems

Jan 27, 2009 By Darkzard 0 comments

Some stuff that is happening, and a temporary stop i am making.

What's next...

What's next...

Jan 18, 2009 By Darkzard 0 comments

See that some stuff always wanted to work. More additions? Sure i'll do. So... what can i add?

v1.1

v1.1

Jan 17, 2009 By Darkzard 0 comments

It is ready. Some fix, some additions, uh... an elimination... new commands ^^ That's it.

A bit... Delayed.

A bit... Delayed.

Jan 14, 2009 By Darkzard 0 comments

There have been problems. I will have to choose something about the mod, it has to do with the death message change. So...

l_pubmsg and l_sermsg - New commands.

l_pubmsg and l_sermsg - New commands.

Jan 10, 2009 By Darkzard 0 comments

I was making some testing over CVARs and CMDs, when this idea came. It is a command that leaves a .txt message on the server, for example, some day a...

Next update.-

Next update.-

Jan 08, 2009 By Darkzard 0 comments

Some stuff i'm adding. I am using another compiler (Info just for curiosity.), Graphics worked up and enhanced GUI for one of the tools. -Recomendation...

Your experience...

Your experience...

Jan 05, 2009 By Darkzard 0 comments

The game is quake 2. The mod is written in pascal. It is possible to change lots of stuff.

First files ready.

First files ready.

Jan 02, 2009 By Darkzard 0 comments

It will be released soon. Once i do finish publishing, i wish for talented people at skinning, modeling and stuff, comment here for making possible to...

Tools almost done.

Tools almost done.

Dec 12, 2008 By Darkzard 0 comments

There are three types of tools for modding the mod. I just need one suggestion about the start weapon.

DO-Able stuff

DO-Able stuff

Dec 10, 2008 By Darkzard 0 comments

Since i'm still learning how the DLL works, perhaps many of the normal quake 2 stuff won't work nicely. However, i have tested it with coop - Does Not...

Icon
Quake 2 Icon
Platform
PC
Game
Quake 2
Developed By
Darkzard
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Release Date
Released Jan 6, 2009
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Continue?
Continue?
Jun 06, 2009
v1.1
v1.1
Jan 17, 2009
A bit... Delayed.
A bit... Delayed.
Jan 14, 2009
What's next...
What's next...
Jan 18, 2009
First files ready.
First files ready.
Jan 02, 2009
DO-Able stuff
DO-Able stuff
Dec 10, 2008
Compiler problems
Compiler problems
Jan 27, 2009
v1.2
v1.2
Feb 09, 2009
v1.3
v1.3
Mar 14, 2009
Enhanced scoreboard
Enhanced scoreboard
Feb 07, 2009