Cthulhu is a single-player modification for Half-Life. It contains 65 maps, 21 new monsters and 14 new weapons. Aeons ago, Earth was ruled by The Great Old Ones, beings so alien and terrible that merely seeing them would drive most people mad. Before man's ancestors climbed down from the trees, these being were defeated in a war with The Elder Gods. But their alien nature meant that they could not be slain in any way that we would understand, so they were imprisoned. And so they wait, patient and potent until the stars are right and they shall walk forth once again and wipe mankind from the face of the Earth. You play Ranulf Stafford, an occult investigator in Arkham in the year 1928. Drawn into a nightmare chain of events, you find yourself the only thing standing between mankind and the return of Cthulhu, one of the most dreadful of The Great Old Ones.

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ethics says

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That was a really different take at a classic mod for Half Life.
Cthulhu combined horror with sci-fi elements, included a twist of occult rites and black magic as well as very interesting concepts and takes at your armory.
While I did not use a majority of the weapons, I enjoyed all of them quite a bit.
The revolver was **** but the remodels were absolutely great, big credits to ZikShadow at this point.

There were many different areas in this mod: From zombie-plagued forests to ancient temples over highly scientific alien complexes to mystic occult seatowns.
The only models I did not really like were those of the cultists, because in the original version, they looked a lot more crazy than in the HD pack.
But other than that, great mod with innovative ideas and features.


NightFuel says

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Well here's a mod I played 8 years ago and never finished due to me getting lost however when I was looking through the site, I came across this mod again and said to my self "This time I will finish this mod". So I play through it on Hard and enjoy almost every single bit of it.

Anyway I love this mod as it's probably has some of the most custom weapons, enemies, locations I seen in a mod. The story is pretty much you having to stop the cultists from bringing back Cthulhu and having to find a way to stop him, the mod mostly focuses on exploring big areas and having to find a book to tell you where to go next (by having to head back to your car to go to the next area or giving you a hint on what to do next).

The weapons are really cool as none of them are from HL1 and all of them are new, from revolvers to lever-action rifles and a spell book (to leech health or to damage enemies with lasers). Locations are new and you never feel like going through the same area twice (besides one point but it is part of the story), the only problem with the locations is that the level design isn't the best at times (Only some parts were a bit poorly designed).

There is lots of new enemy types however sadly (one of problems I find with the mod) is that the cultists mostly take the spotlight, they appear almost in every chapter and mostly be the enemies you're fighting. Now there isn't anything wrong with this but the creatures that appear are so more interesting and you don't get to fight them that often (besides the basic zombie-like creatures). However there is one point when they disappear for a chapter and replaced with some interesting enemies (love this chapter).

Now I'm not going say anymore then you get the idea now (and I don't want to spoiler anything more), these types of mods what add lots of new content and change the game heavily are so few and rare these days (you took call this type of mod a full made "game" compare to other mods).

Anyway I'm going to give this mod a 9/10 and I recommend you grab this mod if you love Love-craft or want something new to try out.

I finally played this game. I'm a fan of HP Lovecraft. I couldn't help but notice a lot of similarities between this and my own mod! There are a few bugs that are game-breaking, some cut-scenes can actually get a player killed, there's a few cosmetic errors here and there, and the mapping's not the best...but all-in-all, I enjoyed this mod. It can be quite difficult in some areas. I played it on easy with Godmode on. Aside from the flaws, a lot of thought went into this game.

Sure, this mod contained annoying mazes and not enough light, but the gameplay and the immersion were fantastic. This mod introduced me to the world of HP Lovecraft and I had a very good experience with this mod.

Remarkable and highly atmospheric total conversion. Beware however, for this is one of the hardest high profile HL mods out there.

It's an interesting mod, but it's not my favorite. It does have its clunky moments and it really does get too much praising IMO. 7/10 becuase it's an interesting mod but not amazing.

Modification was made qualitatively, but I don't like games/films etc., which based on Lovecraft.

I'll admit this can be a chore at sometimes, but in my opinion, this is decent enough to play. It has its boring parts: a maze, fighting on low health and dying all the time (those medkits really should give you more health), timed sequences that are hard to do, or waiting for the flashlight to reload...

Lets start from the beginning: The story. If you know anything about horror, you’ll know H. P. Lovecraft. If not, look it up. You can get his whole works for free off the internet. Even though I haven’t read his stuff, I can tell you that the mod’s story is pretty much in the spirit of H. P. Lovecraft if I learned anything from Call of Cthulhu.. the characters are supposedly from his books although have very little dialogue. Regardless it is an original idea for a mod. But the story is merely a background for the levels, the story tries to interconnect these levels together but they seem rather random when it comes down to it.
Reading the books in the game are the highlight of the mod, and are important to follow this story. The spells are a nice addition although I barely used them.

This mod is somewhat a total conversion. All weapons are changed, and most of the characters. However, you’ll also find some original half-life characters and zombies.. which looks out of place, and also detracts somewhat from the story.
While there where flashlights in 1928, the elevators don’t make much sense in that time period. The only place it belongs,is later on, when you’re in the city of Yith. It’s an advanced civilization, a couple of million year’s ago. While original and in style with the year 1928, the weapons can be a bit annoying too as it takes about 3 headshots with the pistol to take down cultists and their reload times are painfully long.
There are some surprises (Snakes/Big Monsters). Some of the boss fights require some keen observing but the rest is mostly gun fights. I like the locations even if some levels are bland.

To summarize, it could have been better.

Quite nicely combines few Lovecraft stories. I would love to see it remade on HL2 engine, but the Cthulhu2 project is dead. Still this one is a must for Lovecraft fans.

I love this mod, it focuses on the gunplay more than the actual half life did, and thats a shame as Half-life's gunplay could have been less generic. This mod isn't as good as it could have been, but it's still a *VERY* Good mod, definately worth your time.

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